(Screen) Pass addr to sprite
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@ -61,10 +61,10 @@ screen_rect(Uint8 *layer, Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2, int color)
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}
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}
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static void
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static void
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screen_2bpp(Uint8 *layer, Uint8 *ram, Uint16 addr, Uint16 x1, Uint16 y1, Uint16 color, int fx, int fy)
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screen_2bpp(Uint8 *layer, Uint8 *addr, Uint16 x1, Uint16 y1, Uint16 color, int fx, int fy)
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{
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{
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int row, w = uxn_screen.width, h = uxn_screen.height, opaque = (color % 5);
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int row, w = uxn_screen.width, h = uxn_screen.height, opaque = (color % 5);
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Uint8 *ch1 = &ram[addr], *ch2 = ch1 + 8;
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Uint8 *ch1 = addr, *ch2 = ch1 + 8;
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Uint16 y, ymod = (fy < 0 ? 7 : 0), ymax = y1 + ymod + fy * 8;
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Uint16 y, ymod = (fy < 0 ? 7 : 0), ymax = y1 + ymod + fy * 8;
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Uint16 x, xmod = (fx > 0 ? 7 : 0), xmax = x1 + xmod - fx * 8;
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Uint16 x, xmod = (fx > 0 ? 7 : 0), xmax = x1 + xmod - fx * 8;
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for(y = y1 + ymod; y != ymax; y += fy) {
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for(y = y1 + ymod; y != ymax; y += fy) {
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@ -79,10 +79,10 @@ screen_2bpp(Uint8 *layer, Uint8 *ram, Uint16 addr, Uint16 x1, Uint16 y1, Uint16
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}
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}
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static void
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static void
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screen_1bpp(Uint8 *layer, Uint8 *ram, Uint16 addr, Uint16 x1, Uint16 y1, Uint16 color, int fx, int fy)
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screen_1bpp(Uint8 *layer, Uint8 *addr, Uint16 x1, Uint16 y1, Uint16 color, int fx, int fy)
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{
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{
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int row, w = uxn_screen.width, h = uxn_screen.height, opaque = (color % 5);
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int row, w = uxn_screen.width, h = uxn_screen.height, opaque = (color % 5);
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Uint8 *ch1 = &ram[addr];
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Uint8 *ch1 = addr;
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Uint16 y, ymod = (fy < 0 ? 7 : 0), ymax = y1 + ymod + fy * 8;
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Uint16 y, ymod = (fy < 0 ? 7 : 0), ymax = y1 + ymod + fy * 8;
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Uint16 x, xmod = (fx > 0 ? 7 : 0), xmax = x1 + xmod - fx * 8;
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Uint16 x, xmod = (fx > 0 ? 7 : 0), xmax = x1 + xmod - fx * 8;
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for(y = y1 + ymod; y != ymax; y += fy) {
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for(y = y1 + ymod; y != ymax; y += fy) {
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@ -116,8 +116,8 @@ static Uint8 arrow[] = {
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static void
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static void
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draw_byte(Uint8 b, Uint16 x, Uint16 y, Uint8 color)
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draw_byte(Uint8 b, Uint16 x, Uint16 y, Uint8 color)
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{
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{
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screen_1bpp(uxn_screen.fg, icons, (b >> 4) << 3, x, y, color, 1, 1);
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screen_1bpp(uxn_screen.fg, &icons[(b >> 4) << 3], x, y, color, 1, 1);
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screen_1bpp(uxn_screen.fg, icons, (b & 0xf) << 3, x + 8, y, color, 1, 1);
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screen_1bpp(uxn_screen.fg, &icons[(b & 0xf) << 3], x + 8, y, color, 1, 1);
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screen_change(x, y, x + 0x10, y + 0x8);
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screen_change(x, y, x + 0x10, y + 0x8);
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}
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}
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@ -139,7 +139,7 @@ screen_debugger(Uxn *u)
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0x2;
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0x2;
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draw_byte(u->rst.dat[pos], i * 0x18 + 0x8, uxn_screen.height - 0x10, color);
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draw_byte(u->rst.dat[pos], i * 0x18 + 0x8, uxn_screen.height - 0x10, color);
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}
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}
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screen_1bpp(uxn_screen.fg, arrow, 0, 0x68, uxn_screen.height - 0x20, 3, 1, 1);
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screen_1bpp(uxn_screen.fg, &arrow[0], 0x68, uxn_screen.height - 0x20, 3, 1, 1);
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for(i = 0; i < 0x20; i++)
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for(i = 0; i < 0x20; i++)
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draw_byte(u->ram[i], (i & 0x7) * 0x18 + 0x8, ((i >> 3) << 3) + 0x8, 1 + !!u->ram[i]);
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draw_byte(u->ram[i], (i & 0x7) * 0x18 + 0x8, ((i >> 3) << 3) + 0x8, 1 + !!u->ram[i]);
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}
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}
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@ -273,12 +273,12 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
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addr = PEEK2(port_addr), addr_incr = (move & 0x4) << (1 + twobpp);
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addr = PEEK2(port_addr), addr_incr = (move & 0x4) << (1 + twobpp);
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if(twobpp) {
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if(twobpp) {
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for(i = 0; i <= length; i++) {
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for(i = 0; i <= length; i++) {
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screen_2bpp(layer, ram, addr, x + dyx * i, y + dxy * i, color, fx, fy);
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screen_2bpp(layer, &ram[addr], x + dyx * i, y + dxy * i, color, fx, fy);
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addr += addr_incr;
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addr += addr_incr;
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}
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}
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} else {
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} else {
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for(i = 0; i <= length; i++) {
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for(i = 0; i <= length; i++) {
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screen_1bpp(layer, ram, addr, x + dyx * i, y + dxy * i, color, fx, fy);
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screen_1bpp(layer, &ram[addr], x + dyx * i, y + dxy * i, color, fx, fy);
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addr += addr_incr;
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addr += addr_incr;
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}
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}
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}
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}
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