uxnemu: fix the stuck threads on quit, SOMEWHAT
Create threads in detached mode and check if events failed to be pushed. Stdin thread is still blocking on fread hence the "SOMEWHAT".
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parent
a325798cb3
commit
f06494477a
19
src/uxnemu.c
19
src/uxnemu.c
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@ -81,8 +81,8 @@ stdin_handler(void *p)
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{
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SDL_Event event;
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event.type = stdin_event;
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while(fread(&event.cbutton.button, 1, 1, stdin) > 0)
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SDL_PushEvent(&event);
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while(fread(&event.cbutton.button, 1, 1, stdin) > 0 && SDL_PushEvent(&event) >= 0)
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;
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return 0;
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(void)p;
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}
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@ -90,18 +90,17 @@ stdin_handler(void *p)
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static int
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redraw_handler(void *p)
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{
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int dropped_frames = 0;
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int dropped_frames = 0, stop = 0;
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SDL_Event event, interrupt;
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event.type = redraw_event;
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interrupt.type = interrupt_event;
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for(;;) {
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while(!stop) {
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SDL_Delay(16);
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if(SDL_HasEvent(redraw_event) == SDL_FALSE) {
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SDL_PushEvent(&event);
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stop = SDL_PushEvent(&event) < 0;
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dropped_frames = 0;
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}
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else if(++dropped_frames == TIMEOUT_FRAMES) {
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SDL_PushEvent(&interrupt);
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} else if(++dropped_frames == TIMEOUT_FRAMES) {
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stop = SDL_PushEvent(&interrupt) < 0;
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}
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}
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return 0;
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@ -178,8 +177,8 @@ init(void)
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audio0_event = SDL_RegisterEvents(POLYPHONY);
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redraw_event = SDL_RegisterEvents(1);
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interrupt_event = SDL_RegisterEvents(1);
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SDL_CreateThread(stdin_handler, "stdin", NULL);
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SDL_CreateThread(redraw_handler, "redraw", NULL);
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SDL_DetachThread(SDL_CreateThread(stdin_handler, "stdin", NULL));
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SDL_DetachThread(SDL_CreateThread(redraw_handler, "redraw", NULL));
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SDL_StartTextInput();
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SDL_ShowCursor(SDL_DISABLE);
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SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
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