ported dvd animation
This commit is contained in:
parent
928ed1e1c9
commit
c0b337e933
2
build.sh
2
build.sh
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@ -32,7 +32,7 @@ else
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fi
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echo "Assembling.."
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./bin/assembler projects/examples/dev.file.usm bin/boot.rom
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./bin/assembler projects/examples/gui.animation.usm bin/boot.rom
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echo "Running.."
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if [ "${2}" = '--cli' ];
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@ -1,63 +0,0 @@
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( GUI Animation )
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;dvd { x 2 y 2 dx 1 dy 1 }
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|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
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|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 addr 2 color 1 }
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( program )
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|0200
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( theme ) #4cfd =System.r #4cf3 =System.g #dcf2 =System.b
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( vectors ) ,on-frame =Screen.vector
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( init ) ~Screen.width #0002 DIV2 =dvd.x
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( init ) ~Screen.height #0002 DIV2 =dvd.y
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BRK
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@on-frame ( -> )
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( clear ) #20 ,draw-dvd JSR2
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( hit-right ) ~dvd.x ~Screen.width #0020 SUB2 EQU2
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( hit-left ) ~dvd.x #0000 EQU2
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#0000 EQU2 ^$no-flipx JNZ
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~dvd.dx #00 EQU =dvd.dx $no-flipx
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( hit-bottom ) ~dvd.y ~Screen.height #0010 SUB2 EQU2
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( hit-top ) ~dvd.y #0000 EQU2
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#0000 EQU2 ^$no-flipy JNZ
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~dvd.dy #00 EQU =dvd.dy $no-flipy
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( incr ) ~dvd.x #0001 #00 ~dvd.dx #00 EQU #fffe MUL2 ADD2 ADD2 =dvd.x
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( incr ) ~dvd.y #0001 #00 ~dvd.dy #00 EQU #fffe MUL2 ADD2 ADD2 =dvd.y
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( draw ) #21 ,draw-dvd JSR2
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BRK
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@draw-dvd ( color -- )
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( stash color ) STH
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,dvd_icn =Screen.addr
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~dvd.y ~dvd.y #0010 ADD2
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$ver
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OVR2 =Screen.y
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~dvd.x ~dvd.x #0020 ADD2
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$hor
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OVR2 =Screen.x
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( draw ) DUPr STHr =Screen.color
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( next ) ~Screen.addr #0008 ADD2 =Screen.addr
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( incr ) SWP2 #0008 ADD2 SWP2
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OVR2 OVR2 LTH2 ^$hor JNZ
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POP2 POP2
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( incr ) SWP2 #0008 ADD2 SWP2
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OVR2 OVR2 LTH2 ^$ver JNZ
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POP2 POP2
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( destroy color ) POPr
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JMP2r
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@dvd_icn [
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001f 3f38 3838 787f 00fe fe7e 7777 e3c3
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000f 1f3b 7b77 e7c7 00fc fe8f 8707 0efc
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7f00 000f ff7f 0700 0301 00ff f0f8 ff00
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8700 00ff 7f7f ff00 f000 00e0 fcfc 8000
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]
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@ -0,0 +1,74 @@
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( GUI Animation )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
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|0100
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@dvd [ &x $2 &y $2 &dx $1 &dy $1 ]
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( program )
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|0100 ( -> )
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( theme )
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#4cfd .System/r DEO2
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#4cf3 .System/g DEO2
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#dcf2 .System/b DEO2
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( vectors )
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;on-frame .Screen/vector DEO2
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( starting position )
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.Screen/width DEI2 #0002 DIV2 .dvd/x POK2
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.Screen/height DEI2 #0002 DIV2 .dvd/y POK2
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#21 ;draw-dvd JSR2
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BRK
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@on-frame ( -> )
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( clear ) #20 ;draw-dvd JSR2
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( hit-right ) .dvd/x PEK2 .Screen/width DEI2 #0020 SUB2 EQU2
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( hit-left ) .dvd/x PEK2 #0000 EQU2
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#0000 EQU2 ,&no-flipx JNZ
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.dvd/dx PEK #00 EQU .dvd/dx POK &no-flipx
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( hit-bottom ) .dvd/y PEK2 .Screen/height DEI2 #0010 SUB2 EQU2
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( hit-top ) .dvd/y PEK2 #0000 EQU2
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#0000 EQU2 ,&no-flipy JNZ
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.dvd/dy PEK #00 EQU .dvd/dy POK &no-flipy
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( incr ) .dvd/x PEK2 #0001 #00 .dvd/dx PEK #00 EQU #fffe MUL2 ADD2 ADD2 .dvd/x POK2
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( incr ) .dvd/y PEK2 #0001 #00 .dvd/dy PEK #00 EQU #fffe MUL2 ADD2 ADD2 .dvd/y POK2
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( draw ) #21 ;draw-dvd JSR2
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BRK
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@draw-dvd ( color -- )
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( stash color ) STH
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;dvd_icn .Screen/addr DEO2
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.dvd/y PEK2 .dvd/y PEK2 #0010 ADD2
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&ver
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OVR2 .Screen/y DEO2
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.dvd/x PEK2 .dvd/x PEK2 #0020 ADD2
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&hor
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OVR2 .Screen/x DEO2
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( draw ) DUPr STHr .Screen/color DEO
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( next ) .Screen/addr DEI2 #0008 ADD2 .Screen/addr DEO2
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( incr ) SWP2 #0008 ADD2 SWP2
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OVR2 OVR2 LTH2 ,&hor JNZ
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POP2 POP2
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( incr ) SWP2 #0008 ADD2 SWP2
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OVR2 OVR2 LTH2 ,&ver JNZ
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POP2 POP2
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( destroy color ) POPr
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JMP2r
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@dvd_icn [
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001f 3f38 3838 787f 00fe fe7e 7777 e3c3
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000f 1f3b 7b77 e7c7 00fc fe8f 8707 0efc
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7f00 000f ff7f 0700 0301 00ff f0f8 ff00
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8700 00ff 7f7f ff00 f000 00e0 fcfc 8000
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]
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32
src/ppu.c
32
src/ppu.c
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@ -13,22 +13,22 @@ WITH REGARD TO THIS SOFTWARE.
