Wrote a better controller example
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55d0ca4a1e
commit
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4
build.sh
4
build.sh
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@ -54,9 +54,9 @@ then
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fi
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echo "Assembling.."
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./bin/uxnasm projects/examples/demos/theme.tal bin/theme.rom
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./bin/uxnasm projects/examples/devices/controller.tal bin/controller.rom
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echo "Running.."
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./bin/uxnemu bin/theme.rom
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./bin/uxnemu bin/controller.rom
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echo "Done."
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@ -0,0 +1,202 @@
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( dev/controller/keys )
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%+ { ADD } %- { SUB } %* { MUL } %/ { DIV }
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%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
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%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
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%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
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%RTN { JMP2r }
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%TOS { #00 SWP }
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%LTS2 { #8000 ++ SWP2 #8000 ++ >> } %GTS2 { #8000 ++ SWP2 #8000 ++ << }
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%DEBUG { ;print-hex JSR2 #0a .Console/write DEO }
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%DEBUG2 { SWP ;print-hex JSR2 ;print-hex JSR2 #0a .Console/write DEO }
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( devices )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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( variables )
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|0000
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@center
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&x $2
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&y $2
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@position
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&x $2
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&y $2
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@frame
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&w $2 &h $2
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&x0 $2 &y0 $2
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&x1 $2 &y1 $2
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@color $1
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@rect [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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( init )
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|0100 ( -> )
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( theme )
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#0ff7 .System/r DEO2
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#0f07 .System/g DEO2
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#0f07 .System/b DEO2
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( find center )
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.Screen/width DEI2 #01 SFT2 .center/x STZ2
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.Screen/height DEI2 #01 SFT2 .center/y STZ2
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( place controller )
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#0068 .frame/w STZ2
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#0030 .frame/h STZ2
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.center/x LDZ2 .frame/w LDZ2 #0002 // -- .frame/x0 STZ2
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.center/y LDZ2 .frame/h LDZ2 #0002 // -- .frame/y0 STZ2
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.frame/x0 LDZ2 .frame/w LDZ2 ++ .frame/x1 STZ2
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.frame/y0 LDZ2 .frame/h LDZ2 ++ .frame/y1 STZ2
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( vectors )
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;on-button .Controller/vector DEO2
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;draw-controller JSR2
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BRK
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@on-button ( -> )
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;draw-controller JSR2
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BRK
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@draw-controller ( -- )
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.Controller/button DEI STH
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( frame )
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.frame/x0 LDZ2 .frame/y0 LDZ2
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.frame/x1 LDZ2 .frame/y1 LDZ2
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#01 ;line-rect JSR2
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( d-pad )
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.frame/x0 LDZ2 #0010 ++ .Screen/x DEO2
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.frame/y0 LDZ2 #0010 ++ .Screen/y DEO2
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;controller-icn/dpad-up .Screen/addr DEO2
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#03 [ STHkr #04 SFT #01 AND #02 * - ] .Screen/sprite DEO
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.Screen/y DEI2 #0010 ++ .Screen/y DEO2
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;controller-icn/dpad-down .Screen/addr DEO2
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#03 [ STHkr #05 SFT #01 AND #02 * - ] .Screen/sprite DEO
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.Screen/y DEI2 #0008 -- .Screen/y DEO2
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.Screen/x DEI2 #0008 -- .Screen/x DEO2
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;controller-icn/dpad-left .Screen/addr DEO2
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#03 [ STHkr #06 SFT #01 AND #02 * - ] .Screen/sprite DEO
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.Screen/x DEI2 #0010 ++ .Screen/x DEO2
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;controller-icn/dpad-right .Screen/addr DEO2
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#03 [ STHkr #07 SFT #01 AND #02 * - ] .Screen/sprite DEO
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.Screen/x DEI2 #0008 -- .Screen/x DEO2
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;controller-icn/dpad .Screen/addr DEO2
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#03 .Screen/sprite DEO
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( options )
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.center/y LDZ2 #0009 ++ .Screen/y DEO2
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.center/x LDZ2 #0009 -- .Screen/x DEO2
