Optimized examples to use relative jumping whenever available
This commit is contained in:
parent
8e2a8df848
commit
f3e920c54d
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@ -45,10 +45,10 @@ BRK
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@print-label ( text )
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$loop NOP
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( send ) DUP2 LDR =Console.char
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$loop
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( send ) DUP2 PEK2 =Console.char
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( incr ) #0001 ADD2
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( loop ) DUP2 LDR #00 NEQ ^$loop MUL JMP
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( loop ) DUP2 PEK2 #00 NEQ ^$loop JNZ
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POP2
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RTN
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2
build.sh
2
build.sh
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@ -28,7 +28,7 @@ else
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fi
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echo "Assembling.."
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./bin/assembler projects/software/noodle.usm bin/boot.rom
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./bin/assembler projects/examples/gui.shapes.usm bin/boot.rom
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echo "Running.."
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if [ "${2}" = '--cli' ];
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@ -21,10 +21,10 @@ BRK
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@print-label ( text )
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$loop NOP
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$loop
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( send ) DUP2 PEK2 =Console.char
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( incr ) #0001 ADD2
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( loop ) DUP2 PEK2 #00 NEQ ^$loop MUL JMP
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( loop ) DUP2 PEK2 #00 NEQ ^$loop JNZ
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POP2
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RTN
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@ -42,21 +42,21 @@ BRK
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( hold ctrl key to change slime color )
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~Controller.p1 #0f AND
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DUP #01 NEQ ,$no-ctrl JNZ2 #05 =slime $no-ctrl
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DUP #02 NEQ ,$no-alt JNZ2 #0f =slime $no-alt
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DUP #01 NEQ ^$no-ctrl JNZ #05 =slime $no-ctrl
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DUP #02 NEQ ^$no-alt JNZ #0f =slime $no-alt
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POP
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( clear ) #10 =Sprite.color
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( detect movement )
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~Controller.p1 #f0 AND
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DUP #04 SFT #01 AND #01 NEQ ,$no-up JNZ2
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DUP #04 SFT #01 AND #01 NEQ ^$no-up JNZ
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( move ) ~Sprite.y -- =Sprite.y ,up_icn =Sprite.addr $no-up
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DUP #05 SFT #01 AND #01 NEQ ,$no-down JNZ2
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DUP #05 SFT #01 AND #01 NEQ ^$no-down JNZ
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( move ) ~Sprite.y ++ =Sprite.y ,down_icn =Sprite.addr $no-down
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DUP #06 SFT #01 AND #01 NEQ ,$no-left JNZ2
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DUP #06 SFT #01 AND #01 NEQ ^$no-left JNZ
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( move ) ~Sprite.x -- =Sprite.x ,left_icn =Sprite.addr $no-left
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DUP #07 SFT #01 AND #01 NEQ ,$no-right JNZ2
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DUP #07 SFT #01 AND #01 NEQ ^$no-right JNZ
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( move ) ~Sprite.x ++ =Sprite.x ,right_icn =Sprite.addr $no-right
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POP
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@ -15,10 +15,10 @@
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@FRAME
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~Keys #00 EQU ,$end JNZ2
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~Keys #00 EQU ^$end JNZ
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( enter key )
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~Keys #0d NEQ ,$no-return JNZ2
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~Keys #0d NEQ ^$no-return JNZ
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#0000 =Sprite.x
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( incr ) ~Sprite.y 8+ =Sprite.y
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( release ) #00 =Keys
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@ -27,7 +27,7 @@ BRK
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,draw-cursor JSR2
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~Mouse.state #00 EQU ,$no-touch JNZ2
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~Mouse.state #00 EQU ^$no-touch JNZ
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~Mouse.x =circle.xc
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~Mouse.y =circle.yc
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#0000 =circle.r
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@ -65,7 +65,7 @@ RTN
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( draw ) ,$seg JSR2
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$loop
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( incr ) ~circle.x ++ =circle.x
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~circle.d #0000 #0001 ADD2 LTS2 ,$else JNZ2
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~circle.d #0000 #0001 ADD2 LTS2 ^$else JNZ
