Fixed issue with dev/ctrl
This commit is contained in:
parent
38ce9fb0b6
commit
c79118bd90
2
build.sh
2
build.sh
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@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr
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# cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator
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# run
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./bin/assembler examples/dev.mouse.usm bin/boot.rom
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./bin/assembler examples/dev.ctrl.usm bin/boot.rom
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./bin/emulator bin/boot.rom
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10
emulator.c
10
emulator.c
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@ -304,18 +304,16 @@ doctrl(Uxn *u, SDL_Event *event, int z)
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Uint16 addr = devctrl->addr;
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if(z && event->key.keysym.sym == SDLK_h && SDL_GetModState() & KMOD_LCTRL)
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GUIDES = !GUIDES;
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if(SDL_GetModState() & KMOD_LCTRL || SDL_GetModState() & KMOD_RCTRL)
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flag = 0x01;
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if(SDL_GetModState() & KMOD_LALT || SDL_GetModState() & KMOD_RALT)
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flag = 0x02;
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switch(event->key.keysym.sym) {
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case SDLK_LCTRL: flag = 0x01; break;
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case SDLK_LALT: flag = 0x02; break;
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case SDLK_BACKSPACE:
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flag = 0x04;
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if(z) u->ram.dat[0xff40] = 0x08;
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if(z) u->ram.dat[devkey->addr] = 0x08;
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break;
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case SDLK_RETURN:
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flag = 0x08;
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if(z) u->ram.dat[0xff40] = 0x0d;
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if(z) u->ram.dat[devkey->addr] = 0x0d;
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break;
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case SDLK_UP: flag = 0x10; break;
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case SDLK_DOWN: flag = 0x20; break;
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@ -9,47 +9,39 @@ file_extensions:
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scope: source.usm
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contexts:
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prototype:
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- include: comments
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main:
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- include: keywords
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- include: numbers
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- include: strings
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numbers:
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- match: '\|(\S+)\s?'
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scope: punctuation.definition
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pop: true
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- match: '\_(\S+)\s?'
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scope: punctuation.definition
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pop: true
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- match: '\+(\S+)\s?'
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scope: keyword.control
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pop: true
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- match: '\-(\S+)\s?'
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scope: keyword.control
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pop: true
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- match: '\~(\S+)\s?'
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scope: keyword.control
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pop: true
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- match: '\=(\S+)\s?'
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scope: keyword.control
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pop: true
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strings:
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- match: '\:(\S+)\s?'
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scope: string.control
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pop: true
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- match: '\;(\S+)\s?'
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scope: string.control
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pop: true
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# pointer
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- match: '\@(\S+)\s?'
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scope: string.control
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pop: true
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# jump
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- match: '\|(\S+)\s?'
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scope: variable.control
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pop: true
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# variables
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- match: '\;(\S+)\s?'
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scope: string.control
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pop: true
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# constants
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- match: '\:(\S+)\s?'
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scope: string.control
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pop: true
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# structs
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- match: '\&(\S+)\s?'
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scope: string.control
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pop: true
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# Special
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- match: '\~(\S+)\s?'
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scope: entity.name.type
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pop: true
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- match: '\=(\S+)\s?'
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scope: entity.name.type
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pop: true
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# Pushing to stack
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- match: '\,(\S+)\s?'
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scope: keyword.control
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pop: true
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@ -58,21 +50,31 @@ contexts:
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pop: true
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- match: '\.(\S+)\s?'
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scope: keyword.control
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- match: '\+(\S+)\s?'
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scope: string.control
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pop: true
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- match: '\"(\S+)\s?'
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scope: keyword.control
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pop: true
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- match: '\['
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scope: punctuation.definition.keyword.usm
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- match: '\-(\S+)\s?'
