Improved calculator
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c105916fb8
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@ -63,13 +63,13 @@
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|0100 ( -> )
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( theme )
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( theme )
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#0fef .System/r DEO2
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#6e7d .System/r DEO2
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#0fc5 .System/g DEO2
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#6ec6 .System/g DEO2
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#0f25 .System/b DEO2
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#6e95 .System/b DEO2
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( size )
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( size )
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#0120 .Screen/width DEO2
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#0090 .Screen/width DEO2
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#0160 .Screen/height DEO2
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#0100 .Screen/height DEO2
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( vectors )
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( vectors )
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;on-mouse .Mouse/vector DEO2
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;on-mouse .Mouse/vector DEO2
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@ -85,10 +85,10 @@
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.Screen/width DEI2 2// .center/x STZ2
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.Screen/width DEI2 2// .center/x STZ2
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.Screen/height DEI2 2// .center/y STZ2
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.Screen/height DEI2 2// .center/y STZ2
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.center/x LDZ2 #0028 --
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.center/x LDZ2 #0020 --
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DUP2 .keypad-frame/x STZ2
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DUP2 .keypad-frame/x STZ2
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#0040 ++ .keypad-frame/x2 STZ2
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#0040 ++ .keypad-frame/x2 STZ2
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.center/y LDZ2 #0020 --
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.center/y LDZ2 #0018 --
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DUP2 .keypad-frame/y STZ2
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DUP2 .keypad-frame/y STZ2
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#0040 ++ .keypad-frame/y2 STZ2
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#0040 ++ .keypad-frame/y2 STZ2
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@ -106,7 +106,7 @@
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DUP2 .bitpad-frame/y STZ2
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DUP2 .bitpad-frame/y STZ2
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#0010 ++ .bitpad-frame/y2 STZ2
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#0010 ++ .bitpad-frame/y2 STZ2
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.center/x LDZ2 #0028 --
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.center/x LDZ2 #0020 --
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DUP2 .input-frame/x STZ2
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DUP2 .input-frame/x STZ2
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#0040 ++ .input-frame/x2 STZ2
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#0040 ++ .input-frame/x2 STZ2
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.center/y LDZ2 #0030 --
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.center/y LDZ2 #0030 --
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@ -385,7 +385,7 @@ RTN
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( color ) DUP #08 .stack/length LDZ - #01 - > STH
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( color ) DUP #08 .stack/length LDZ - #01 - > STH
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( value ) DUP 2* .stack/items + [ #10 .stack/length LDZ 2* - - ] LDZ2 STH2
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( value ) DUP 2* .stack/items + [ #10 .stack/length LDZ 2* - - ] LDZ2 STH2
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( y ) DUP TOS 8** .input-frame/y LDZ2 ++ #0048 -- STH2
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( y ) DUP TOS 8** .input-frame/y LDZ2 ++ #0048 -- STH2
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( x ) #0088 STH2r STH2r STHr ;draw-short JSR2
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( x ) .input-frame/x LDZ2 #0020 ++ STH2r STH2r STHr ;draw-short JSR2
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INC GTHk ,&loop JCN
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INC GTHk ,&loop JCN
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POP2
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POP2
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@ -410,9 +410,9 @@ RTN
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@get-length ( short* -- length )
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@get-length ( short* -- length )
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DUP2 #0fff << ,&no4 JCN POP2 #04 RTN &no4
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DUP2 #1000 << ,&no4 JCN POP2 #04 RTN &no4
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DUP2 #00ff << ,&no3 JCN POP2 #03 RTN &no3
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DUP2 #0100 << ,&no3 JCN POP2 #03 RTN &no3
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DUP2 #000f << ,&no2 JCN POP2 #02 RTN &no2
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DUP2 #0010 << ,&no2 JCN POP2 #02 RTN &no2
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#0000 !!
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#0000 !!
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RTN
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RTN
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@ -426,7 +426,7 @@ RTN
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( x ) DUP TOS 8** .input-frame/x LDZ2 #0018 ++ SWP2 -- .Screen/x DEO2
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( x ) DUP TOS 8** .input-frame/x LDZ2 #0018 ++ SWP2 -- .Screen/x DEO2
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( value ) STHk .input/value LDZ2 STHr 4* SFT2 #000f AND2
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( value ) STHk .input/value LDZ2 STHr 4* SFT2 #000f AND2
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( value glyph ) 8** ;font-hex ++ .Screen/addr DEO2
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( value glyph ) 8** ;font-hex ++ .Screen/addr DEO2
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( color ) DUP INC .input/value LDZ2 ;get-length JSR2 >
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( color ) DUP INC .input/value LDZ2 ,get-length JSR >
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#01 + .Screen/sprite DEO
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#01 + .Screen/sprite DEO
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INC GTHk ,&loop JCN
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INC GTHk ,&loop JCN
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POP2
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POP2
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@ -495,7 +495,7 @@ RTN
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( state ) DUP #0f SWP - .input/value LDZ2 ROT SFT2 #0001 AND2 NIP STH
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( state ) DUP #0f SWP - .input/value LDZ2 ROT SFT2 #0001 AND2 NIP STH
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( y ) DUP 8/ TOS 8** .bitpad-frame/y LDZ2 ++ STH2
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( y ) DUP 8/ TOS 8** .bitpad-frame/y LDZ2 ++ STH2
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( x ) DUP #07 AND TOS 8** .bitpad-frame/x LDZ2 ++
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( x ) DUP #07 AND TOS 8** .bitpad-frame/x LDZ2 ++
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STH2r STHr #01 ;draw-bit JSR2
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STH2r STHr #01 ,draw-bit JSR
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INC GTHk ,&loop JCN
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INC GTHk ,&loop JCN
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POP2
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POP2
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