Experimenting with 2 layers
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f3b3823b0c
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ecc1d7c416
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@ -19,48 +19,49 @@ static Uint8 blending[5][16] = {
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{2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2},
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{1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0}};
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void
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ppu_frame(Ppu *p)
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{
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p->reqdraw = 0;
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p->i0 = p->width / PPW + p->height * p->stride;
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p->i1 = 0;
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}
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static void
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ppu_clear(Ppu *p)
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{
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unsigned int i;
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for(i = 0; i < p->stride * p->height; ++i)
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p->dat[i] = 0;
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int x, y;
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for(y = 0; y < p->height; ++y) {
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for(x = 0; x < p->width; ++x) {
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ppu_write(p, p->bg, x, y, 0);
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ppu_write(p, p->fg, x, y, 0);
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}
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}
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}
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Uint8
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ppu_read(Ppu *p, Uint16 x, Uint16 y)
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{
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unsigned int i = x / PPW + y * p->stride, shift = x % PPW * 4;
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return (p->dat[i] >> shift) & 0xf;
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int ch1, ch2, r = (y % 8) + ((x / 8 + y / 8 * p->width / 8) * 16);
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ch1 = (p->fg[r] >> (7 - x % 8)) & 1;
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ch2 = (p->fg[r + 8] >> (7 - x % 8)) & 1;
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if(!ch1 && !ch2) {
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ch1 = (p->bg[r] >> (7 - x % 8)) & 1;
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ch2 = (p->bg[r + 8] >> (7 - x % 8)) & 1;
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}
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return ch1 + (ch2 << 1);
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}
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void
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ppu_write(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 color)
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ppu_write(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 color)
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{
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unsigned int v, i = x / PPW + y * p->stride, shift = x % PPW * 4;
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int row = (y % 8) + ((x / 8 + y / 8 * p->width / 8) * 16), col = x % 8;
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if(x >= p->width || y >= p->height)
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return;
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v = p->dat[i];
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if(fg) shift += 2;
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p->dat[i] &= ~(3 << shift);
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p->dat[i] |= color << shift;
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if((v ^ p->dat[i]) != 0) {
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p->reqdraw = 1;
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p->i0 = p->i0 < i ? p->i0 : i;
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p->i1 = p->i1 > i ? p->i1 : i;
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}
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if(color == 0 || color == 2)
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layer[row] &= ~(1UL << (7 - col));
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else
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layer[row] |= 1UL << (7 - col);
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if(color == 0 || color == 1)
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layer[row + 8] &= ~(1UL << (7 - col));
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else
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layer[row + 8] |= 1UL << (7 - col);
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}
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void
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ppu_1bpp(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
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ppu_1bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
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{
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Uint16 v, h;
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for(v = 0; v < 8; v++)
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@ -68,7 +69,7 @@ ppu_1bpp(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 f
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Uint8 ch1 = (sprite[v] >> (7 - h)) & 0x1;
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if(ch1 || blending[4][color])
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ppu_write(p,
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fg,
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layer,
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x + (flipx ? 7 - h : h),
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y + (flipy ? 7 - v : v),
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blending[ch1][color]);
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@ -76,7 +77,7 @@ ppu_1bpp(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 f
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}
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void
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ppu_2bpp(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
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ppu_2bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
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{
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Uint16 v, h;
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for(v = 0; v < 8; v++)
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@ -86,7 +87,7 @@ ppu_2bpp(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 f
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Uint8 ch = ch1 + ch2 * 2;
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if(ch || blending[4][color])
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ppu_write(p,
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fg,
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layer,
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x + (flipx ? 7 - h : h),
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y + (flipy ? 7 - v : v),
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blending[ch][color]);
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@ -98,12 +99,12 @@ ppu_2bpp(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 f
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int
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ppu_set_size(Ppu *p, Uint16 width, Uint16 height)
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{
