(dvd.tal) Optimized
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@ -5,59 +5,51 @@
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|0000
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@dvd &x $2 &y $2 &dx $1 &dy $1
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@dvd &x $2 &y $2
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|0100 ( -> )
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|0100
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( theme )
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@on-reset ( -> )
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( | theme )
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#4cfd .System/r DEO2
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#4cf3 .System/g DEO2
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#dcf2 .System/b DEO2
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( vectors )
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( | vectors )
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;on-frame .Screen/vector DEO2
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( starting position )
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( | starting position )
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.Screen/width DEI2 #01 SFT2 .dvd/x STZ2
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.Screen/height DEI2 #01 SFT2 .dvd/y STZ2
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( set collisions )
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( | set collisions )
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.Screen/width DEI2 #0020 SUB2 ;on-frame/hit-hor STA2
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.Screen/height DEI2 #0010 SUB2 ;on-frame/hit-ver STA2
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( drawing mode )
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( | drawing mode )
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[ LIT2 36 -Screen/auto ] DEO
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#01 draw-dvd
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BRK
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#01 draw-dvd BRK
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@on-frame ( -> )
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#00 draw-dvd
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( x )
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( | x )
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.dvd/x LDZ2
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DUP2 #0000 EQU2 ?&flip-x
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DUP2 [ LIT2 &hit-hor $2 ] EQU2 ?&flip-x
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&no-x
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[ LIT2 00 -dvd/dx ] LDZ DUP2 ADD2 ADD2 #ffff ADD2 .dvd/x STZ2
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( y )
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( left ) DUP2 #0000 NEQ2 ?{ #0001 ,&x STR2 }
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( right ) DUP2 [ LIT2 &hit-hor $2 ] NEQ2 ?{ #ffff ,&x STR2 }
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[ LIT2 &x 0001 ] ADD2 .dvd/x STZ2
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( | y )
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.dvd/y LDZ2
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DUP2 #0000 EQU2 ?&flip-y
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DUP2 [ LIT2 &hit-ver $2 ] EQU2 ?&flip-y
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&no-y
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[ LIT2 00 -dvd/dy ] LDZ DUP2 ADD2 ADD2 #ffff ADD2 .dvd/y STZ2
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#01 draw-dvd
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BRK
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&flip-x .dvd/dx LDZk #00 EQU SWP STZ !&no-x
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&flip-y .dvd/dy LDZk #00 EQU SWP STZ !&no-y
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( top ) DUP2 #0000 NEQ2 ?{ #0001 ,&y STR2 }
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( bottom ) DUP2 [ LIT2 &hit-ver $2 ] NEQ2 ?{ #ffff ,&y STR2 }
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[ LIT2 &y 0001 ] ADD2 .dvd/y STZ2
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#01 draw-dvd BRK
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@draw-dvd ( color -- )
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;dvd_icn .Screen/addr DEO2
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;dvd-icn .Screen/addr DEO2
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.dvd/x LDZ2 .Screen/x DEO2
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.dvd/y LDZ2 .Screen/y DEO2
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.Screen/sprite DEOk DEO
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.Screen/sprite DEOk
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DEO
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JMP2r
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@dvd_icn ( 4 x 2 ) [
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@dvd-icn ( 4 x 2 )
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[
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001f 3f38 3838 787f 00fe fe7e 7777 e3c3
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000f 1f3b 7b77 e7c7 00fc fe8f 8707 0efc
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7f00 000f ff7f 0700 0301 00ff f0f8 ff00
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