SDL_PIXELFORMAT_XRGB8888 → SDL_PIXELFORMAT_RGB888 (for older SDL2 versions)
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@ -113,7 +113,7 @@ set_size(Uint16 width, Uint16 height, int is_resize)
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gRect.h = uxn_screen.height;
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if(gTexture != NULL) SDL_DestroyTexture(gTexture);
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SDL_RenderSetLogicalSize(gRenderer, uxn_screen.width + PAD * 2, uxn_screen.height + PAD * 2);
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gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_XRGB8888, SDL_TEXTUREACCESS_STATIC, uxn_screen.width, uxn_screen.height);
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gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STATIC, uxn_screen.width, uxn_screen.height);
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if(gTexture == NULL || SDL_SetTextureBlendMode(gTexture, SDL_BLENDMODE_NONE))
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return error("gTexture", SDL_GetError());
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if(SDL_UpdateTexture(gTexture, NULL, uxn_screen.pixels, sizeof(Uint32)) != 0)
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