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p->width = width;
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p->stride = (width + PPW - 1) / PPW;
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p->height = height;
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p->dat = realloc(p->dat, p->stride * p->height * sizeof(unsigned int));
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if(p->dat == NULL) return 0;
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ppu_clear(p);
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ppu_frame(p);
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return 1;
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p->width = width;
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p->height = height;
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p->pixels = realloc(p->bg, p->width / 4 * p->height * sizeof(Uint8) * 2);
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p->bg = p->pixels;
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p->fg = p->pixels + (p->width / 4 * p->height * sizeof(Uint8));
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ppu_clear(p);
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return p->bg && p->fg;
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}
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@ -22,14 +22,14 @@ typedef unsigned short Uint16;
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typedef unsigned int Uint32;
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typedef struct Ppu {
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Uint8 reqdraw;
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Uint8 *bg, *fg, *pixels, reqdraw;
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Uint16 width, height;
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unsigned int i0, i1, *dat, stride;
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} Ppu;
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Uint8 ppu_read(Ppu *p, Uint16 x, Uint16 y);
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void ppu_write(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 color);
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void ppu_write(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 color);
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void ppu_frame(Ppu *p);
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void ppu_1bpp(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
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void ppu_2bpp(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
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void ppu_1bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
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void ppu_2bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
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int ppu_set_size(Ppu *p, Uint16 width, Uint16 height);
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72
src/uxnemu.c
72
src/uxnemu.c
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@ -37,7 +37,7 @@ static SDL_Rect gRect;
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static Ppu ppu;
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static Apu apu[POLYPHONY];
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static Device *devsystem, *devscreen, *devmouse, *devctrl, *devaudio0, *devconsole;
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static Uint8 zoom = 1, reqdraw = 0;
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static Uint8 zoom = 1;
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static Uint32 *ppu_screen, stdin_event, audio0_event, palette[16];
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static Uint8 font[][8] = {
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@ -118,14 +118,14 @@ set_palette(Uint8 *addr)
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}
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for(i = 4; i < 16; ++i)
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palette[i] = palette[i / 4];
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reqdraw = 1;
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ppu.reqdraw = 1;
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}
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static void
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set_inspect(Uint8 flag)
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{
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devsystem->dat[0xe] = flag;
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reqdraw = 1;
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ppu.reqdraw = 1;
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}
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static void
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@ -144,7 +144,7 @@ set_zoom(Uint8 scale)
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if(scale == zoom || !gWindow)
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return;
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set_window_size(gWindow, (ppu.width + PAD * 2) * zoom, (ppu.height + PAD * 2) * zoom);
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reqdraw = 1;
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ppu.reqdraw = 1;
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}
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static int
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@ -165,7 +165,7 @@ set_size(Uint16 width, Uint16 height, int is_resize)
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return error("sdl_texture", SDL_GetError());
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if(is_resize)
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set_window_size(gWindow, (ppu.width + PAD * 2) * zoom, (ppu.height + PAD * 2) * zoom);
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reqdraw = 1;
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ppu.reqdraw = 1;
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return 1;
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}
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@ -190,51 +190,46 @@ static void
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draw_inspect(Ppu *p, Uint8 *stack, Uint8 wptr, Uint8 rptr, Uint8 *memory)
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{
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Uint8 i, x, y, b;
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for(i = 0; i < 0x20; ++i) { /* stack */
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for(i = 0; i < 0x20; ++i) {
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x = ((i % 8) * 3 + 1) * 8, y = (i / 8 + 1) * 8, b = stack[i];
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ppu_1bpp(p, 1, x, y, font[(b >> 4) & 0xf], 1 + (wptr == i) * 0x7, 0, 0);
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ppu_1bpp(p, 1, x + 8, y, font[b & 0xf], 1 + (wptr == i) * 0x7, 0, 0);
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/* working stack */
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ppu_1bpp(p, ppu.fg, x, y, font[(b >> 4) & 0xf], 1 + (wptr == i) * 0x7, 0, 0);
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ppu_1bpp(p, ppu.fg, x + 8, y, font[b & 0xf], 1 + (wptr == i) * 0x7, 0, 0);
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y = 0x28 + (i / 8 + 1) * 8;
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b = memory[i];
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/* return stack */
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ppu_1bpp(p, ppu.fg, x, y, font[(b >> 4) & 0xf], 3, 0, 0);
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ppu_1bpp(p, ppu.fg, x + 8, y, font[b & 0xf], 3, 0, 0);
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}
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/* return pointer */
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ppu_1bpp(p, 1, 0x8, y + 0x10, font[(rptr >> 4) & 0xf], 0x2, 0, 0);
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ppu_1bpp(p, 1, 0x10, y + 0x10, font[rptr & 0xf], 0x2, 0, 0);
