Removed failed attempt at texture reset
This commit is contained in:
parent
373a797e1e
commit
cabfe1abf0
|
@ -216,7 +216,6 @@ init(void)
|
|||
gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, ppu.width + PAD * 2, ppu.height + PAD * 2);
|
||||
if(gTexture == NULL || SDL_SetTextureBlendMode(gTexture, SDL_BLENDMODE_NONE))
|
||||
return error("sdl_texture", SDL_GetError());
|
||||
SDL_UpdateTexture(gTexture, NULL, ppu_screen, 4);
|
||||
if(!(ppu_screen = malloc(ppu.width * ppu.height * sizeof(Uint32))))
|
||||
return 0;
|
||||
SDL_StartTextInput();
|
||||
|
|
Loading…
Reference in New Issue