Fixed issue where redraw region always started at 0
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parent
015072fea4
commit
c7884b625f
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@ -1,4 +1,5 @@
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#include <stdlib.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include "../uxn.h"
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#include "../uxn.h"
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#include "screen.h"
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#include "screen.h"
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@ -126,7 +127,8 @@ screen_redraw(void)
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i = x + y * w;
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i = x + y * w;
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pixels[i] = palette[fg[i] << 2 | bg[i]];
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pixels[i] = palette[fg[i] << 2 | bg[i]];
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}
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}
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uxn_screen.x1 = uxn_screen.y1 = uxn_screen.x2 = uxn_screen.y2 = 0;
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uxn_screen.x1 = uxn_screen.y1 = 0xffff;
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uxn_screen.x2 = uxn_screen.y2 = 0;
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}
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}
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/* clang-format off */
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/* clang-format off */
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