Added frame vector to screen.tal
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@ -8,12 +8,12 @@
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|0100 ( -> )
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|0100 ( -> )
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;hello-word
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;hello-word
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&loop
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&while
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( send ) LDAk .Console/write DEO
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( send ) LDAk .Console/write DEO
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( incr ) #0001 ADD2
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( incr ) #0001 ADD2
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( loop ) LDAk ,&loop JCN
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( loop ) LDAk ,&while JCN
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POP2
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POP2
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#01 .System/debug DEO
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( show debugger ) #01 .System/debug DEO
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BRK
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BRK
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@ -4,19 +4,24 @@
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( devices )
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( devices )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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( variables )
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( variables )
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|0000
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|0000
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@center [ &x $2 &y $2 ]
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@count $2
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@center
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&x $2 &y $2
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( init )
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( init )
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|0100 ( -> )
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|0100 ( -> )
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( vector )
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;on-frame .Screen/vector DEO2
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( theme )
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( theme )
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#f07f .System/r DEO2
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#f07f .System/r DEO2
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#f0e0 .System/g DEO2
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#f0e0 .System/g DEO2
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@ -35,6 +40,30 @@
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BRK
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BRK
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@on-frame ( -> )
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.count LDZ2 #0001 ADD2 [ DUP2 ] .count STZ2
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.center/x LDZ2 #0048 ADD2 .Screen/x DEO2
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.center/y LDZ2 #0050 SUB2 .Screen/y DEO2
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( color ) #01 STH
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SWP
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DUP #04 SFT [ #00 SWP ] #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2
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( draw ) STHkr .Screen/sprite DEO
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#0f AND [ #00 SWP ] #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2
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.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
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( draw ) STHkr .Screen/sprite DEO
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DUP #04 SFT [ #00 SWP ] #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2
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.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
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( draw ) STHkr .Screen/sprite DEO
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#0f AND [ #00 SWP ] #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2
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.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
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( draw ) STHr .Screen/sprite DEO
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BRK
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@draw-table ( -- )
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@draw-table ( -- )
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#10 #00
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#10 #00
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@ -65,8 +94,7 @@ RTN
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( move ) DUP #f0 AND #02 DIV #00 SWP
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( move ) DUP #f0 AND #02 DIV #00 SWP
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.center/y LDZ2 #0040 SUB2 ADD2 .Screen/y DEO2
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.center/y LDZ2 #0040 SUB2 ADD2 .Screen/y DEO2
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( draw ) DUP .Screen/sprite DEO
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( draw ) DUP .Screen/sprite DEO
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( incr ) #01 ADD
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#01 ADD NEQk ,&loop JCN
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NEQk ,&loop JCN
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POP2
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POP2
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RTN
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RTN
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