Added circle to shapes
This commit is contained in:
parent
5eedfea8e6
commit
c191c7ea3d
2
build.sh
2
build.sh
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@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr
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# cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator
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# run
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./bin/assembler projects/software/noodle.usm bin/boot.rom
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./bin/assembler projects/examples/gui.ripples.usm bin/boot.rom
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./bin/emulator bin/boot.rom
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@ -52,16 +52,16 @@ BRK
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( update colors every 40 frames )
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~timer #40 NEQ ,skip1 ROT JMP2?
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#0fac #fffa STR2 #f0bb #fffc STR2 #f053 #fff8 STR2
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#0fac #01fa STR2 #f0bb #01fc STR2 #f053 #01f8 STR2
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@skip1
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~timer #80 NEQ ,skip2 ROT JMP2?
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#00fc #fffc STR2 #f0bb #fff8 STR2 #f053 #fffa STR2
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#00fc #01fc STR2 #f0bb #01f8 STR2 #f053 #01fa STR2
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@skip2
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~timer #c0 NEQ ,skip3 ROT JMP2?
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#000f #fff8 STR2 #0f0f #fffa STR2 #ff00 #fffc STR2
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#000f #01f8 STR2 #0f0f #01fa STR2 #0100 #01fc STR2
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@skip3
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~timer #00 NEQ ,skip4 ROT JMP2?
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#f0ac #fff8 STR2 #f0bb #fffa STR2 #f053 #fffc STR2
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#f0ac #01f8 STR2 #f0bb #01fa STR2 #f053 #01fc STR2
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@skip4
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~timer #01 ADD =timer
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@ -1,145 +0,0 @@
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( draw bezier )
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%RTN { JMP2r }
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%2/ { #0002 DIV2 }
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%ABS2 { DUP2 #000f SFT2 #ffff SWP2 SWP POP MUL2? }
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%STEP8 { #0033 SFT2 }
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%STEP4 { #0022 SFT2 }
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;pt1 { x 2 y 2 }
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;pt2 { x 2 y 2 }
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;pt3 { x 2 y 2 }
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;pta { x 2 y 2 }
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;ptb { x 2 y 2 }
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;line { x0 2 y0 2 x 2 y 2 sx 2 sy 2 dx 2 dy 2 e1 2 e2 2 }
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;color { byte 1 }
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;pointer { x 2 y 2 }
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;i { byte 1 }
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;j { byte 1 }
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( devices )
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|0100 ;Console { pad 8 char 1 byte 1 short 2 }
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|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
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|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|0150 ;Mouse { x 2 y 2 state 1 chord 1 }
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|01F0 .RESET .FRAME .ERROR ( vectors )
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|01F8 [ 13fd 1ef3 1bf2 ] ( palette )
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|0200 @RESET
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#0020 #0020 =pt1.y =pt1.x
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#0040 #0080 =pt2.y =pt2.x
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#00f0 #00a0 =pt3.y =pt3.x
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,redraw JSR2
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BRK
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@FRAME
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,draw-cursor JSR2
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,$no-touch ~Mouse.state #00 EQU JMP2?
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~Mouse.x STEP4 =pt2.x
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~Mouse.y STEP4 =pt2.y
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,redraw JSR2
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$no-touch
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BRK
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@redraw
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#0000 =Sprite.y
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$ver
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#0000 =Sprite.x
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$hor
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( draw ) #00 =Sprite.color
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( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
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( incr ) #0000 =Sprite.addr
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,$hor ~Sprite.x ~Screen.width LTH2 JMP2?
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( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
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,$ver ~Sprite.y ~Screen.height LTH2 JMP2?
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~pt1.x ~pt1.y ~pt2.x ~pt2.y #03 ,draw-line JSR2
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~pt2.x ~pt2.y ~pt3.x ~pt3.y #03 ,draw-line JSR2
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~pt1.x ~pt1.y #0a ,draw-point JSR2
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~pt2.x ~pt2.y #0a ,draw-point JSR2
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~pt3.x ~pt3.y #0a ,draw-point JSR2
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#00 =i
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$loop
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~pt1.x ~pt2.x ~pt1.x SUB2 #0008 DIV2 #00 ~i MUL2 ADD2 =pta.x
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~pt1.y ~pt2.y ~pt1.y SUB2 #0008 DIV2 #00 ~i MUL2 ADD2 =pta.y
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~pt2.x ~pt3.x ~pt2.x SUB2 #0008 DIV2 #00 ~i MUL2 ADD2 =ptb.x
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~pt2.y ~pt3.y ~pt2.y SUB2 #0008 DIV2 #00 ~i MUL2 ADD2 =ptb.y
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~pta.x ~pta.y ~ptb.x ~ptb.y #0a ,draw-line JSR2
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( incr ) ~i #01 ADD =i
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,$loop ~i #08 LTH JMP2?
