Added date to datetime example

This commit is contained in:
neauoire 2021-09-26 13:33:39 -07:00
parent 2b80b85baf
commit ed8de8df7a
1 changed files with 86 additions and 46 deletions

View File

@ -1,9 +1,16 @@
( Dev/Time )
%+ { ADD } %- { SUB } %/ { DIV }
%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
%++ { ADD2 } %-- { SUB2 } %// { DIV2 }
%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
%8* { #30 SFT }
%2// { #01 SFT2 }
%4// { #02 SFT2 }
%2** { #10 SFT2 }
%TOS { #00 SWP }
%RTN { JMP2r }
%MOD { DUP2 DIV MUL SUB }
%ABS2 { DUP2 #0f SFT2 EQU #05 JCN #0000 SWP2 SUB2 }
@ -12,11 +19,13 @@
%12HOURS { DUP #0c GTH #0c MUL SUB }
%LTS2 { #8000 ADD2 SWP2 #8000 ADD2 GTH2 }
%GTS2 { #8000 ADD2 SWP2 #8000 ADD2 LTH2 }
%GET-CHAR-SPRITE { 8* TOS ;font-hex ++ }
( devices )
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
( variables )
@ -33,9 +42,12 @@
|0100 ( -> )
( theme )
#0ff8 .System/r DEO2
#0f08 .System/g DEO2
#0f08 .System/b DEO2
#e0f8 .System/r DEO2
#e008 .System/g DEO2
#e008 .System/b DEO2
#00f0 .Screen/width DEO2
#00f0 .Screen/height DEO2
( vectors )
;on-frame .Screen/vector DEO2
@ -45,25 +57,32 @@ BRK
@on-frame ( -> )
( only draw once per second )
( skip ) .DateTime/second DEI .current LDZ NEQ #01 JCN [ BRK ]
.DateTime/second DEI .current LDZ = ,&skip JCN
;draw-clock JSR2
;draw-display JSR2
&skip
.DateTime/second DEI .current STZ
BRK
@draw-clock ( -- )
( clear )
#0080 SCALEX #0080 SCALEY .needles/sx LDZ2 .needles/sy LDZ2 #00 ;draw-line JSR2
#0080 SCALEX #0080 SCALEY .needles/mx LDZ2 .needles/my LDZ2 #00 ;draw-line JSR2
#0080 SCALEX #0080 SCALEY .needles/hx LDZ2 .needles/hy LDZ2 #00 ;draw-line JSR2
( place )
#00 .DateTime/second DEI 2** ;table ADD2 LDA2
#00 SWP SCALEY .needles/sy STZ2
#00 SWP SCALEX .needles/sx STZ2
#00 .DateTime/minute DEI 2** ;table ADD2 LDA2
#00 SWP 4// DUP2k ADD2 ADD2 #0020 ADD2 SCALEY .needles/my STZ2
#00 SWP 4// DUP2k ADD2 ADD2 #0020 ADD2 SCALEX .needles/mx STZ2
#00 .DateTime/hour DEI 12HOURS #20 SFTk NIP ADD 2** ;table ADD2 LDA2
#00 SWP 2// #0040 ADD2 SCALEY .needles/hy STZ2
#00 SWP 2// #0040 ADD2 SCALEX .needles/hx STZ2
#00 .DateTime/second DEI 2** ;table ++ LDA2
TOS SCALEY .needles/sy STZ2
TOS SCALEX .needles/sx STZ2
#00 .DateTime/minute DEI 2** ;table ++ LDA2
TOS 4// DUP2k ++ ++ #0020 ++ SCALEY .needles/my STZ2
TOS 4// DUP2k ++ ++ #0020 ++ SCALEX .needles/mx STZ2
#00 .DateTime/hour DEI 12HOURS #20 SFTk NIP ADD 2** ;table ++ LDA2
TOS 2// #0040 ++ SCALEY .needles/hy STZ2
TOS 2// #0040 ++ SCALEX .needles/hx STZ2
( needles )
#0080 SCALEX #0080 SCALEY .needles/sx LDZ2 .needles/sy LDZ2 #02 ;draw-line JSR2
@ -73,40 +92,58 @@ BRK
( circle )
#3c #00
&loop
( load ) DUP #00 SWP 2** ;table ADD2 LDA2
( load ) DUP #00 SWP 2** ;table ++ LDA2
#00 SWP SCALEY .Screen/y DEO2
#00 SWP SCALEX .Screen/x DEO2
DUP #0f MOD #00 EQU INC .Screen/pixel DEO
INC GTHk ,&loop JCN
POP2
;draw-display JSR2
BRK
RTN
@draw-display ( -- )
.Screen/height DEI2 2// #0048 ADD2 .Screen/y DEO2
.Screen/width DEI2 2//
DUP2 #0020 SUB2 .Screen/x DEO2
;font-hex #00 .DateTime/hour DEI #0a DIV #30 SFT ADD2 .Screen/addr DEO2
#02 .Screen/sprite DEO
DUP2 #0018 SUB2 .Screen/x DEO2
;font-hex #00 .DateTime/hour DEI #0a MOD #30 SFT ADD2 .Screen/addr DEO2
#02 .Screen/sprite DEO