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( decr ) ~circle.y -- =circle.y
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~circle.x ~circle.y SUB2 #0004 MUL2 ~circle.d ADD2 #000a ADD2 =circle.d
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,$end JMP2
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@ -73,7 +73,7 @@ RTN
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~circle.x #0004 MUL2 ~circle.d ADD2 #0006 ADD2 =circle.d
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$end
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( draw ) ,$seg JSR2
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~circle.y ~circle.x #0001 SUB2 GTS2 ,$loop JNZ2
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~circle.y ~circle.x #0001 SUB2 GTS2 ^$loop JNZ
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RTN
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$seg
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~circle.xc ~circle.x ADD2 =Screen.x ~circle.yc ~circle.y ADD2 =Screen.y ~color =Screen.color
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@ -86,24 +86,24 @@ BRK
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~Mouse.y ~window.y1 SUB2 STEP8
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DUP2 #0010 NEQ2 ,$no-touch-red JNZ2
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~Mouse.x ~window.x1 #0050 ADD2 LTH2 ,$no-touch-red JNZ2
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~Mouse.x ~window.x1 #008c ADD2 GTH2 ,$no-touch-red JNZ2
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DUP2 #0010 NEQ2 ^$no-touch-red JNZ
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~Mouse.x ~window.x1 #0050 ADD2 LTH2 ^$no-touch-red JNZ
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~Mouse.x ~window.x1 #008c ADD2 GTH2 ^$no-touch-red JNZ
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( get new value ) ~Mouse.x ~window.x1 SUB2 #0050 SUB2 #0004 DIV2 S2B ,theme.r1 #00 ~selection ADD2 POK2
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$no-touch-red
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DUP2 #0020 NEQ2 ,$no-touch-green JNZ2
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~Mouse.x ~window.x1 #0050 ADD2 LTH2 ,$no-touch-green JNZ2
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~Mouse.x ~window.x1 #008c ADD2 GTH2 ,$no-touch-green JNZ2
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DUP2 #0020 NEQ2 ^$no-touch-green JNZ
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~Mouse.x ~window.x1 #0050 ADD2 LTH2 ^$no-touch-green JNZ
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~Mouse.x ~window.x1 #008c ADD2 GTH2 ^$no-touch-green JNZ
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( get new value ) ~Mouse.x ~window.x1 SUB2 #0050 SUB2 #0004 DIV2 S2B ,theme.g1 #00 ~selection ADD2 POK2
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$no-touch-green
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DUP2 #0030 NEQ2 ,$no-touch-blue JNZ2
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~Mouse.x ~window.x1 #0050 ADD2 LTH2 ,$no-touch-blue JNZ2
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~Mouse.x ~window.x1 #008c ADD2 GTH2 ,$no-touch-blue JNZ2
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DUP2 #0030 NEQ2 ^$no-touch-blue JNZ
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~Mouse.x ~window.x1 #0050 ADD2 LTH2 ^$no-touch-blue JNZ
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~Mouse.x ~window.x1 #008c ADD2 GTH2 ^$no-touch-blue JNZ
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( get new value ) ~Mouse.x ~window.x1 SUB2 #0050 SUB2 #0004 DIV2 S2B ,theme.b1 #00 ~selection ADD2 POK2
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$no-touch-blue
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DUP2 #0040 NEQ2 ,$no-touch-radio JNZ2
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~Mouse.x ~window.x1 #0050 ADD2 LTH2 ,$no-touch-radio JNZ2
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~Mouse.x ~window.x1 #008c ADD2 GTH2 ,$no-touch-radio JNZ2
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DUP2 #0040 NEQ2 ^$no-touch-radio JNZ
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~Mouse.x ~window.x1 #0050 ADD2 LTH2 ^$no-touch-radio JNZ
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~Mouse.x ~window.x1 #008c ADD2 GTH2 ^$no-touch-radio JNZ
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~Mouse.x ~window.x1 SUB2 #0050 SUB2 STEP8 2/ #0008 DIV2 S2B =selection
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$no-touch-radio
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@ -228,7 +228,7 @@ RTN
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$loop
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( incr ) ~Sprite.x 8+ =Sprite.x
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( draw ) #05 =Sprite.color
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~Sprite.x ~slider.x2 #0008 ADD2 LTH2 ,$loop JNZ2
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~Sprite.x ~slider.x2 #0008 ADD2 LTH2 ^$loop JNZ
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( incr ) ~Sprite.x #0004 ADD2 =Sprite.x
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,sliderc_icn =Sprite.addr
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@ -248,9 +248,9 @@ RTN
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$hor
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( draw ) ~color =Screen.color
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( incr ) ~Screen.x ++ =Screen.x
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~Screen.x ~rect.x2 LTH2 ,$hor JNZ2
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~Screen.x ~rect.x2 LTH2 ^$hor JNZ
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( incr ) ~Screen.y ++ =Screen.y
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~Screen.y ~rect.y2 LTH2 ,$ver JNZ2
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~Screen.y ~rect.y2 LTH2 ^$ver JNZ
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RTN
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@ -261,13 +261,13 @@ RTN
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( incr ) ~Screen.x ++ =Screen.x
