(screen.c) Improved readability of the code
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891204610a
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d0db4f9223
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@ -154,11 +154,11 @@ JMP2r
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(
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@|assets )
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@x-icn
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0000 0018 1800 0000
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@preview-chr
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0f38 675f dfbf bfbf 0007 1820 2344 4848
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@font-icn ( 0-f )
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@x-icn [
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0000 0018 1800 0000 ]
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@preview-chr [
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0f38 675f dfbf bfbf 0007 1820 2344 4848 ]
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@font-icn ( 0-f ) [
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007c 8282 8282 827c 0030 1010 1010 1010
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007c 8202 7c80 80fe 007c 8202 1c02 827c
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000c 1424 4484 fe04 00fe 8080 7c02 827c
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@ -166,11 +166,11 @@ JMP2r
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007c 8282 7c82 827c 007c 8282 7e02 827c
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007c 8202 7e82 827e 00fc 8282 fc82 82fc
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007c 8280 8080 827c 00fc 8282 8282 82fc
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007c 8280 f080 827c 007c 8280 f080 8080
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@anim-chr
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007c 8280 f080 827c 007c 8280 f080 8080 [
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@anim-chr [
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0000 0018 1800 0000 c381 0000 0000 81c3 0000 183c 3c18 0000 0000 0000 0000 0000
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0018 3c7e 7e3c 1800 0000 0000 0000 0000 3c7e ffe7 e7ff 7e3c 0000 0018 1800 0000
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ffff e7c3 c3e7 ffff 0000 183c 3c18 0000 ffe7 c381 81c3 e7ff 0018 3c7e 7e3c 1800
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c381 0000 0000 81c3 3c7e ffe7 e7ff 7e3c 0000 0000 0000 0000 ffff e7c3 c3e7 ffff
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0000 0000 0000 0000 ffe7 c381 81c3 e7ff
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0000 0000 0000 0000 ffe7 c381 81c3 e7ff ]
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@ -1,4 +1,5 @@
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#include <stdlib.h>
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#include <stdio.h>
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#include "../uxn.h"
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#include "screen.h"
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@ -36,14 +37,9 @@ static void
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screen_fill(UxnScreen *p, Layer *layer, Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2, Uint8 color)
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{
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int x, y;
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if(x2 >= p->width) x2 = p->width;
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if(y2 >= p->height) y2 = p->height;
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if(x1 >= x2 || y1 >= y2)
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return;
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for(y = y1; y < y2; y++)
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for(x = x1; x < x2; x++)
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for(y = y1; y < y2 && y < p->height; y++)
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for(x = x1; x < x2 && x < p->width; x++)
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layer->pixels[x + y * p->width] = color;
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layer->changed = 1;
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}
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static void
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@ -135,13 +131,26 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
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screen_resize(&uxn_screen, uxn_screen.width, PEEK2(d + 4));
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break;
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case 0xe: {
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Uint16 x = PEEK2(d + 0x8), y = PEEK2(d + 0xa);
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Layer *layer = (d[0xe] & 0x40) ? &uxn_screen.fg : &uxn_screen.bg;
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if(d[0xe] & 0x80) {
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Uint8 xflip = d[0xe] & 0x10, yflip = d[0xe] & 0x20;
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screen_fill(&uxn_screen, layer, xflip ? 0 : x, yflip ? 0 : y, xflip ? x : uxn_screen.width, yflip ? y : uxn_screen.height, d[0xe] & 0x3);
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} else {
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screen_pixel(&uxn_screen, layer, x, y, d[0xe] & 0x3);
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Uint8 ctrl = d[0xe];
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Uint8 color = ctrl & 0x3;
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Uint16 x = PEEK2(d + 0x8);
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Uint16 y = PEEK2(d + 0xa);
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Layer *layer = (ctrl & 0x40) ? &uxn_screen.fg : &uxn_screen.bg;
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/* fill mode */
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if(ctrl & 0x80) {
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Uint16 x2 = uxn_screen.width;
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Uint16 y2 = uxn_screen.height;
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if(ctrl & 0x10) x2 = x, x = 0;
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if(ctrl & 0x20) y2 = y, y = 0;
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screen_fill(&uxn_screen, layer, x, y, x2, y2, color);
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layer->changed = 1;
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}
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/* pixel mode */
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else {
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Uint16 width = uxn_screen.width;
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Uint16 height = uxn_screen.height;
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if(x < width && y < height)
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layer->pixels[x + y * width] = color;
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layer->changed = 1;
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if(d[0x6] & 0x1) POKE2(d + 0x8, x + 1); /* auto x+1 */
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if(d[0x6] & 0x2) POKE2(d + 0xa, y + 1); /* auto y+1 */
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@ -149,11 +158,15 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
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break;
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}
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case 0xf: {
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Uint16 x = PEEK2(d + 0x8), y = PEEK2(d + 0xa), dx, dy, addr = PEEK2(d + 0xc);
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Uint8 i, n = d[0x6] >> 4, twobpp = !!(d[0xf] & 0x80);
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Layer *layer = (d[0xf] & 0x40) ? &uxn_screen.fg : &uxn_screen.bg;
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dx = (d[0x6] & 0x01) << 3;
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dy = (d[0x6] & 0x02) << 2;
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Uint16 x = PEEK2(d + 0x8);
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Uint16 y = PEEK2(d + 0xa);
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Uint16 addr = PEEK2(d + 0xc);
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Uint16 dx = (d[0x6] & 0x01) << 3;
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Uint16 dy = (d[0x6] & 0x02) << 2;
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Uint8 n = d[0x6] >> 4;
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Uint8 twobpp = !!(d[0xf] & 0x80);
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Uint8 i;
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if(addr > 0x10000 - ((n + 1) << (3 + twobpp)))
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return;
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for(i = 0; i <= n; i++) {
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