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RTN
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@draw-point ( x y color )
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=color
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#0003 SUB2 =Sprite.y
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#0003 SUB2 =Sprite.x
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,handle =Sprite.addr
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~color =Sprite.color
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RTN
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@draw-line ( x1 y1 x2 y2 color )
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( load ) =color =line.y0 =line.x0 =line.y =line.x
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~line.x0 ~line.x SUB2 ABS2 =line.dx
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~line.y0 ~line.y SUB2 ABS2 #0000 SWP2 SUB2 =line.dy
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#ffff #00 ~line.x ~line.x0 LTS2 #0002 MUL2 ADD2 =line.sx
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#ffff #00 ~line.y ~line.y0 LTS2 #0002 MUL2 ADD2 =line.sy
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~line.dx ~line.dy ADD2 =line.e1
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$loop
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~line.x =Screen.x ~line.y =Screen.y ~color =Screen.color
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,$end ~line.x ~line.x0 EQU2 ~line.y ~line.y0 EQU2 #0101 EQU2 JMP2?
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~line.e1 #0002 MUL2 =line.e2
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,$skipy ~line.e2 ~line.dy LTS2 JMP2?
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~line.e1 ~line.dy ADD2 =line.e1
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~line.x ~line.sx ADD2 =line.x
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$skipy
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,$skipx ~line.e2 ~line.dx GTS2 JMP2?
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~line.e1 ~line.dx ADD2 =line.e1
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~line.y ~line.sy ADD2 =line.y
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$skipx
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,$loop JMP2
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$end
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RTN
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@draw-cursor
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( clear last cursor )
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,clear_icn =Sprite.addr
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~pointer.x =Sprite.x
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~pointer.y =Sprite.y
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#10 =Sprite.color
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( record pointer positions )
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~Mouse.x =pointer.x ~Mouse.y =pointer.y
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( draw new cursor )
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,cursor_icn =Sprite.addr
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~pointer.x =Sprite.x
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~pointer.y =Sprite.y
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#11 =Sprite.color
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RTN
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@handle [ 0010 2844 2810 0000 ]
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@clear_icn [ 0000 0000 0000 0000 ]
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@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
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@ERROR BRK
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@ -0,0 +1,93 @@
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( draw routines )
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%RTN { JMP2r }
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%++ { #0001 ADD2 }
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%-- { #0001 SUB2 }
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%8+ { #0008 ADD2 }
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%ABS2 { DUP2 #000f SFT2 #ffff SWP2 SWP POP MUL2? }
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;color { byte 1 }
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;pointer { x 2 y 2 }
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;circle { xc 2 yc 2 x 2 y 2 r 2 d 2 }
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|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
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|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|0150 ;Mouse { x 2 y 2 state 1 chord 1 }
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|01F0 .RESET .FRAME .ERROR ( vectors )
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|01F8 [ 13fd 1ef3 1bf2 ] ( palette )
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|0200 @RESET
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BRK
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@FRAME
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( clear )
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~circle.xc ~circle.yc ~circle.r #00 ,draw-circle JSR2
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,draw-cursor JSR2
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,$no-touch ~Mouse.state #00 EQU JMP2?
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~Mouse.x =circle.xc
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~Mouse.y =circle.yc
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#0000 =circle.r
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$no-touch
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( draw )
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~circle.xc ~circle.yc ~circle.r #0001 ADD2 #03 ,draw-circle JSR2
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BRK
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@draw-cursor
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( clear last cursor )
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,clear_icn =Sprite.addr
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~pointer.x =Sprite.x
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~pointer.y =Sprite.y
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#10 =Sprite.color
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( record pointer positions )
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~Mouse.x =pointer.x ~Mouse.y =pointer.y
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( draw new cursor )
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,cursor_icn =Sprite.addr
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~pointer.x =Sprite.x
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~pointer.y =Sprite.y
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#11 =Sprite.color
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RTN
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@draw-circle ( xc yc r color )
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( load ) =color =circle.r =circle.yc =circle.xc
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#0000 =circle.x ~circle.r =circle.y
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~circle.r #0002 MUL2 #0003 SUB2 =circle.d
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( draw ) ,$seg JSR2
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$loop
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( incr ) ~circle.x ++ =circle.x
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,$else ~circle.d #0000 #0001 ADD2 LTS2 JMP2?
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( decr ) ~circle.y -- =circle.y
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~circle.x ~circle.y SUB2 #0004 MUL2 ~circle.d ADD2 #000a ADD2 =circle.d
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,$end JMP2
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$else
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~circle.x #0004 MUL2 ~circle.d ADD2 #0006 ADD2 =circle.d
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$end
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( draw ) ,$seg JSR2
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,$loop ~circle.y ~circle.x #0001 SUB2 GTS2 JMP2?
