Fix memory bug and restore previous looping behaviour
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@ -1,6 +1,6 @@
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( dev/audio-tests )
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%GET-NOTE { #00 SWP ;melody ADD2 LDA #80 ORA }
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%GET-NOTE { #00 SWP ;melody ADD2 LDA }
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( devices )
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@ -68,7 +68,7 @@ BRK
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BRK
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@play-kick ( -> )
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#3c .Audio0/pitch DEO
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#3c #80 ORA .Audio0/pitch DEO
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BRK
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@on-audio1 ( -> )
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@ -276,7 +276,7 @@ audio_handler(void *ctx, Uint8 *out_stream, int len) {
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}
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}
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int i;
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for (i = 0; i < len; i++) {
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for (i = 0; i < len / 2; i++) {
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stream[i] <<= 4;
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}
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}
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@ -292,7 +292,7 @@ audio_start(int idx, Uint8 *d, Uxn *u)
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Uint8 *data = &u->ram[addr];
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Uint16 len = PEEK2(d + 0xa);
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Uint8 volume = d[0xe];
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bool loop = !!(d[0xf] & 0x80);
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bool loop = !(d[0xf] & 0x80);
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Uint8 pitch = d[0xf] & 0x7f;
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Uint16 adsr = PEEK2(d + 0x8);
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Uint8 attack = (adsr >> 12) & 0xF;
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