Ported screen to new device
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7afe1f39c7
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bf4ee03d27
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@ -144,52 +144,52 @@ screen_dei(Uint8 *d, Uint8 port)
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}
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void
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screen_deo(Device *d, Uint8 port)
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screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
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{
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switch(port) {
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case 0x3:
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if(!FIXED_SIZE) {
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Uint16 w;
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DEVPEEK16(w, 0x2);
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PEKDEV(w, 0x2);
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screen_resize(&uxn_screen, clamp(w, 1, 1024), uxn_screen.height);
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}
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break;
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case 0x5:
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if(!FIXED_SIZE) {
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Uint16 h;
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DEVPEEK16(h, 0x4);
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PEKDEV(h, 0x4);
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screen_resize(&uxn_screen, uxn_screen.width, clamp(h, 1, 1024));
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}
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break;
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case 0xe: {
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Uint16 x, y;
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Uint8 layer = d->dat[0xe] & 0x40;
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DEVPEEK16(x, 0x8);
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DEVPEEK16(y, 0xa);
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screen_write(&uxn_screen, layer ? &uxn_screen.fg : &uxn_screen.bg, x, y, d->dat[0xe] & 0x3);
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if(d->dat[0x6] & 0x01) DEVPOKE16(0x8, x + 1); /* auto x+1 */
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if(d->dat[0x6] & 0x02) DEVPOKE16(0xa, y + 1); /* auto y+1 */
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Uint8 layer = d[0xe] & 0x40;
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PEKDEV(x, 0x8);
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PEKDEV(y, 0xa);
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screen_write(&uxn_screen, layer ? &uxn_screen.fg : &uxn_screen.bg, x, y, d[0xe] & 0x3);
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if(d[0x6] & 0x01) POKDEV(0x8, x + 1); /* auto x+1 */
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if(d[0x6] & 0x02) POKDEV(0xa, y + 1); /* auto y+1 */
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break;
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}
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case 0xf: {
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Uint16 x, y, dx, dy, addr;
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Uint8 i, n, twobpp = !!(d->dat[0xf] & 0x80);
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Layer *layer = (d->dat[0xf] & 0x40) ? &uxn_screen.fg : &uxn_screen.bg;
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DEVPEEK16(x, 0x8);
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DEVPEEK16(y, 0xa);
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DEVPEEK16(addr, 0xc);
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n = d->dat[0x6] >> 4;
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dx = (d->dat[0x6] & 0x01) << 3;
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dy = (d->dat[0x6] & 0x02) << 2;
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Uint8 i, n, twobpp = !!(d[0xf] & 0x80);
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Layer *layer = (d[0xf] & 0x40) ? &uxn_screen.fg : &uxn_screen.bg;
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PEKDEV(x, 0x8);
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PEKDEV(y, 0xa);
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PEKDEV(addr, 0xc);
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n = d[0x6] >> 4;
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dx = (d[0x6] & 0x01) << 3;
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dy = (d[0x6] & 0x02) << 2;
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if(addr > 0x10000 - ((n + 1) << (3 + twobpp)))
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return;
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for(i = 0; i <= n; i++) {
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screen_blit(&uxn_screen, layer, x + dy * i, y + dx * i, &d->u->ram[addr], d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20, twobpp);
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addr += (d->dat[0x6] & 0x04) << (1 + twobpp);
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screen_blit(&uxn_screen, layer, x + dy * i, y + dx * i, &ram[addr], d[0xf] & 0xf, d[0xf] & 0x10, d[0xf] & 0x20, twobpp);
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addr += (d[0x6] & 0x04) << (1 + twobpp);
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}
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DEVPOKE16(0xc, addr); /* auto addr+length */
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DEVPOKE16(0x8, x + dx); /* auto x+8 */
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DEVPOKE16(0xa, y + dy); /* auto y+8 */
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POKDEV(0xc, addr); /* auto addr+length */
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POKDEV(0x8, x + dx); /* auto x+8 */
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POKDEV(0xa, y + dy); /* auto y+8 */
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break;
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}
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}
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@ -32,5 +32,5 @@ void screen_redraw(UxnScreen *p, Uint32 *pixels);
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void screen_mono(UxnScreen *p, Uint32 *pixels);
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Uint8 screen_dei(Uint8 *d, Uint8 port);
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void screen_deo(Device *d, Uint8 port);
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void screen_deo(Uint8 *ram, Uint8 *d, Uint8 port);
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int clamp(int val, int min, int max);
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@ -37,8 +37,8 @@ console_input(Uxn *u, char c)
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static void
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console_deo(Uint8 *d, Uint8 port)
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{
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FILE *fd = port == 0x8 ? stdout : port == 0x9 ? stderr :
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0;
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FILE *fd = port == 0x8 ? stdout : port == 0x9 ? stderr
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: 0;
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if(fd) {
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fputc(d[port], fd);
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fflush(fd);
