Mini cleanup
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d01eb6cc45
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d4981f4779
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@ -1,13 +1,11 @@
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( piano )
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( piano )
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%RTN { JMP2r }
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%RTN { JMP2r }
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%8+ { #0008 ADD2 } %8- { #0008 SUB2 }
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%8+ { #0008 ADD2 }
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%8* { #0008 MUL2 } %8/ { #0008 DIV2 }
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%8/ { #0008 DIV2 }
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%2/ { #0002 DIV2 }
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%2/ { #0002 DIV2 }
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%++ { #0001 ADD2 }
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%++ { #0001 ADD2 }
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%MOD { DUP2 DIV MUL SUB }
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%TOS { #00 SWP }
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%TOS { #00 SWP }
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%PRINT-SHORT { .Console/short DEO2 #0d .Console/char DEO }
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( devices )
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( devices )
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@ -30,7 +28,6 @@
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@pointer [ &x $2 &y $2 ]
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@pointer [ &x $2 &y $2 ]
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@color $1
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@color $1
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@rect [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@adsr-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@adsr-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@wave-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@wave-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@ -81,9 +78,10 @@
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;sine-wave .Audio/addr DEO2
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;sine-wave .Audio/addr DEO2
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;sine-wave/end ;sine-wave SUB2 #0001 SFT2 .Audio/length DEO2
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;sine-wave/end ;sine-wave SUB2 #0001 SFT2 .Audio/length DEO2
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( inital drawing )
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( background )
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;draw-octave JSR2
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;redraw JSR2
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;draw-adsr JSR2
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;draw-wave JSR2
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BRK
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BRK
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@ -123,11 +121,9 @@ BRK
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.Mouse/x DEI2 .octave-view/x1 PEK2 SUB2 #0008 DIV2 SWP POP #08 NEQ ,&no-mod JNZ
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.Mouse/x DEI2 .octave-view/x1 PEK2 SUB2 #0008 DIV2 SWP POP #08 NEQ ,&no-mod JNZ
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.Mouse/y DEI2 .octave-view/y1 PEK2 SUB2 #0008 DIV2 SWP POP
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.Mouse/y DEI2 .octave-view/y1 PEK2 SUB2 #0008 DIV2 SWP POP
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DUP #00 NEQ ,&no-incr JNZ
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DUP #00 NEQ ,&no-incr JNZ
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.octave PEK #01 ADD .octave POK
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.octave PEK #01 ADD .octave POK &no-incr
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&no-incr
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DUP #02 NEQ ,&no-decr JNZ
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DUP #02 NEQ ,&no-decr JNZ
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.octave PEK #01 SUB .octave POK
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.octave PEK #01 SUB .octave POK &no-decr
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&no-decr
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POP
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POP
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( release ) #00 .Mouse/state DEO
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( release ) #00 .Mouse/state DEO
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;draw-octave JSR2
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;draw-octave JSR2
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@ -161,6 +157,7 @@ BRK
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DUP #f0 AND STH #01 .Mouse/state DEI #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
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DUP #f0 AND STH #01 .Mouse/state DEI #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
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.Audio/adsr #01 ADD DEO &no-r
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.Audio/adsr #01 ADD DEO &no-r
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POP
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POP
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( release ) #00 .Mouse/state DEO
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( release ) #00 .Mouse/state DEO
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;draw-adsr JSR2
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;draw-adsr JSR2
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;draw-cursor JSR2
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;draw-cursor JSR2
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@ -205,7 +202,7 @@ BRK
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( move ) .Audio/addr DEI2 #0001 ADD2 .Audio/addr DEO2 &no-right
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( move ) .Audio/addr DEI2 #0001 ADD2 .Audio/addr DEO2 &no-right
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POP
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POP
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;redraw JSR2
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;draw-octave JSR2
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BRK
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BRK
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@ -215,14 +212,6 @@ BRK
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RTN
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RTN
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@redraw ( -- )
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;draw-octave JSR2
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;draw-adsr JSR2
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;draw-wave JSR2
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RTN
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@draw-cursor ( -- )
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@draw-cursor ( -- )
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( clear last cursor )
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( clear last cursor )
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@ -413,28 +402,6 @@ RTN
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RTN
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RTN
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@line-rect ( x1 y1 x2 y2 color -- )
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( load ) .color POK DUP2 STH2 .rect/y2 POK2 .rect/x2 POK2 DUP2 STH2 .rect/y1 POK2 .rect/x1 POK2
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STH2r STH2r
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&ver
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( save ) OVR2 .Screen/y DEO2
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( draw ) .rect/x1 PEK2 .Screen/x DEO2 .color PEK DUP .Screen/color DEO
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( draw ) .rect/x2 PEK2 .Screen/x DEO2 .Screen/color DEO
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( incr ) SWP2 ++ SWP2
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OVR2 OVR2 LTS2 ,&ver JNZ
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POP2 POP2
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.rect/x1 PEK2 .rect/x2 PEK2
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&hor
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( save ) OVR2 .Screen/x DEO2
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( draw ) .rect/y1 PEK2 .Screen/y DEO2 .color PEK DUP .Screen/color DEO
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( draw ) .rect/y2 PEK2 .Screen/y DEO2 .Screen/color DEO
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( incr ) SWP2 ++ SWP2
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OVR2 OVR2 ++ LTS2 ,&hor JNZ
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POP2 POP2
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RTN
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@clear [
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@clear [
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0000 0000 0000 0000 ]
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0000 0000 0000 0000 ]
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