DUP2 #0008 SUB2 .Screen/x DEO2
;font-hex #00 .DateTime/minute DEI #0a DIV #30 SFT ADD2 .Screen/addr DEO2
#02 .Screen/sprite DEO
DUP2 .Screen/x DEO2
;font-hex #00 .DateTime/minute DEI #0a MOD #30 SFT ADD2 .Screen/addr DEO2
#02 .Screen/sprite DEO
DUP2 #0010 ADD2 .Screen/x DEO2
;font-hex #00 .DateTime/second DEI #0a DIV #30 SFT ADD2 .Screen/addr DEO2
#02 .Screen/sprite DEO
DUP2 #0018 ADD2 .Screen/x DEO2
;font-hex #00 .DateTime/second DEI #0a MOD #30 SFT ADD2 .Screen/addr DEO2
#02 .Screen/sprite DEO
POP2
( auto x ) #01 .Screen/auto DEO
( date )
.Screen/height DEI2 2// #0058 -- .Screen/y DEO2
.Screen/width DEI2 2// #0014 -- .Screen/x DEO2
.DateTime/month DEI INC
DUP #0a DIV GET-CHAR-SPRITE .Screen/addr DEO2
#03 .Screen/sprite DEO
#0a MOD GET-CHAR-SPRITE .Screen/addr DEO2
#03 .Screen/sprite DEO
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
.DateTime/day DEI
DUP #0a DIV GET-CHAR-SPRITE .Screen/addr DEO2
#03 .Screen/sprite DEO
#0a MOD GET-CHAR-SPRITE .Screen/addr DEO2
#03 .Screen/sprite DEO
( time )
.Screen/height DEI2 2// #0050 ++ .Screen/y DEO2
.Screen/width DEI2 2// #0020 -- .Screen/x DEO2
.DateTime/hour DEI
DUP #0a DIV GET-CHAR-SPRITE .Screen/addr DEO2
#01 .Screen/sprite DEO
#0a MOD GET-CHAR-SPRITE .Screen/addr DEO2
#01 .Screen/sprite DEO
;spacer-icn .Screen/addr DEO2
.DateTime/second DEI #01 AND .Screen/sprite DEO
.DateTime/minute DEI
DUP #0a DIV GET-CHAR-SPRITE .Screen/addr DEO2
#01 .Screen/sprite DEO
#0a MOD GET-CHAR-SPRITE .Screen/addr DEO2
#01 .Screen/sprite DEO
;spacer-icn .Screen/addr DEO2
.DateTime/second DEI #01 AND .Screen/sprite DEO
.DateTime/second DEI
DUP #0a DIV GET-CHAR-SPRITE .Screen/addr DEO2
#01 .Screen/sprite DEO
#0a MOD GET-CHAR-SPRITE .Screen/addr DEO2
#01 .Screen/sprite DEO
( auto none ) #00 .Screen/auto DEO
RTN
@ -115,9 +152,9 @@ RTN
( load ) .color STZ .line/y0 STZ2 .line/x0 STZ2 .line/y STZ2 .line/x STZ2
.line/x0 LDZ2 .line/x LDZ2 SUB2 ABS2 .line/dx STZ2
.line/y0 LDZ2 .line/y LDZ2 SUB2 ABS2 #0000 SWP2 SUB2 .line/dy STZ2
#ffff #00 .line/x LDZ2 .line/x0 LDZ2 LTS2 2** ADD2 .line/sx STZ2
#ffff #00 .line/y LDZ2 .line/y0 LDZ2 LTS2 2** ADD2 .line/sy STZ2
.line/dx LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2
#ffff #00 .line/x LDZ2 .line/x0 LDZ2 LTS2 2** ++ .line/sx STZ2
#ffff #00 .line/y LDZ2 .line/y0 LDZ2 LTS2 2** ++ .line/sy STZ2
.line/dx LDZ2 .line/dy LDZ2 ++ .line/e1 STZ2
&loop
.line/x LDZ2 .Screen/x DEO2
.line/y LDZ2 .Screen/y DEO2
@ -126,12 +163,12 @@ RTN
[ .line/y LDZ2 .line/y0 LDZ2 EQU2 ] #0101 EQU2 ,&end JCN
.line/e1 LDZ2 2** .line/e2 STZ2
.line/e2 LDZ2 .line/dy LDZ2 LTS2 ,&skipy JCN
.line/e1 LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2
.line/x LDZ2 .line/sx LDZ2 ADD2 .line/x STZ2
.line/e1 LDZ2 .line/dy LDZ2 ++ .line/e1 STZ2
.line/x LDZ2 .line/sx LDZ2 ++ .line/x STZ2
&skipy
.line/e2 LDZ2 .line/dx LDZ2 GTS2 ,&skipx JCN
.line/e1 LDZ2 .line/dx LDZ2 ADD2 .line/e1 STZ2
.line/y LDZ2 .line/sy LDZ2 ADD2 .line/y STZ2
.line/e1 LDZ2 .line/dx LDZ2 ++ .line/e1 STZ2
.line/y LDZ2 .line/sy LDZ2 ++ .line/y STZ2
&skipx
;&loop JMP2
&end
@ -148,6 +185,9 @@ RTN
0658 0b4b 113f 1834 202a 2a20 3418 3f11
4b0b 5806 6502 7200
@spacer-icn
0000 0010 0010 0000
@font-hex ( 0-F )
007c 8282 8282 827c 0030 1010 1010 1010
007c 8202 7c80 80fe 007c 8202 1c02 827c