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30
src/uxnemu.c
30
src/uxnemu.c
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@ -200,7 +200,7 @@ emu_dei(Uxn *u, Uint8 addr)
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{
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Uint8 p = addr & 0x0f, d = addr & 0xf0;
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switch(d) {
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case 0x20: return screen_dei(&u->dev[d], p);
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case 0x20: return screen_dei(&u->dev[d], p);
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case 0xa0: return file_dei(0, &u->dev[d], p);
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case 0xb0: return file_dei(1, &u->dev[d], p);
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case 0xc0: return datetime_dei(&u->dev[d], p);
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@ -212,7 +212,7 @@ emu_dei(Uxn *u, Uint8 addr)
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static void
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emu_deo(Uxn *u, Uint8 addr, Uint8 v)
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{
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Uint8 p = addr & 0x0f, d = addr & 0xf0;
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Uint8 p = addr & 0x0f, d = addr & 0xf0;
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Uint16 mask = 0x1 << (d >> 4);
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u->dev[addr] = v;
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switch(d) {
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@ -222,7 +222,7 @@ Uint8 p = addr & 0x0f, d = addr & 0xf0;
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screen_palette(&uxn_screen, &u->dev[0x8]);
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break;
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case 0x10: console_deo(&u->dev[d], p); break;
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/* case 0x20: screen_deo(u->ram, &u->dev[d], p); break; */
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case 0x20: screen_deo(u->ram, &u->dev[d], p); break;
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case 0xa0: file_deo(0, u->ram, &u->dev[d], p); break;
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case 0xb0: file_deo(1, u->ram, &u->dev[d], p); break;
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}
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@ -406,22 +406,22 @@ handle_events(Uxn *u)
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}
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/* Mouse */
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else if(event.type == SDL_MOUSEMOTION)
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mouse_pos(u, u->devold[9].dat, clamp(event.motion.x - PAD, 0, uxn_screen.width - 1), clamp(event.motion.y - PAD, 0, uxn_screen.height - 1));
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mouse_pos(u, &u->dev[0x90], clamp(event.motion.x - PAD, 0, uxn_screen.width - 1), clamp(event.motion.y - PAD, 0, uxn_screen.height - 1));
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else if(event.type == SDL_MOUSEBUTTONUP)
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mouse_up(u, u->devold[9].dat, SDL_BUTTON(event.button.button));
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mouse_up(u, &u->dev[0x90], SDL_BUTTON(event.button.button));
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else if(event.type == SDL_MOUSEBUTTONDOWN)
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mouse_down(u, u->devold[9].dat, SDL_BUTTON(event.button.button));
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mouse_down(u, &u->dev[0x90], SDL_BUTTON(event.button.button));
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else if(event.type == SDL_MOUSEWHEEL)
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mouse_scroll(u, u->devold[9].dat, event.wheel.x, event.wheel.y);
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mouse_scroll(u, &u->dev[0x90], event.wheel.x, event.wheel.y);
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/* Controller */
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else if(event.type == SDL_TEXTINPUT)
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controller_key(u, u->devold[8].dat, event.text.text[0]);
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controller_key(u, &u->dev[0x80], event.text.text[0]);
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else if(event.type == SDL_KEYDOWN) {
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int ksym;
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if(get_key(&event))
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controller_key(u, u->devold[8].dat, get_key(&event));
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controller_key(u, &u->dev[0x80], get_key(&event));
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else if(get_button(&event))
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controller_down(u, u->devold[8].dat, get_button(&event));
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controller_down(u, &u->dev[0x80], get_button(&event));
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else
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do_shortcut(u, &event);
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ksym = event.key.keysym.sym;
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@ -429,17 +429,17 @@ handle_events(Uxn *u)
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return 1;
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}
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} else if(event.type == SDL_KEYUP)
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controller_up(u, u->devold[8].dat, get_button(&event));
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controller_up(u, &u->dev[0x80], get_button(&event));
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else if(event.type == SDL_JOYAXISMOTION) {
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Uint8 vec = get_vector_joystick(&event);
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if(!vec)
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controller_up(u, u->devold[8].dat, (3 << (!event.jaxis.axis * 2)) << 4);
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controller_up(u, &u->dev[0x80], (3 << (!event.jaxis.axis * 2)) << 4);
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else
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controller_down(u, u->devold[8].dat, (1 << ((vec + !event.jaxis.axis * 2) - 1)) << 4);
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controller_down(u, &u->dev[0x80], (1 << ((vec + !event.jaxis.axis * 2) - 1)) << 4);
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} else if(event.type == SDL_JOYBUTTONDOWN)
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controller_down(u, u->devold[8].dat, get_button_joystick(&event));
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controller_down(u, &u->dev[0x80], get_button_joystick(&event));
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else if(event.type == SDL_JOYBUTTONUP)
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controller_up(u, u->devold[8].dat, get_button_joystick(&event));
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controller_up(u, &u->dev[0x80], get_button_joystick(&event));
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/* Console */
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else if(event.type == stdin_event)
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console_input(u, event.cbutton.button);
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