SDL_PIXELFORMAT_XRGB8888 → SDL_PIXELFORMAT_RGB888 (for older SDL2 versions)

This commit is contained in:
Sigrid Solveig Haflínudóttir 2022-01-06 18:24:35 +01:00
parent b94c52cbbf
commit d21bfb20e0
1 changed files with 1 additions and 1 deletions

View File

@ -113,7 +113,7 @@ set_size(Uint16 width, Uint16 height, int is_resize)
gRect.h = uxn_screen.height;
if(gTexture != NULL) SDL_DestroyTexture(gTexture);
SDL_RenderSetLogicalSize(gRenderer, uxn_screen.width + PAD * 2, uxn_screen.height + PAD * 2);
gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_XRGB8888, SDL_TEXTUREACCESS_STATIC, uxn_screen.width, uxn_screen.height);
gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STATIC, uxn_screen.width, uxn_screen.height);
if(gTexture == NULL || SDL_SetTextureBlendMode(gTexture, SDL_BLENDMODE_NONE))
return error("gTexture", SDL_GetError());
if(SDL_UpdateTexture(gTexture, NULL, uxn_screen.pixels, sizeof(Uint32)) != 0)