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;controller-icn/option .Screen/addr DEO2
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#03 [ STHkr #02 SFT #01 AND #02 * - ] .Screen/sprite DEO
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.center/x LDZ2 #0004 ++ .Screen/x DEO2
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;controller-icn/option .Screen/addr DEO2
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#03 [ STHkr #03 SFT #01 AND #02 * - ] .Screen/sprite DEO
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( buttons )
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.center/y LDZ2 #0000 ++ .Screen/y DEO2
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.center/x LDZ2 #0018 ++ .Screen/x DEO2
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;controller-icn/button .Screen/addr DEO2
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#03 [ STHkr #01 SFT #01 AND - ] .Screen/sprite DEO
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.Screen/y DEI2 #000a ++ .Screen/y DEO2
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;font-hex #000b #0008 ** ++ .Screen/addr DEO2
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#03 .Screen/sprite DEO
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.center/y LDZ2 #0000 ++ .Screen/y DEO2
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.center/x LDZ2 #0024 ++ .Screen/x DEO2
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;controller-icn/button .Screen/addr DEO2
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#03 [ STHr #01 AND - ] .Screen/sprite DEO
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.Screen/y DEI2 #000a ++ .Screen/y DEO2
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;font-hex #000a #0008 ** ++ .Screen/addr DEO2
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#03 .Screen/sprite DEO
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.center/x LDZ2 #0010 -- .Screen/x DEO2
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.center/y LDZ2 #0010 -- .Screen/y DEO2
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.Controller/button DEI2 #03 ;draw-short JSR2
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RTN
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( generics )
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@draw-short ( short* color -- )
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STH SWP
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DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
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( draw ) STHkr .Screen/sprite DEO
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#0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
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.Screen/x DEI2 #0008 ++ .Screen/x DEO2
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( draw ) STHkr .Screen/sprite DEO
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DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
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.Screen/x DEI2 #0008 ++ .Screen/x DEO2
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( draw ) STHkr .Screen/sprite DEO
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#0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
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.Screen/x DEI2 #0008 ++ .Screen/x DEO2
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( draw ) STHr .Screen/sprite DEO
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RTN
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@line-rect ( x1* y1* x2* y2* color -- )
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( load ) .color STZ DUP2 STH2 .rect/y2 STZ2 .rect/x2 STZ2 DUP2 STH2 .rect/y1 STZ2 .rect/x1 STZ2
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STH2r #0001 ++ STH2r
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&ver
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( save ) OVR2 .Screen/y DEO2
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( draw ) .rect/x1 LDZ2 .Screen/x DEO2 .color LDZ DUP .Screen/pixel DEO
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( draw ) .rect/x2 LDZ2 .Screen/x DEO2 .Screen/pixel DEO
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( incr ) SWP2 #0001 ++ SWP2
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OVR2 OVR2 LTS2 ,&ver JCN
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POP2 POP2
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.rect/x1 LDZ2 #0001 ++ .rect/x2 LDZ2 #0001 --
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&hor
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( save ) OVR2 .Screen/x DEO2
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( draw ) .rect/y1 LDZ2 .Screen/y DEO2 .color LDZ DUP .Screen/pixel DEO
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( draw ) .rect/y2 LDZ2 .Screen/y DEO2 .Screen/pixel DEO
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( incr ) SWP2 #0001 ++ SWP2
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OVR2 OVR2 #0001 ++ LTS2 ,&hor JCN
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POP2 POP2
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RTN
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@print-hex ( value -- )
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STHk #04 SFT ,&parse JSR .Console/write DEO
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STHr #0f AND ,&parse JSR .Console/write DEO
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RTN
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&parse ( value -- char )
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DUP #09 GTH ,&above JCN #30 ADD RTN &above #09 SUB #60 ADD RTN
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RTN
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@controller-icn
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&dpad ffff ffff ffff ffff
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&dpad-up 7eff e7c3 ffff ffff
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&dpad-down ffff ffff c3e7 ff7e
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&dpad-left 7fff efcf cfef ff7f
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&dpad-right feff f7f3 f3f7 fffe
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&option 0000 7eff ff7e 0000
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&button 3c7e ffff ffff 7e3c
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@font-hex
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003c 4242 4242 3c00 0018 0808 0808 1c00
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003c 4202 3c40 7e00 003c 421c 0242 3c00
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000c 1424 447e 0400 007e 407c 0242 3c00
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003c 407c 4242 3c00 007e 0204 0810 1000
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003c 423c 4242 3c00 003c 4242 3e02 3c00
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003c 4242 7e42 4200 007c 427c 4242 7c00
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003c 4240 4042 3c00 007c 4242 4242 7c00
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007e 4078 4040 7e00 007e 4078 4040 4000
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