(controller.tal) Print debugger on start button
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@ -16,8 +16,11 @@
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%8MOD { #07 AND } %8MOD2 { #0007 AND2 }
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%10MOD { #0f AND } %10MOD2 { #000f AND2 }
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%DEBUG { ;print-hex/byte JSR2 #0a18 DEO }
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%DEBUG2 { ;print-hex JSR2 #0a18 DEO }
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%HALT { #010f DEO }
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%EMIT { #18 DEO }
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%DEBUG { ;print/byte JSR2 #0a EMIT }
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%DEBUG2 { ;print/short JSR2 #0a EMIT }
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%RTN { JMP2r }
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( devices )
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@ -49,15 +52,11 @@
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BRK
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@print-hex ( value* -- )
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SWP ,&byte JSR
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&byte ( byte -- )
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STHk #04 SFT ,&parse JSR #18 DEO
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STHr #0f AND ,&parse JSR #18 DEO
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RTN
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&parse ( byte -- char ) DUP #09 GTH ,&above JCN #30 + RTN
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&above #57 + RTN
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@print ( short* -- )
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&short ( short* -- ) SWP ,&byte JSR
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&byte ( byte -- ) DUP #04 SFT ,&char JSR
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&char ( char -- ) #0f AND DUP #09 GTH #27 MUL ADD #30 ADD EMIT
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RTN
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@ -8,11 +8,13 @@
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%RTN { JMP2r }
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%TOS { #00 SWP }
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%LTS2 { #8000 ++ SWP2 #8000 ++ >> }
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%AUTO-NONE { #00 .Screen/auto DEO }
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%AUTO-X { #01 .Screen/auto DEO }
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( devices )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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( variables )
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@ -55,13 +57,16 @@
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( vectors )
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;on-button .Controller/vector DEO2
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;draw-controller JSR2
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,draw-controller JSR
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BRK
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@on-button ( -> )
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;draw-controller JSR2
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,draw-controller JSR
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( print stack on start button )
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.Controller/button DEI #08 = JMP BRK #010e DEO
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BRK
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@ -120,7 +125,9 @@ BRK
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.center/x LDZ2 #0010 -- .Screen/x DEO2
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.center/y LDZ2 #0010 -- .Screen/y DEO2
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AUTO-X
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.Controller/button DEI2 #03 ;draw-short JSR2
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AUTO-NONE
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RTN
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@ -128,18 +135,16 @@ RTN
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@draw-short ( short* color -- )
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STH SWP
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DUP #04 SFT TOS #30 SFT2 ;font-hex ++ .Screen/addr DEO2
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( draw ) STHkr .Screen/sprite DEO
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#0f AND TOS #30 SFT2 ;font-hex ++ .Screen/addr DEO2
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.Screen/x DEI2 #0008 ++ .Screen/x DEO2
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( draw ) STHkr .Screen/sprite DEO
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DUP #04 SFT TOS #30 SFT2 ;font-hex ++ .Screen/addr DEO2
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.Screen/x DEI2 #0008 ++ .Screen/x DEO2
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( draw ) STHkr .Screen/sprite DEO
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#0f AND TOS #30 SFT2 ;font-hex ++ .Screen/addr DEO2
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.Screen/x DEI2 #0008 ++ .Screen/x DEO2
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( draw ) STHr .Screen/sprite DEO
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STH SWP STHkr ,draw-byte JSR STHr
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@draw-byte ( byte color -- )
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STH DUP #04 SFT STHkr ,draw-hex JSR STHr
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@draw-hex ( char color -- )
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#00 ROT #0f AND #30 SFT2 ;font-hex ++ .Screen/addr DEO2
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.Screen/sprite DEO
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RTN
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