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RTN
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$seg
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~circle.xc ~circle.x ADD2 =Screen.x ~circle.yc ~circle.y ADD2 =Screen.y ~color =Screen.color
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~circle.xc ~circle.x SUB2 =Screen.x ~circle.yc ~circle.y ADD2 =Screen.y ~color =Screen.color
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~circle.xc ~circle.x ADD2 =Screen.x ~circle.yc ~circle.y SUB2 =Screen.y ~color =Screen.color
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~circle.xc ~circle.x SUB2 =Screen.x ~circle.yc ~circle.y SUB2 =Screen.y ~color =Screen.color
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~circle.xc ~circle.y ADD2 =Screen.x ~circle.yc ~circle.x ADD2 =Screen.y ~color =Screen.color
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~circle.xc ~circle.y SUB2 =Screen.x ~circle.yc ~circle.x ADD2 =Screen.y ~color =Screen.color
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~circle.xc ~circle.y ADD2 =Screen.x ~circle.yc ~circle.x SUB2 =Screen.y ~color =Screen.color
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~circle.xc ~circle.y SUB2 =Screen.x ~circle.yc ~circle.x SUB2 =Screen.y ~color =Screen.color
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RTN
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@ERROR BRK
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@clear_icn [ 0000 0000 0000 0000 ]
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@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
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@ -2,6 +2,7 @@
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%RTN { JMP2r }
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%++ { #0001 ADD2 }
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%-- { #0001 SUB2 }
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%8+ { #0008 ADD2 }
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%ABS2 { DUP2 #000f SFT2 #ffff SWP2 SWP POP MUL2? }
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@ -11,6 +12,8 @@
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;line { x0 2 y0 2 x 2 y 2 sx 2 sy 2 dx 2 dy 2 e1 2 e2 2 }
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;color { byte 1 }
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;circle { xc 2 yc 2 x 2 y 2 r 2 d 2 }
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|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
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|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|01F0 .RESET .FRAME .ERROR ( vectors )
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@ -39,6 +42,10 @@
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#0020 #0080 #0070 #0030 #02 ,draw-line JSR2
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#00a0 #0020 #0050 #00b0 #03 ,draw-line JSR2
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#00b0 #0090 #0030 #0010 #01 ,draw-line JSR2
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#0040 #0040 #0030 #01 ,draw-circle JSR2
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#0070 #0030 #0040 #02 ,draw-circle JSR2
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#0050 #0080 #0050 #03 ,draw-circle JSR2
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BRK
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@ -126,6 +133,36 @@ RTN
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RTN
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@draw-circle ( xc yc r color )
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( load ) =color =circle.r =circle.yc =circle.xc
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#0000 =circle.x ~circle.r =circle.y
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~circle.r #0002 MUL2 #0003 SUB2 =circle.d
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( draw ) ,$seg JSR2
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$loop
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( incr ) ~circle.x ++ =circle.x
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,$else ~circle.d #0000 #0001 ADD2 LTS2 JMP2?
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( decr ) ~circle.y -- =circle.y
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~circle.x ~circle.y SUB2 #0004 MUL2 ~circle.d ADD2 #000a ADD2 =circle.d
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,$end JMP2
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$else
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~circle.x #0004 MUL2 ~circle.d ADD2 #0006 ADD2 =circle.d
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$end
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( draw ) ,$seg JSR2
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,$loop ~circle.y ~circle.x #0001 SUB2 GTS2 JMP2?
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RTN
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$seg
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~circle.xc ~circle.x ADD2 =Screen.x ~circle.yc ~circle.y ADD2 =Screen.y ~color =Screen.color
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~circle.xc ~circle.x SUB2 =Screen.x ~circle.yc ~circle.y ADD2 =Screen.y ~color =Screen.color
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~circle.xc ~circle.x ADD2 =Screen.x ~circle.yc ~circle.y SUB2 =Screen.y ~color =Screen.color
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~circle.xc ~circle.x SUB2 =Screen.x ~circle.yc ~circle.y SUB2 =Screen.y ~color =Screen.color
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~circle.xc ~circle.y ADD2 =Screen.x ~circle.yc ~circle.x ADD2 =Screen.y ~color =Screen.color
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~circle.xc ~circle.y SUB2 =Screen.x ~circle.yc ~circle.x ADD2 =Screen.y ~color =Screen.color
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~circle.xc ~circle.y ADD2 =Screen.x ~circle.yc ~circle.x SUB2 =Screen.y ~color =Screen.color
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~circle.xc ~circle.y SUB2 =Screen.x ~circle.yc ~circle.x SUB2 =Screen.y ~color =Screen.color
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RTN
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@pict_small [
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ff80 8080 8080 8088 ffff fffc f8f9 f1f4
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