Rewrote the image routine
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parent
bf00513944
commit
e05290f235
2
build.sh
2
build.sh
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@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr
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# cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator
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# cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator
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# run
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# run
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./bin/assembler examples/devchord.usm bin/boot.rom
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./bin/assembler examples/images.usm bin/boot.rom
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./bin/emulator bin/boot.rom
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./bin/emulator bin/boot.rom
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@ -196,7 +196,7 @@ drawdebugger(Uint32 *dst, Uxn *u)
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Uint8 x = (i % 8) * 3 + 3, y = i / 8 + 3, b = u->ram.dat[i];
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Uint8 x = (i % 8) * 3 + 3, y = i / 8 + 3, b = u->ram.dat[i];
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drawicn(dst, x * 8, y * 8, icons[(b >> 4) & 0xf], 1, 0);
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drawicn(dst, x * 8, y * 8, icons[(b >> 4) & 0xf], 1, 0);
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drawicn(dst, x * 8 + 8, y * 8, icons[b & 0xf], 1, 0);
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drawicn(dst, x * 8 + 8, y * 8, icons[b & 0xf], 1, 0);
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y = VER - i / 8, b = u->wst.dat[i];
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y = VER - 1 + i / 8, b = u->wst.dat[i];
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drawicn(dst, x * 8, y * 8, icons[(b >> 4) & 0xf], 1 + (u->wst.ptr == i), 0);
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drawicn(dst, x * 8, y * 8, icons[(b >> 4) & 0xf], 1 + (u->wst.ptr == i), 0);
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drawicn(dst, x * 8 + 8, y * 8, icons[b & 0xf], 1 + (u->wst.ptr == i), 0);
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drawicn(dst, x * 8 + 8, y * 8, icons[b & 0xf], 1 + (u->wst.ptr == i), 0);
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}
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}
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@ -1,112 +0,0 @@
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( drag )
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:dev/r fff8 ( std read port )
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:dev/w fff9 ( std write port )
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;dragx 2 ;dragy 2
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;mousex 2 ;mousey 2
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;lastx 2 ;lasty 2
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;originx 2 ;originy 2
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;down 1 ;state 1
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|0100 @RESET
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#05 =dev/r ( set dev/read mouse )
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#02 =dev/w ( set dev/write to sprite )
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,draw-picture JSR
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BRK
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|c000 @FRAME
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( clear last cursor )
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#10 ,clear_icn ~lastx ~lasty ,draw-sprite JSR
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( record mouse values )
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#00 IOR2 =mousex #02 IOR2 =mousey
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#04 IOR #11 ADD =state
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( draw mouse )
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~state ,cursor_icn ~mousex ~mousey ,draw-sprite JSR
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( update last pos )
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~mousex =lastx ~mousey =lasty
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( get touch )
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#05 IOR #01 EQU ,on-touch ROT JMP? POP2
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#05 IOR #10 EQU ,on-release ROT JMP? POP2
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#01 ~down EQU ,on-drag ROT JMP? POP2
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BRK
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@on-touch
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#01 =down
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#00 IOR2 =originx #02 IOR2 =originy
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,update JSR
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BRK
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@on-release
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#00 =down
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,update JSR
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BRK
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@on-drag
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#00 IOR2 ~originx SUBS2 ~dragx ADDS2 =dragx
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#02 IOR2 ~originy SUBS2 ~dragy ADDS2 =dragy
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#00 IOR2 =originx #02 IOR2 =originy
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,update JSR
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BRK
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@update
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,draw-picture JSR
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BRK
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@draw-picture
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#01 ,graphic #0040 ~dragx ADD2 #0040 ~dragy ADD2 ,draw-sprite JSR
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#01 ,graphic #0008 ADD2 #0048 ~dragx ADD2 #0040 ~dragy ADD2 ,draw-sprite JSR
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#01 ,graphic #0010 ADD2 #0050 ~dragx ADD2 #0040 ~dragy ADD2 ,draw-sprite JSR
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#01 ,graphic #0018 ADD2 #0058 ~dragx ADD2 #0040 ~dragy ADD2 ,draw-sprite JSR
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#01 ,graphic #0020 ADD2 #0040 ~dragx ADD2 #0048 ~dragy ADD2 ,draw-sprite JSR
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#01 ,graphic #0028 ADD2 #0048 ~dragx ADD2 #0048 ~dragy ADD2 ,draw-sprite JSR
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#01 ,graphic #0030 ADD2 #0050 ~dragx ADD2 #0048 ~dragy ADD2 ,draw-sprite JSR
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#01 ,graphic #0038 ADD2 #0058 ~dragx ADD2 #0048 ~dragy ADD2 ,draw-sprite JSR
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#01 ,graphic #0040 ADD2 #0040 ~dragx ADD2 #0050 ~dragy ADD2 ,draw-sprite JSR
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#01 ,graphic #0048 ADD2 #0048 ~dragx ADD2 #0050 ~dragy ADD2 ,draw-sprite JSR
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#01 ,graphic #0050 ADD2 #0050 ~dragx ADD2 #0050 ~dragy ADD2 ,draw-sprite JSR
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#01 ,graphic #0058 ADD2 #0058 ~dragx ADD2 #0050 ~dragy ADD2 ,draw-sprite JSR
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#01 ,graphic #0060 ADD2 #0040 ~dragx ADD2 #0058 ~dragy ADD2 ,draw-sprite JSR
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#01 ,graphic #0068 ADD2 #0048 ~dragx ADD2 #0058 ~dragy ADD2 ,draw-sprite JSR
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#01 ,graphic #0070 ADD2 #0050 ~dragx ADD2 #0058 ~dragy ADD2 ,draw-sprite JSR
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#01 ,graphic #0078 ADD2 #0058 ~dragx ADD2 #0058 ~dragy ADD2 ,draw-sprite JSR
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RTS
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@draw-sprite
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IOW2 ( y byte )
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IOW2 ( x byte )
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IOW2 ( sprite address )
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IOW ( layer-color )
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RTS
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@clear_icn [ 0000 0000 0000 0000 ]
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@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
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@graphic [
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ff80 8080 8080 8088
