Reconnected midi to drumrack
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@ -84,10 +84,10 @@
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;on-midi .Midi/vector DEO2
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( store location/length )
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#88 .Audio0/volume DEO #023c .Audio0/adsr DEO2
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#7a .Audio1/volume DEO #1334 .Audio1/adsr DEO2
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#a7 .Audio2/volume DEO #0414 .Audio2/adsr DEO2
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#88 .Audio3/volume DEO #022c .Audio3/adsr DEO2
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#dd .Audio0/volume DEO #023c .Audio0/adsr DEO2
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#ce .Audio1/volume DEO #1334 .Audio1/adsr DEO2
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#ec .Audio2/volume DEO #0414 .Audio2/adsr DEO2
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#ee .Audio3/volume DEO #022c .Audio3/adsr DEO2
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#0400 .Audio0/length DEO2
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#0800 .Audio1/length DEO2
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@ -155,23 +155,17 @@ BRK
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@on-frame ( -> )
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.frame/y2 PEK2 .Screen/y DEO2
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.center/x PEK2 PAD-WIDTH 2* SUB2 .Screen/x DEO2
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.Audio0/output DEI #04 SFT TOS #0008 MUL2 ;meter ADD2 .Screen/addr DEO2
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#21 .Screen/color DEO
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.center/x PEK2 PAD-WIDTH 2* SUB2 #0008 ADD2 .Screen/x DEO2
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.Audio1/output DEI #04 SFT TOS #0008 MUL2 ;meter ADD2 .Screen/addr DEO2
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#21 .Screen/color DEO
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.center/x PEK2 PAD-WIDTH 2* SUB2 #0010 ADD2 .Screen/x DEO2
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.Audio2/output DEI #04 SFT TOS #0008 MUL2 ;meter ADD2 .Screen/addr DEO2
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#21 .Screen/color DEO
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.center/x PEK2 PAD-WIDTH 2* SUB2 #0018 ADD2 .Screen/x DEO2
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.Audio3/output DEI #04 SFT TOS #0008 MUL2 ;meter ADD2 .Screen/addr DEO2
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#21 .Screen/color DEO
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( update VU monitors )
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#00 #04
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&loop
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OVR STH
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( x ) .mix-view/x1 PEK2 #0074 ADD2
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( y ) .mix-view/y1 PEK2 PAD-HEIGHT DUPr STHr TOS MUL2 ADD2 #0002 ADD2
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( output ) .Audio0/output STHr #10 MUL ADD DEI
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;draw-monitor JSR2
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( incr ) SWP #01 ADD SWP
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DUP2 LTH ,&loop JNZ
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POP2
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BRK
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@ -200,7 +194,7 @@ BRK
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.Midi/note DEI #00 NEQ ,¬e-on JNZ BRK ¬e-on
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.Midi/channel DEI #90 NEQ ,&no-drum JNZ
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( .Midi/note DEI DUP #80 ADD SWP #10 MOD ;play-pad JSR2 )
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.Midi/note DEI #10 MOD ;play-pad JSR2 )
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BRK
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&no-drum
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@ -380,7 +374,7 @@ RTN
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.wav-view/x1 PEK2 #0002 ADD2 .Screen/x DEO2
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( waveform )
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#00 #ff
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#00 #e8
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&loop
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( dotted line )
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OVR #01 AND ,&no-dot JNZ
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@ -571,6 +565,28 @@ RTN
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RTN
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@draw-monitor ( x* y* stereo -- )
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STH
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.Screen/y DEO2
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.Screen/x DEO2
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#00 #0f
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&loop
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OVR #10 SWP SUB DUPr STHr #0f AND LTH #01 ADD .Screen/color DEO
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.Screen/x DEI2 #0002 ADD2 .Screen/x DEO2
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OVR #10 SWP SUB DUPr STHr #04 SFT LTH #01 ADD .Screen/color DEO
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.Screen/x DEI2 #0002 SUB2 .Screen/x DEO2
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.Screen/y DEI2 #0002 ADD2 .Screen/y DEO2
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( incr ) SWP #01 ADD SWP
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DUP2 LTH ,&loop JNZ
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POP2
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POPr
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RTN
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@draw-key ( x* y* addr* color -- )
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STH
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