Added frame vector to screen.tal
This commit is contained in:
parent
d3c3ece6ca
commit
c66260982f
|
@ -8,12 +8,12 @@
|
||||||
|0100 ( -> )
|
|0100 ( -> )
|
||||||
|
|
||||||
;hello-word
|
;hello-word
|
||||||
&loop
|
&while
|
||||||
( send ) LDAk .Console/write DEO
|
( send ) LDAk .Console/write DEO
|
||||||
( incr ) #0001 ADD2
|
( incr ) #0001 ADD2
|
||||||
( loop ) LDAk ,&loop JCN
|
( loop ) LDAk ,&while JCN
|
||||||
POP2
|
POP2
|
||||||
#01 .System/debug DEO
|
( show debugger ) #01 .System/debug DEO
|
||||||
|
|
||||||
BRK
|
BRK
|
||||||
|
|
||||||
|
|
|
@ -4,19 +4,24 @@
|
||||||
|
|
||||||
( devices )
|
( devices )
|
||||||
|
|
||||||
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|
|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ]
|
||||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|
||||||
|
|
||||||
( variables )
|
( variables )
|
||||||
|
|
||||||
|0000
|
|0000
|
||||||
|
|
||||||
@center [ &x $2 &y $2 ]
|
@count $2
|
||||||
|
@center
|
||||||
|
&x $2 &y $2
|
||||||
|
|
||||||
( init )
|
( init )
|
||||||
|
|
||||||
|0100 ( -> )
|
|0100 ( -> )
|
||||||
|
|
||||||
|
( vector )
|
||||||
|
;on-frame .Screen/vector DEO2
|
||||||
|
|
||||||
( theme )
|
( theme )
|
||||||
#f07f .System/r DEO2
|
#f07f .System/r DEO2
|
||||||
#f0e0 .System/g DEO2
|
#f0e0 .System/g DEO2
|
||||||
|
@ -35,6 +40,30 @@
|
||||||
|
|
||||||
BRK
|
BRK
|
||||||
|
|
||||||
|
@on-frame ( -> )
|
||||||
|
|
||||||
|
.count LDZ2 #0001 ADD2 [ DUP2 ] .count STZ2
|
||||||
|
|
||||||
|
.center/x LDZ2 #0048 ADD2 .Screen/x DEO2
|
||||||
|
.center/y LDZ2 #0050 SUB2 .Screen/y DEO2
|
||||||
|
|
||||||
|
( color ) #01 STH
|
||||||
|
|
||||||
|
SWP
|
||||||
|
DUP #04 SFT [ #00 SWP ] #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2
|
||||||
|
( draw ) STHkr .Screen/sprite DEO
|
||||||
|
#0f AND [ #00 SWP ] #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2
|
||||||
|
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
|
||||||
|
( draw ) STHkr .Screen/sprite DEO
|
||||||
|
DUP #04 SFT [ #00 SWP ] #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2
|
||||||
|
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
|
||||||
|
( draw ) STHkr .Screen/sprite DEO
|
||||||
|
#0f AND [ #00 SWP ] #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2
|
||||||
|
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
|
||||||
|
( draw ) STHr .Screen/sprite DEO
|
||||||
|
|
||||||
|
BRK
|
||||||
|
|
||||||
@draw-table ( -- )
|
@draw-table ( -- )
|
||||||
|
|
||||||
#10 #00
|
#10 #00
|
||||||
|
@ -65,8 +94,7 @@ RTN
|
||||||
( move ) DUP #f0 AND #02 DIV #00 SWP
|
( move ) DUP #f0 AND #02 DIV #00 SWP
|
||||||
.center/y LDZ2 #0040 SUB2 ADD2 .Screen/y DEO2
|
.center/y LDZ2 #0040 SUB2 ADD2 .Screen/y DEO2
|
||||||
( draw ) DUP .Screen/sprite DEO
|
( draw ) DUP .Screen/sprite DEO
|
||||||
( incr ) #01 ADD
|
#01 ADD NEQk ,&loop JCN
|
||||||
NEQk ,&loop JCN
|
|
||||||
POP2
|
POP2
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
@ -110,12 +138,12 @@ RTN
|
||||||
|
|
||||||
#00 STHkr ADD .Screen/sprite DEO
|
#00 STHkr ADD .Screen/sprite DEO
|
||||||
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
|
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
|
||||||
#10 STHkr ADD .Screen/sprite DEO
|
#10 STHkr ADD .Screen/sprite DEO
|
||||||
.Screen/x DEI2 #0008 SUB2 .Screen/x DEO2
|
.Screen/x DEI2 #0008 SUB2 .Screen/x DEO2
|
||||||
.Screen/y DEI2 #0008 ADD2 .Screen/y DEO2
|
.Screen/y DEI2 #0008 ADD2 .Screen/y DEO2
|
||||||
#20 STHkr ADD .Screen/sprite DEO
|
#20 STHkr ADD .Screen/sprite DEO
|
||||||
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
|
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
|
||||||
#30 STHr ADD .Screen/sprite DEO
|
#30 STHr ADD .Screen/sprite DEO
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
|
@ -123,13 +151,13 @@ RTN
|
||||||
|
|
||||||
.center/y LDZ2 #0040 SUB2 .Screen/y DEO2
|
.center/y LDZ2 #0040 SUB2 .Screen/y DEO2
|
||||||
.center/x LDZ2 #0048 ADD2 .Screen/x DEO2
|
.center/x LDZ2 #0048 ADD2 .Screen/x DEO2
|
||||||
#00 .Screen/pixel DEO
|
#00 .Screen/pixel DEO
|
||||||
.center/x LDZ2 #0049 ADD2 .Screen/x DEO2
|
.center/x LDZ2 #0049 ADD2 .Screen/x DEO2
|
||||||
#01 .Screen/pixel DEO
|
#01 .Screen/pixel DEO
|
||||||
.center/x LDZ2 #004a ADD2 .Screen/x DEO2
|
.center/x LDZ2 #004a ADD2 .Screen/x DEO2
|
||||||
#02 .Screen/pixel DEO
|
#02 .Screen/pixel DEO
|
||||||
.center/x LDZ2 #004b ADD2 .Screen/x DEO2
|
.center/x LDZ2 #004b ADD2 .Screen/x DEO2
|
||||||
#03 .Screen/pixel DEO
|
#03 .Screen/pixel DEO
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue