(screen) Fixed pixel fill bug
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e016461263
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@ -49,12 +49,7 @@ screen_fill(Uint8 *layer, int color)
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void
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screen_rect(Uint8 *layer, Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2, int color)
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{
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int row, x, y, w, h;
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if(!x1 && !y1) {
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screen_fill(layer, color);
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return;
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}
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w = uxn_screen.width, h = uxn_screen.height;
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int row, x, y, w = uxn_screen.width, h = uxn_screen.height;
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for(y = y1; y < y2 && y < h; y++)
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for(x = x1, row = y * w; x < x2 && x < w; x++)
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layer[x + row] = color;
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@ -125,16 +120,16 @@ screen_debugger(Uxn *u)
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int i;
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for(i = 0; i < 0x08; i++) {
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Uint8 pos = u->wst.ptr - 4 + i;
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Uint8 color = i > 4 ? 0x01 : !pos ? 0xc :
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i == 4 ? 0x8 :
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0x2;
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Uint8 color = i > 4 ? 0x01 : !pos ? 0xc
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: i == 4 ? 0x8
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: 0x2;
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draw_byte(u->wst.dat[pos], i * 0x18 + 0x8, uxn_screen.height - 0x18, color);
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}
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for(i = 0; i < 0x08; i++) {
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Uint8 pos = u->rst.ptr - 4 + i;
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Uint8 color = i > 4 ? 0x01 : !pos ? 0xc :
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i == 4 ? 0x8 :
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0x2;
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Uint8 color = i > 4 ? 0x01 : !pos ? 0xc
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: i == 4 ? 0x8
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: 0x2;
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draw_byte(u->rst.dat[pos], i * 0x18 + 0x8, uxn_screen.height - 0x10, color);
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}
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screen_1bpp(uxn_screen.fg, &arrow[0], 0x68, uxn_screen.height - 0x20, 3, 1, 1);
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@ -240,6 +235,9 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
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Uint16 x2 = uxn_screen.width, y2 = uxn_screen.height;
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if(ctrl & 0x10) x2 = x, x = 0;
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if(ctrl & 0x20) y2 = y, y = 0;
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if(!x && !y && x2 == uxn_screen.width && y2 == uxn_screen.height)
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screen_fill(layer, color);
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else
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screen_rect(layer, x, y, x2, y2, color);
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screen_change(x, y, x2, y2);
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}
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@ -495,7 +495,7 @@ main(int argc, char **argv)
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/* Read flag. Right now, there can be only one. */
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if(argv[i][0] == '-') {
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if(argv[i][1] == 'v')
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return system_version("Uxnemu - Graphical Varvara Emulator", "11 Nov 2023");
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return system_version("Uxnemu - Graphical Varvara Emulator", "18 Nov 2023");
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if(argv[i][1] == '-')
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i++;
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if(strcmp(argv[i], "-2x") == 0 || strcmp(argv[i], "-3x") == 0)
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