Do not trigger on asdr change
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739b13c1e3
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@ -133,13 +133,13 @@ BRK
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DUP #f0 AND STH #01 ~Mouse.state #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
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DUP #f0 AND STH #01 ~Mouse.state #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
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,Audio #00 ~track.active #02 MUL ADD2 ++ POK2 $no-r
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,Audio #00 ~track.active #02 MUL ADD2 ++ POK2 $no-r
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DUP #05 NEQ ^$no-left JNZ
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DUP #05 NEQ ^$no-left JNZ
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,Audio #0009 ADD2 #00 ~track.active #02 MUL ADD2 PEK2
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,Audio 8+ #00 ~track.active #02 MUL ADD2 PEK2
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#10 ~Mouse.state #10 EQU #e0 MUL ADD ADD
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#10 ~Mouse.state #10 EQU #e0 MUL ADD ADD
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,Audio #0009 ADD2 #00 ~track.active #02 MUL ADD2 POK2 $no-left
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,Audio 8+ #00 ~track.active #02 MUL ADD2 POK2 $no-left
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DUP #06 NEQ ^$no-right JNZ
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DUP #06 NEQ ^$no-right JNZ
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,Audio #0009 ADD2 #00 ~track.active #02 MUL ADD2 PEK2
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,Audio 8+ #00 ~track.active #02 MUL ADD2 PEK2
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DUP #f0 AND STH #01 ~Mouse.state #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
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DUP #f0 AND STH #01 ~Mouse.state #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
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,Audio #0009 ADD2 #00 ~track.active #02 MUL ADD2 POK2 $no-right
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,Audio 8+ #00 ~track.active #02 MUL ADD2 POK2 $no-right
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POP
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POP
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( release ) #00 =Mouse.state
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( release ) #00 =Mouse.state
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,draw-controls JSR2
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,draw-controls JSR2
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@ -336,10 +336,10 @@ RTN
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( vol )
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( vol )
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~ctlframe.x1 #0058 ADD2 ~ctlframe.y1 8+ #02 ,vol_txt ,draw-label JSR2
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~ctlframe.x1 #0058 ADD2 ~ctlframe.y1 8+ #02 ,vol_txt ,draw-label JSR2
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~ctlframe.x1 #0058 ADD2 ~ctlframe.y1 #0010 ADD2
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~ctlframe.x1 #0058 ADD2 ~ctlframe.y1 #0010 ADD2
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,Audio #0009 ADD2 #00 ~track.active #02 MUL ADD2 PEK2 #04 SFT
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,Audio 8+ #00 ~track.active #02 MUL ADD2 PEK2 #04 SFT
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,draw-knob JSR2
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,draw-knob JSR2
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~ctlframe.x1 #0068 ADD2 ~ctlframe.y1 #0010 ADD2
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~ctlframe.x1 #0068 ADD2 ~ctlframe.y1 #0010 ADD2
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,Audio #0009 ADD2 #00 ~track.active #02 MUL ADD2 PEK2 #0f AND
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,Audio 8+ #00 ~track.active #02 MUL ADD2 PEK2 #0f AND
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,draw-knob JSR2
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,draw-knob JSR2
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RTN
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RTN
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@ -108,19 +108,6 @@ paintpixel(Uint8 *dst, Uint16 x, Uint16 y, Uint8 color)
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dst[row + 8] |= 1UL << col;
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dst[row + 8] |= 1UL << col;
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}
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}
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void
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painticn(Uint8 *dst, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 blend)
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{
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Uint16 v, h;
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for(v = 0; v < 8; v++)
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for(h = 0; h < 8; h++) {
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Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1);
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if(ch1 == 0 && (blend == 0x05 || blend == 0x0a || blend == 0x0f))
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continue;
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paintpixel(dst, x + h, y + v, ch1 ? blend % 4 : blend / 4);
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}
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}
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#pragma mark - Helpers
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#pragma mark - Helpers
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void
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void
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@ -459,12 +446,19 @@ sprite_poke(Uxn *u, Uint16 ptr, Uint8 b0, Uint8 b1)
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Uint8 *m = u->ram.dat;
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Uint8 *m = u->ram.dat;
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ptr += 8;
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ptr += 8;
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if(b0 == 0x0e) {
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if(b0 == 0x0e) {
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Uint16 v, h;
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Uint16 x = (m[ptr] << 8) + m[ptr + 1];
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Uint16 x = (m[ptr] << 8) + m[ptr + 1];
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Uint16 y = (m[ptr + 2] << 8) + m[ptr + 3];
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Uint16 y = (m[ptr + 2] << 8) + m[ptr + 3];
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Uint16 a = (m[ptr + 4] << 8) + m[ptr + 5];
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Uint8 blend = b1 & 0xf;
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Uint8 source = (b1 >> 4) & 0xf;
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Uint8 *layer = ((b1 >> 4) & 0xf) % 2 ? screen.fg : screen.bg;
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Uint8 *layer = source % 2 ? screen.fg : screen.bg;
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Uint8 *sprite = &m[(m[ptr + 4] << 8) + m[ptr + 5]];
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painticn(layer, x, y, &m[a], b1 & 0xf);
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for(v = 0; v < 8; v++)
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for(h = 0; h < 8; h++) {
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Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1);
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if(ch1 == 0 && (blend == 0x05 || blend == 0x0a || blend == 0x0f))
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continue;
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paintpixel(layer, x + h, y + v, ch1 ? blend % 4 : blend / 4);
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}
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screen.reqdraw = 1;
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screen.reqdraw = 1;
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}
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}
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return b1;
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return b1;
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@ -500,7 +494,7 @@ audio_poke(Uxn *u, Uint16 ptr, Uint8 b0, Uint8 b1)
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{
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{
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Uint8 *m = u->ram.dat;
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Uint8 *m = u->ram.dat;
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m[PAGE_DEVICE + 0x0070 + b0] = b1;
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m[PAGE_DEVICE + 0x0070 + b0] = b1;
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if(b0 & 1) {
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if(b0 > 0x08 && b0 & 1) {
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Uint16 addr = ptr + (b0 & 0x6);
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Uint16 addr = ptr + (b0 & 0x6);
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Channel *c = &channels[(b0 & 0x6) >> 1];
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Channel *c = &channels[(b0 & 0x6) >> 1];
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SDL_LockAudioDevice(audio_id);
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SDL_LockAudioDevice(audio_id);
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