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( draw ) ~rect.y1 =Screen.y ~color =Screen.color
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( draw ) ~rect.y2 =Screen.y ~color =Screen.color
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~Screen.x ~rect.x2 LTH2 ,$hor JNZ2
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~Screen.x ~rect.x2 LTH2 ^$hor JNZ
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~rect.y1 =Screen.y
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$ver
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( draw ) ~rect.x1 =Screen.x ~color =Screen.color
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( draw ) ~rect.x2 =Screen.x ~color =Screen.color
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( incr ) ~Screen.y ++ =Screen.y
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~Screen.y ~rect.y2 ++ LTH2 ,$ver JNZ2
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~Screen.y ~rect.y2 ++ LTH2 ^$ver JNZ
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RTN
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@ -278,7 +278,7 @@ RTN
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( draw ) DUP2 PEK2 #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~color =Sprite.color
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( incr ) ++
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( incr ) ~Sprite.x 8+ =Sprite.x
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DUP2 PEK2 #00 NEQ ,$loop JNZ2
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DUP2 PEK2 #00 NEQ ^$loop JNZ
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POP2
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RTN
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@ -34,23 +34,23 @@ BRK
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@FRAME
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~Controller.buttons #00 EQU ,no-ctrl JNZ2
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~Controller.buttons #00 EQU ^$no-ctrl JNZ
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~Controller.buttons #10 EQU ,no-ctrl-up JNZ2
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~Controller.buttons #10 EQU ^$no-ctrl-up JNZ
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~editor.addr #0001 ADD2 =editor.addr
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,draw-window JSR2
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,draw-editor JSR2
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@no-ctrl-up
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$no-ctrl-up
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~Controller.buttons #20 EQU ,no-ctrl-down JNZ2
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~Controller.buttons #20 EQU ^$no-ctrl-down JNZ
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~editor.addr #0001 SUB2 =editor.addr
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,draw-window JSR2
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,draw-editor JSR2
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@no-ctrl-down
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$no-ctrl-down
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@no-ctrl
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$no-ctrl
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~Mouse.state #00 EQU ,no-click JNZ2
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~Mouse.state #00 EQU ^$no-click JNZ
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( load ) ~editor.addr ~Mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 PEK2
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( mask ) #01 #07 ~Mouse.x ~editor.x1 SUB2 #0008 DIV2 SWP POP SUB #40 SFT SFT
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,draw-window JSR2
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,draw-editor JSR2
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@no-click
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$no-click
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,draw-cursor JSR2
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@ -33,22 +33,22 @@ BRK
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( matrix comparison )
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~Mouse.x ~r1.x1 GTH2 ~Mouse.x ~r1.x2 LTH2 #0101 EQU2
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~Mouse.y ~r1.y1 GTH2 ~Mouse.y ~r1.y2 LTH2 #0101 EQU2
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#0101 NEQ2 ,$draw1 JNZ2 #02 =color ,hand_icn =pointer.sprite
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#0101 NEQ2 ^$draw1 JNZ #02 =color ,hand_icn =pointer.sprite
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$draw1 ~r1.x1 ~r1.y1 ~r1.x2 ~r1.y2 ~color ,line-rect JSR2
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#01 =color
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( 2-step comparison )
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~Mouse.x ~r2.x1 GTH2 ~Mouse.x ~r2.x2 LTH2 #0101 NEQ2 ,$draw2 JNZ2
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~Mouse.y ~r2.y1 GTH2 ~Mouse.y ~r2.y2 LTH2 #0101 NEQ2 ,$draw2 JNZ2
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~Mouse.x ~r2.x1 GTH2 ~Mouse.x ~r2.x2 LTH2 #0101 NEQ2 ^$draw2 JNZ
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~Mouse.y ~r2.y1 GTH2 ~Mouse.y ~r2.y2 LTH2 #0101 NEQ2 ^$draw2 JNZ
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#03 =color ,hand_icn =pointer.sprite
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$draw2 ~r2.x1 ~r2.y1 ~r2.x2 ~r2.y2 ~color ,line-rect JSR2
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#01 =color
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( 4-step comparison )
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~Mouse.x ~r3.x1 LTH2 ,$draw3 JNZ2
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~Mouse.x ~r3.x2 GTH2 ,$draw3 JNZ2
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~Mouse.y ~r3.y1 LTH2 ,$draw3 JNZ2
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~Mouse.y ~r3.y2 GTH2 ,$draw3 JNZ2
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~Mouse.x ~r3.x1 LTH2 ^$draw3 JNZ
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~Mouse.x ~r3.x2 GTH2 ^$draw3 JNZ
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~Mouse.y ~r3.y1 LTH2 ^$draw3 JNZ
