Progress on new bitpacking
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@ -12,6 +12,11 @@ THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE.
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*/
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/*
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fgbg fgbg
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byte [0000 0000]
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*/
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static Uint8 blending[5][16] = {
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{0, 0, 0, 0, 1, 0, 1, 1, 2, 2, 0, 2, 3, 3, 3, 0},
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{0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3},
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@ -31,8 +36,8 @@ ppu_clear(Ppu *p)
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int x, y;
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for(y = 0; y < p->height; ++y) {
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for(x = 0; x < p->width; ++x) {
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ppu_write(p, p->bg, x, y, 0);
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ppu_write(p, p->fg, x, y, 0);
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ppu_write(p, 0, x, y, 0);
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ppu_write(p, 1, x, y, 0);
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}
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}
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}
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@ -40,34 +45,30 @@ ppu_clear(Ppu *p)
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Uint8
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ppu_read(Ppu *p, Uint16 x, Uint16 y)
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{
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Uint16 ch1, ch2, row = ppu_row(p, x, y);
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ch1 = (p->fg[row] >> (7 - x % 8)) & 1;
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ch2 = (p->fg[row + 8] >> (7 - x % 8)) & 1;
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if(!ch1 && !ch2) {
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ch1 = (p->bg[row] >> (7 - x % 8)) & 1;
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ch2 = (p->bg[row + 8] >> (7 - x % 8)) & 1;
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}
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return ch1 + (ch2 << 1);
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int row = (x + y * p->width) / 0x2;
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int shift = (1 - (x & 0x1)) * 0x4;
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return p->pixels[row] & 0x3;
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}
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void
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ppu_write(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 color)
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ppu_write(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 color)
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{
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Uint16 row = ppu_row(p, x, y), col = 7 - (x % 8);
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if(x >= p->width || y >= p->height)
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return;
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if(color == 0 || color == 2)
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layer[row] &= ~(1UL << col);
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else
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layer[row] |= 1UL << col;
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if(color == 0 || color == 1)
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layer[row + 8] &= ~(1UL << col);
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else
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layer[row + 8] |= 1UL << col;
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int row = (x + y * p->width) / 0x2;
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int original = p->pixels[row];
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Uint8 next = 0x0;
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if(x % 2) {
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next |= original & 0xf0;
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next |= color << (layer * 2);
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} else {
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next |= original & 0x0f;
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next |= color << (4 + (layer * 2));
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}
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p->pixels[row] = next;
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}
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void
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ppu_1bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
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ppu_1bpp(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
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{
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Uint16 v, h;
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for(v = 0; v < 8; v++)
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@ -83,7 +84,7 @@ ppu_1bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, U
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}
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void
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ppu_2bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
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ppu_2bpp(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
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{
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Uint16 v, h;
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for(v = 0; v < 8; v++)
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@ -108,9 +109,9 @@ ppu_set_size(Ppu *p, Uint16 width, Uint16 height)
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ppu_clear(p);
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p->width = width;
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p->height = height;
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p->pixels = realloc(p->bg, p->width / 4 * p->height * sizeof(Uint8) * 2);
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p->pixels = realloc(p->bg, p->width * p->height * sizeof(Uint8) * 2);
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p->bg = p->pixels;
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p->fg = p->pixels + (p->width / 4 * p->height * sizeof(Uint8));
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p->fg = p->pixels + (p->width * p->height * sizeof(Uint8));
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ppu_clear(p);
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return p->bg && p->fg;
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}
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@ -27,9 +27,9 @@ typedef struct Ppu {