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for(i = 0; i < 0x20; ++i) { /* memory */
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x = ((i % 8) * 3 + 1) * 8, y = 0x38 + (i / 8 + 1) * 8, b = memory[i];
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ppu_1bpp(p, 1, x, y, font[(b >> 4) & 0xf], 3, 0, 0);
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ppu_1bpp(p, 1, x + 8, y, font[b & 0xf], 3, 0, 0);
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}
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for(x = 0; x < 0x10; ++x) { /* guides */
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ppu_write(p, 1, x, p->height / 2, 2);
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ppu_write(p, 1, p->width - x, p->height / 2, 2);
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ppu_write(p, 1, p->width / 2, p->height - x, 2);
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ppu_write(p, 1, p->width / 2, x, 2);
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ppu_write(p, 1, p->width / 2 - 0x10 / 2 + x, p->height / 2, 2);
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ppu_write(p, 1, p->width / 2, p->height / 2 - 0x10 / 2 + x, 2);
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ppu_1bpp(p, ppu.fg, 0x8, y + 0x10, font[(rptr >> 4) & 0xf], 0x2, 0, 0);
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ppu_1bpp(p, ppu.fg, 0x10, y + 0x10, font[rptr & 0xf], 0x2, 0, 0);
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/* guides */
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for(x = 0; x < 0x10; ++x) {
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ppu_write(p, ppu.fg, x, p->height / 2, 2);
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ppu_write(p, ppu.fg, p->width - x, p->height / 2, 2);
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ppu_write(p, ppu.fg, p->width / 2, p->height - x, 2);
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ppu_write(p, ppu.fg, p->width / 2, x, 2);
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ppu_write(p, ppu.fg, p->width / 2 - 0x10 / 2 + x, p->height / 2, 2);
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ppu_write(p, ppu.fg, p->width / 2, p->height / 2 - 0x10 / 2 + x, 2);
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}
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}
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static void
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redraw(Uxn *u)
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{
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Uint16 x, y, y0 = 0, y1 = ppu.height;
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SDL_Rect up = gRect;
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Uint16 x, y;
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if(devsystem->dat[0xe])
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draw_inspect(&ppu, u->wst.dat, u->wst.ptr, u->rst.ptr, u->ram.dat);
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if(!reqdraw && ppu.reqdraw) {
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y0 = ppu.i0 / ppu.stride;
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y1 = ppu.i1 / ppu.stride + 1;
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up.y += y0;
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up.h = y1 - y0;
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}
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for(y = y0; y < y1; ++y)
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for(y = 0; y < ppu.height; ++y)
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for(x = 0; x < ppu.width; ++x)
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ppu_screen[x + y * ppu.width] = palette[ppu_read(&ppu, x, y)];
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SDL_UpdateTexture(gTexture, &up, ppu_screen + y0 * ppu.width, ppu.width * sizeof(Uint32));
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SDL_UpdateTexture(gTexture, &gRect, ppu_screen, ppu.width * sizeof(Uint32));
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SDL_RenderClear(gRenderer);
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SDL_RenderCopy(gRenderer, gTexture, NULL, NULL);
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SDL_RenderPresent(gRenderer);
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reqdraw = 0;
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ppu_frame(&ppu);
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ppu.reqdraw = 0;
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}
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static void
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@ -395,7 +390,7 @@ screen_talk(Device *d, Uint8 b0, Uint8 w)
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Uint16 x = peek16(d->dat, 0x8);
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Uint16 y = peek16(d->dat, 0xa);
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Uint8 layer = d->dat[0xe] & 0x40;
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ppu_write(&ppu, layer, x, y, d->dat[0xe] & 0x3);
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ppu_write(&ppu, layer ? ppu.fg : ppu.bg, x, y, d->dat[0xe] & 0x3);
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if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 1); /* auto x+1 */
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if(d->dat[0x6] & 0x02) poke16(d->dat, 0xa, y + 1); /* auto y+1 */
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break;
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@ -406,14 +401,15 @@ screen_talk(Device *d, Uint8 b0, Uint8 w)
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Uint8 layer = d->dat[0xf] & 0x40;
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Uint8 *addr = &d->mem[peek16(d->dat, 0xc)];
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if(d->dat[0xf] & 0x80) {
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ppu_2bpp(&ppu, layer, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20);
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ppu_2bpp(&ppu, layer ? ppu.fg : ppu.bg, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20);
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if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 16); /* auto addr+16 */
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} else {
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ppu_1bpp(&ppu, layer, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20);
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ppu_1bpp(&ppu, layer ? ppu.fg : ppu.bg, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20);
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if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 8); /* auto addr+8 */
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}
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if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 8); /* auto x+8 */
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if(d->dat[0x6] & 0x02) poke16(d->dat, 0xa, y + 8); /* auto y+8 */
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ppu.reqdraw = 1;
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break;
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}
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}
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@ -546,7 +542,7 @@ run(Uxn *u)
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}
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}
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uxn_eval(u, devscreen->vector);
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if(reqdraw || ppu.reqdraw || devsystem->dat[0xe])
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if(ppu.reqdraw || devsystem->dat[0xe])
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redraw(u);
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if(!BENCH) {
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elapsed = (SDL_GetPerformanceCounter() - start) / (double)SDL_GetPerformanceFrequency() * 1000.0f;
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