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#include "ppu.h"
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static Uint8 font[][8] = {
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{0x00, 0x3c, 0x46, 0x4a, 0x52, 0x62, 0x3c, 0x00},
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{0x00, 0x18, 0x28, 0x08, 0x08, 0x08, 0x3e, 0x00},
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{0x00, 0x3c, 0x42, 0x02, 0x3c, 0x40, 0x7e, 0x00},
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{0x00, 0x3c, 0x42, 0x1c, 0x02, 0x42, 0x3c, 0x00},
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{0x00, 0x08, 0x18, 0x28, 0x48, 0x7e, 0x08, 0x00},
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{0x00, 0x7e, 0x40, 0x7c, 0x02, 0x42, 0x3c, 0x00},
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{0x00, 0x3c, 0x40, 0x7c, 0x42, 0x42, 0x3c, 0x00},
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{0x00, 0x7e, 0x02, 0x04, 0x08, 0x10, 0x10, 0x00},
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{0x00, 0x3c, 0x42, 0x3c, 0x42, 0x42, 0x3c, 0x00},
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{0x00, 0x3c, 0x42, 0x42, 0x3e, 0x02, 0x3c, 0x00},
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{0x00, 0x3c, 0x42, 0x42, 0x7e, 0x42, 0x42, 0x00},
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{0x00, 0x7c, 0x42, 0x7c, 0x42, 0x42, 0x7c, 0x00},
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{0x00, 0x3c, 0x42, 0x40, 0x40, 0x42, 0x3c, 0x00},
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{0x00, 0x78, 0x44, 0x42, 0x42, 0x44, 0x78, 0x00},
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{0x00, 0x7e, 0x40, 0x7c, 0x40, 0x40, 0x7e, 0x00},
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{0x00, 0x7e, 0x40, 0x40, 0x7c, 0x40, 0x40, 0x00}};
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{0x00, 0x7c, 0x82, 0x82, 0x82, 0x82, 0x82, 0x7c},
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{0x00, 0x30, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10},
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{0x00, 0x7c, 0x82, 0x02, 0x7c, 0x80, 0x80, 0xfe},
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{0x00, 0x7c, 0x82, 0x02, 0x1c, 0x02, 0x82, 0x7c},
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{0x00, 0x0c, 0x14, 0x24, 0x44, 0x84, 0xfe, 0x04},
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{0x00, 0xfe, 0x80, 0x80, 0x7c, 0x02, 0x82, 0x7c},
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{0x00, 0x7c, 0x82, 0x80, 0xfc, 0x82, 0x82, 0x7c},
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{0x00, 0x7c, 0x82, 0x02, 0x1e, 0x02, 0x02, 0x02},
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{0x00, 0x7c, 0x82, 0x82, 0x7c, 0x82, 0x82, 0x7c},
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{0x00, 0x7c, 0x82, 0x82, 0x7e, 0x02, 0x82, 0x7c},
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{0x00, 0x7c, 0x82, 0x02, 0x7e, 0x82, 0x82, 0x7e},
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{0x00, 0xfc, 0x82, 0x82, 0xfc, 0x82, 0x82, 0xfc},
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{0x00, 0x7c, 0x82, 0x80, 0x80, 0x80, 0x82, 0x7c},
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{0x00, 0xfc, 0x82, 0x82, 0x82, 0x82, 0x82, 0xfc},
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{0x00, 0x7c, 0x82, 0x80, 0xf0, 0x80, 0x82, 0x7c},
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{0x00, 0x7c, 0x82, 0x80, 0xf0, 0x80, 0x80, 0x80}};
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void
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clear(Ppu *p)
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