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} Ppu;
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Uint8 ppu_read(Ppu *p, Uint16 x, Uint16 y);
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void ppu_write(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 color);
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void ppu_write(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 color);
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void ppu_frame(Ppu *p);
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void ppu_1bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
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void ppu_2bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
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void ppu_1bpp(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
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void ppu_2bpp(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
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int ppu_set_size(Ppu *p, Uint16 width, Uint16 height);
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30
src/uxnemu.c
30
src/uxnemu.c
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@ -195,25 +195,25 @@ draw_inspect(Ppu *p, Uint8 *stack, Uint8 wptr, Uint8 rptr, Uint8 *memory)
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for(i = 0; i < 0x20; ++i) {
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x = ((i % 8) * 3 + 1) * 8, y = (i / 8 + 1) * 8, b = stack[i];
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/* working stack */
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ppu_1bpp(p, ppu.fg, x, y, font[(b >> 4) & 0xf], 1 + (wptr == i) * 0x7, 0, 0);
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ppu_1bpp(p, ppu.fg, x + 8, y, font[b & 0xf], 1 + (wptr == i) * 0x7, 0, 0);
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ppu_1bpp(p, 1, x, y, font[(b >> 4) & 0xf], 1 + (wptr == i) * 0x7, 0, 0);
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ppu_1bpp(p, 1, x + 8, y, font[b & 0xf], 1 + (wptr == i) * 0x7, 0, 0);
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y = 0x28 + (i / 8 + 1) * 8;
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b = memory[i];
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/* return stack */
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ppu_1bpp(p, ppu.fg, x, y, font[(b >> 4) & 0xf], 3, 0, 0);
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ppu_1bpp(p, ppu.fg, x + 8, y, font[b & 0xf], 3, 0, 0);
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ppu_1bpp(p, 1, x, y, font[(b >> 4) & 0xf], 3, 0, 0);
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ppu_1bpp(p, 1, x + 8, y, font[b & 0xf], 3, 0, 0);
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}
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/* return pointer */
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ppu_1bpp(p, ppu.fg, 0x8, y + 0x10, font[(rptr >> 4) & 0xf], 0x2, 0, 0);
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ppu_1bpp(p, ppu.fg, 0x10, y + 0x10, font[rptr & 0xf], 0x2, 0, 0);
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ppu_1bpp(p, 1, 0x8, y + 0x10, font[(rptr >> 4) & 0xf], 0x2, 0, 0);
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ppu_1bpp(p, 1, 0x10, y + 0x10, font[rptr & 0xf], 0x2, 0, 0);
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/* guides */
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for(x = 0; x < 0x10; ++x) {
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ppu_write(p, ppu.fg, x, p->height / 2, 2);
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ppu_write(p, ppu.fg, p->width - x, p->height / 2, 2);
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ppu_write(p, ppu.fg, p->width / 2, p->height - x, 2);
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ppu_write(p, ppu.fg, p->width / 2, x, 2);
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ppu_write(p, ppu.fg, p->width / 2 - 0x10 / 2 + x, p->height / 2, 2);
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ppu_write(p, ppu.fg, p->width / 2, p->height / 2 - 0x10 / 2 + x, 2);
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ppu_write(p, 1, x, p->height / 2, 2);
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ppu_write(p, 1, p->width - x, p->height / 2, 2);
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ppu_write(p, 1, p->width / 2, p->height - x, 2);
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ppu_write(p, 1, p->width / 2, x, 2);
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ppu_write(p, 1, p->width / 2 - 0x10 / 2 + x, p->height / 2, 2);
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ppu_write(p, 1, p->width / 2, p->height / 2 - 0x10 / 2 + x, 2);
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}
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}
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@ -391,7 +391,7 @@ screen_talk(Device *d, Uint8 b0, Uint8 w)
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Uint16 x = peek16(d->dat, 0x8);
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Uint16 y = peek16(d->dat, 0xa);
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Uint8 layer = d->dat[0xe] & 0x40;
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ppu_write(&ppu, layer ? ppu.fg : ppu.bg, x, y, d->dat[0xe] & 0x3);
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ppu_write(&ppu, layer, x, y, d->dat[0xe] & 0x3);
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if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 1); /* auto x+1 */
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if(d->dat[0x6] & 0x02) poke16(d->dat, 0xa, y + 1); /* auto y+1 */
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break;
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@ -402,10 +402,10 @@ screen_talk(Device *d, Uint8 b0, Uint8 w)
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Uint8 layer = d->dat[0xf] & 0x40;
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Uint8 *addr = &d->mem[peek16(d->dat, 0xc)];
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if(d->dat[0xf] & 0x80) {
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ppu_2bpp(&ppu, layer ? ppu.fg : ppu.bg, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20);
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ppu_2bpp(&ppu, layer, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20);
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if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 16); /* auto addr+16 */
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} else {
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ppu_1bpp(&ppu, layer ? ppu.fg : ppu.bg, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20);
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ppu_1bpp(&ppu, layer, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20);
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if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 8); /* auto addr+8 */
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}
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if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 8); /* auto x+8 */
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