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ffff fffc f8f9 f1f4
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ffff 0010 c721 2120
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ffff 3f0f 0717 c343
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8888 8080 8080 8080
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f0f1 f2f5 f2f1 f0f4
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1208 804c 9212 4c00
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7303 0343 1b1b fbfb
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8080 8f83 8383 8393
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f0f3 f1f0 e4c0 80ff
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00c7 c7c6 4606 00ff
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c3d3 c307 870f 3fff
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8f83 8383 8383 83ff
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fff7 fdff c0e2 f1ff
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7fef bfff 07af 5fff
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ffff ffff ffff ffff
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]
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|d000 @ERROR BRK
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|FFF0 [ f0ac f0bb f053 ] ( palette )
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|FFFA .RESET .FRAME .ERROR ( vectors )
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@ -0,0 +1,87 @@
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( drag )
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:dev/r fff8 ( std read port )
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:dev/w fff9 ( std write port )
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&Point { x 1 y 1 }
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&Point2d { x 2 y 2 }
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&Picture2d { x 2 y 2 width 1 height 1 color 1 addr 2 }
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;pict Picture2d ;pictpt Point
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|0100 @RESET
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#05 =dev/r ( set dev/read mouse )
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#02 =dev/w ( set dev/write to sprite )
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#0030 #0042 #04 #04 #01 ,graphic ,draw-picture JSR
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#0040 #0052 #04 #04 #02 ,graphic ,draw-picture JSR
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#0050 #0062 #04 #04 #03 ,graphic ,draw-picture JSR
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#0058 #0042 #04 #04 #05 ,graphic ,draw-picture JSR
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#0068 #0052 #04 #04 #06 ,graphic ,draw-picture JSR
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#0078 #0062 #04 #04 #07 ,graphic ,draw-picture JSR
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#0080 #0042 #04 #04 #0a ,graphic ,draw-picture JSR
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#0090 #0052 #04 #04 #0c ,graphic ,draw-picture JSR
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#00a0 #0062 #04 #04 #0e ,graphic ,draw-picture JSR
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BRK
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@draw-picture ( x y width height addr -> picture )
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=pict.addr =pict.color =pict.height =pict.width =pict.y =pict.x
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#00 =pictpt.y
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@draw-picture-row
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#00 =pictpt.x
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@draw-picture-col
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( draw )
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~pict.color
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~pict.addr
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#0008 #00 ~pictpt.x MUL2 ADD2 ( x )
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#0008 #00 ~pictpt.y ~pict.width MUL MUL2 ADD2 ( y * width )
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~pict.x #0008 #00 ~pictpt.x MUL2 ADD2
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~pict.y #0008 #00 ~pictpt.y MUL2 ADD2
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,draw-sprite JSR
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( draw - end )
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( incr x ) ~pictpt.x #01 ADD =pictpt.x
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~pictpt.x ~pict.width LTH ,draw-picture-col ROT JMP? POP2
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( incr y ) ~pictpt.y #01 ADD =pictpt.y
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~pictpt.y ~pict.height LTH ,draw-picture-row ROT JMP? POP2
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RTS
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@draw-sprite
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IOW2 ( y byte )
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IOW2 ( x byte )
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IOW2 ( sprite address )
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IOW ( layer-color )
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RTS
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@clear_icn [ 0000 0000 0000 0000 ]
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@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
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@graphic [
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ff80 8080 8080 8088
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ffff fffc f8f9 f1f4
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ffff 0010 c721 2120
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ffff 3f0f 0717 c343
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8888 8080 8080 8080
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f0f1 f2f5 f2f1 f0f4
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1208 804c 9212 4c00
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7303 0343 1b1b fbfb
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8080 8f83 8383 8393
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f0f3 f1f0 e4c0 80ff
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00c7 c7c6 4606 00ff
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c3d3 c307 870f 3fff
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8f83 8383 8383 83ff
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fff7 fdff c0e2 f1ff
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7fef bfff 07af 5fff
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ffff ffff ffff ffff
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]
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|c000 @FRAME BRK
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|d000 @ERROR BRK
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|FFF0 [ f0ac f0bb f053 ] ( palette )
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|FFFA .RESET .FRAME .ERROR ( vectors )
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2
uxn.c
2
uxn.c
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@ -108,7 +108,7 @@ Uint8 opr[][2] = {
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{1,0}, {1,2}, {2,2}, {2,3}, {3,3}, {1,0}, {0,1}, {2,1},
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{1,0}, {1,2}, {2,2}, {2,3}, {3,3}, {1,0}, {0,1}, {2,1},
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{2,1}, {2,1}, {2,1}, {2,1}, {2,1}, {2,1}, {2,1}, {2,1},
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{2,1}, {2,1}, {2,1}, {2,1}, {2,1}, {2,1}, {2,1}, {2,1},
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/* 16-bit */
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/* 16-bit */
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{0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, /* TODO */
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{0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {2,2}, {4,0}, /* TODO */
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{0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, /* TODO */
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{0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, /* TODO */
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{0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {1,0}, {0,1}, {0,0}, /* TODO */
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{0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {1,0}, {0,1}, {0,0}, /* TODO */
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{4,2}, {4,2}, {4,2}, {4,2}, {4,2}, {4,2}, {4,2}, {4,2}
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{4,2}, {4,2}, {4,2}, {4,2}, {4,2}, {4,2}, {4,2}, {4,2}
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