Prevent invalid screen sizes.
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@ -113,7 +113,7 @@ set_window_size(SDL_Window *window, int w, int h)
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int
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int
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set_size(Uint16 width, Uint16 height, int is_resize)
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set_size(Uint16 width, Uint16 height, int is_resize)
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{
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{
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screen_resize(&uxn_screen, width, height);
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screen_resize(&uxn_screen, clamp(width, 1, 1024), clamp(height, 1, 1024));
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gRect.x = PAD;
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gRect.x = PAD;
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gRect.y = PAD;
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gRect.y = PAD;
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gRect.w = uxn_screen.width;
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gRect.w = uxn_screen.width;
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