Fix issue in stack balance
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16
README.md
16
README.md
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@ -31,7 +31,15 @@ Read more in the [Uxambly Guide](https://wiki.xxiivv.com/site/uxambly.html).
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%RTN { JMP2r }
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@RESET
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( devices )
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|0100 ;Console { pad 8 char 1 byte 1 short 2 }
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|01F0 .RESET .FRAME .ERROR ( vectors )
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|01F8 [ 13fd 1ef3 1bf2 ] ( palette )
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( program )
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|0200 @RESET
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,text1 ,print-label JSR2
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,text2 ,print-label JSR2
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@ -55,11 +63,6 @@ RTN
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|c000 @FRAME
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|d000 @ERROR
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|FF00 ;Console { pad 8 char 1 byte 1 short 2 }
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|FFF0 .RESET .FRAME .ERROR ( vectors )
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|FFF8 [ 13fd 1ef3 1bf2 ] ( palette )
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```
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## TODOs
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@ -73,7 +76,6 @@ RTN
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- Includes
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- Defines
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- Jump helpers
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- Don't brk when return stack is not zeroed
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- LDRS should load from the zeropage?
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- A fast way(2 bytes) to read from the zero page #aa LDR.
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2
build.sh
2
build.sh
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@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr
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# cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator
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# run
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./bin/assembler projects/software/nasu.usm bin/boot.rom
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./bin/assembler projects/software/left.usm bin/boot.rom
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./bin/emulator bin/boot.rom
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@ -695,7 +695,7 @@ RTN
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007c 8280 f080 827c 007c 8280 f080 8080
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]
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|2000 ;canvas { w 2 h 2 x1 2 y1 2 x2 2 y2 2 }
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|3000 @data [ ]
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@ERROR BRK
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|F000 @ERROR BRK
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;canvas { w 2 h 2 x1 2 y1 2 x2 2 y2 2 }
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@data [ ]
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4
uxn.c
4
uxn.c
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@ -112,12 +112,12 @@ void (*ops[])(Uxn *u) = {
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Uint8 opr[][4] = { /* wstack-/+ rstack-/+ */
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{0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {1,0,0,0}, {1,2,0,0}, {2,2,0,0}, {2,3,0,0}, {3,3,0,0},
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{2,1,0,0}, {2,1,0,0}, {2,1,0,0}, {2,1,0,0}, {2,1,0,0}, {2,1,0,0}, {1,0,0,0}, {1,0,0,2},
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{1,1,0,0}, {2,0,0,0}, {2,1,0,0}, {3,0,0,0}, {0,0,0,0}, {0,0,0,0}, {1,2,0,0}, {1,0,0,1},
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{1,1,0,0}, {2,0,0,0}, {2,1,0,0}, {3,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,1,1,1}, {1,0,0,1},
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{2,1,0,0}, {2,1,0,0}, {2,1,0,0}, {2,1,0,0}, {2,1,0,0}, {2,1,0,0}, {2,1,0,0}, {2,1,0,0},
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/* 16-bit */
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{0,0,0,0}, {2,0,0,0}, {0,0,0,0}, {2,0,0,0}, {2,4,0,0}, {4,4,0,0}, {4,6,0,0}, {6,6,0,0},
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{4,1,0,0}, {4,1,0,0}, {4,1,0,0}, {4,1,0,0}, {4,1,0,0}, {4,1,0,0}, {2,0,0,0}, {2,0,0,2},
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{2,1,0,0}, {3,0,0,0}, {2,2,0,0}, {4,0,0,0}, {0,0,0,0}, {0,0,0,0}, {2,4,0,0}, {2,0,0,2},
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{2,1,0,0}, {3,0,0,0}, {2,2,0,0}, {4,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,2,2,2}, {2,0,0,2},
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{4,2,0,0}, {4,2,0,0}, {4,2,0,0}, {4,2,0,0}, {4,2,0,0}, {4,2,0,0}, {4,2,0,0}, {4,2,0,0}
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};
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