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scope: string.control
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# Blocks
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- match: '\{'
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scope: variable.control
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push:
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- meta_scope: keyword.line.double-slash.usm
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- match: '\]'
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- meta_scope: variable.control
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- match: '\}'
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pop: true
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comments:
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- match: '\('
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scope: punctuation.definition.comment.usm
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scope: comment
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push:
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- meta_scope: comment.line.double-slash.usm
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- meta_scope: comment.line
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- match: '\)'
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pop: true
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- match: '\['
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scope: keyword
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push:
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- meta_scope: keyword.line
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- match: '\]'
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pop: true
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@ -4,58 +4,70 @@
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&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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&Controller { buttons 1 }
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&Point2d { x 2 y 2 }
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;pos Point2d
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;sprite 2
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;slime-color 1
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|0100 @RESET
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( set origin )
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~dev/screen.width #0002 DIV2 =pos.x
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~dev/screen.height #0002 DIV2 =pos.y
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#12 ,up_icn ~pos.y ~pos.x ,draw-sprite JSR
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~dev/screen.width #0002 DIV2 =dev/sprite.x
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~dev/screen.height #0002 DIV2 =dev/sprite.y
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,default_icn =dev/sprite.addr
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#11 =dev/sprite.color
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#0a =slime-color
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BRK
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|c000 @FRAME
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,default_icn =sprite
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~dev/ctrl.buttons #10 NEQ ,next1 ROT JMP? POP2
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,up_icn =sprite
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~pos.y #0001 SUB2 =pos.y
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@next1
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~dev/ctrl.buttons #20 NEQ ,next2 ROT JMP? POP2
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,down_icn =sprite
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~pos.y #0001 ADD2 =pos.y
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@next2
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~dev/ctrl.buttons #40 NEQ ,next3 ROT JMP? POP2
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,left_icn =sprite
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~pos.x #0001 SUB2 =pos.x
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@next3
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~dev/ctrl.buttons #80 NEQ ,end ROT JMP? POP2
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,right_icn =sprite
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~pos.x #0001 ADD2 =pos.x
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@end
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( redraw )
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#13 ~sprite ~pos.y ~pos.x ,draw-sprite JSR
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#0a =slime-color
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( hold ctrl key to change slime color )
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,no-ctrl ~dev/ctrl.buttons #0f AND #01 NEQ JMP? POP2
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#05 =slime-color
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@no-ctrl
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( hold alt key to change slime color )
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,no-alt ~dev/ctrl.buttons #0f AND #02 NEQ JMP? POP2
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#0f =slime-color
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@no-alt
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( detect movement )
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,no-up ~dev/ctrl.buttons #f0 AND #10 NEQ JMP? POP2
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( clear ) #10 =dev/sprite.color
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( move ) ~dev/sprite.y #0001 SUB2 =dev/sprite.y ,up_icn =dev/sprite.addr
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( draw ) ,redraw JSR BRK
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@no-up
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,no-down ~dev/ctrl.buttons #f0 AND #20 NEQ JMP? POP2
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( clear ) #10 =dev/sprite.color
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( move ) ~dev/sprite.y #0001 ADD2 =dev/sprite.y ,down_icn =dev/sprite.addr
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( draw ) ,redraw JSR BRK
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@no-down
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,no-left ~dev/ctrl.buttons #f0 AND #40 NEQ JMP? POP2
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( clear ) #10 =dev/sprite.color
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( move ) ~dev/sprite.x #0001 SUB2 =dev/sprite.x ,left_icn =dev/sprite.addr
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( draw ) ,redraw JSR BRK
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@no-left
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,no-right ~dev/ctrl.buttons #f0 AND #80 NEQ JMP? POP2
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( clear ) #10 =dev/sprite.color
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( move ) ~dev/sprite.x #0001 ADD2 =dev/sprite.x ,right_icn =dev/sprite.addr
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( draw ) ,redraw JSR BRK
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@no-right
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BRK
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@redraw
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( draw face )
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#11 =dev/sprite.color
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( draw slime )
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,slime_icn =dev/sprite.addr
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~slime-color =dev/sprite.color
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RTS
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@default_icn [ 3c7e ffdb ffe7 7e3c ]
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@up_icn [ 2466 e7db ffff 7e3c ]
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@down_icn [ 3c7e ffff dbe7 6624 ]
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@left_icn [ 3c7e ef1f 1fef 7e3c ]
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@right_icn [ 3c7e f7f8 f8f7 7e3c ]
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@draw-sprite
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=dev/sprite.x
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=dev/sprite.y
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=dev/sprite.addr
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=dev/sprite.color
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RTS
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@slime_icn [ 0000 183c 3c18 0000 ]
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|d000 @ERROR BRK
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@ -63,5 +75,5 @@ BRK
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|FF20 ;dev/sprite Sprite
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|FF30 ;dev/ctrl Controller
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|FFF0 [ 02ac 05bb 0b53 ] ( palette )
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|FFF0 [ 0daf 02ff 035f ] ( palette )
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|FFFA .RESET .FRAME .ERROR
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@ -4,6 +4,7 @@
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:dev/w fff9 ( std write port )
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&Point2d { x 2 y 2 }
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;mouse Point2d
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;state 1 ;color 1 ;brush 2
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