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~Mouse.y ~r3.y2 GTH2 ^$draw3 JNZ
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#02 =color ,hand_icn =pointer.sprite
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$draw3 ~r3.x1 ~r3.y1 ~r3.x2 ~r3.y2 ~color ,line-rect JSR2
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@ -82,13 +82,13 @@ RTN
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( incr ) ~Screen.x #0001 ADD2 =Screen.x
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( draw ) ~rect.y1 =Screen.y ~color =Screen.color
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( draw ) ~rect.y2 =Screen.y ~color =Screen.color
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~Screen.x ~rect.x2 LTH2 ,$hor JNZ2
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~Screen.x ~rect.x2 LTH2 ^$hor JNZ
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~rect.y1 =Screen.y
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$ver
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( draw ) ~rect.x1 =Screen.x ~color =Screen.color
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( draw ) ~rect.x2 =Screen.x ~color =Screen.color
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( incr ) ~Screen.y #0001 ADD2 =Screen.y
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~Screen.y ~rect.y2 #0001 ADD2 LTH2 ,$ver JNZ2
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~Screen.y ~rect.y2 #0001 ADD2 LTH2 ^$ver JNZ
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RTN
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@ -23,7 +23,7 @@
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$draw-ver
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( draw ) #02 =Screen.color
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( incr ) ~Screen.y #0002 ADD2 =Screen.y
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,$draw-ver ~Screen.y ~Screen.height LTH2 JNZ2
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~Screen.y ~Screen.height LTH2 ^$draw-ver JNZ
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~center.x ~center.y #0010 SUB2 #0c ,text1 ,draw-label-left JSR2
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~center.x ~center.y #0c ,text2 ,draw-label-middle JSR2
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@ -41,7 +41,7 @@ BRK
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( draw ) DUP2 PEK2 #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
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( incr ) #0001 ADD2
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( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
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DUP2 PEK2 #00 NEQ ,$loop ROT JNZ2
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DUP2 PEK2 #00 NEQ ^$loop JNZ
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POP2
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RTN
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@ -55,7 +55,7 @@ RTN
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( draw ) DUP2 PEK2 #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
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( incr ) #0001 ADD2
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( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
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DUP2 PEK2 #00 NEQ ,$loop ROT JNZ2
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DUP2 PEK2 #00 NEQ ^$loop JNZ
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POP2
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RTN
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@ -69,7 +69,7 @@ RTN
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( draw ) DUP2 PEK2 #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
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( incr ) #0001 ADD2
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( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
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DUP2 PEK2 #00 NEQ ,$loop ROT JNZ2
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DUP2 PEK2 #00 NEQ ^$loop JNZ
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POP2
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RTN
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@ -79,7 +79,7 @@ RTN
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#0000 ( counter )
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$loop
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( incr ) #0001 ADD2 OVR2 OVR2 ADD2
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PEK2 #00 NEQ ,$loop ROT JNZ2
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PEK2 #00 NEQ ^$loop JNZ
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SWP2 POP2
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RTN
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@ -25,9 +25,9 @@ BRK
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( draw ) ~pict.color =Sprite.color
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( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
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( incr ) ~Sprite.addr #0008 ADD2 =Sprite.addr
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~Sprite.x ~pict.width ~pict.x ADD2 LTH2 ,$hor JNZ2
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~Sprite.x ~pict.width ~pict.x ADD2 LTH2 ^$hor JNZ
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( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
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~Sprite.y ~pict.height ~pict.y ADD2 LTH2 ,$ver JNZ2
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~Sprite.y ~pict.height ~pict.y ADD2 LTH2 ^$ver JNZ
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RTN
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@ -53,13 +53,13 @@ BRK
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~line.dx ~line.dy ADD2 =line.e1
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$loop
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~line.x =Screen.x ~line.y =Screen.y ~color =Screen.color
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~line.x ~line.x0 EQU2 ~line.y ~line.y0 EQU2 #0101 EQU2 ,$end JNZ2
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~line.x ~line.x0 EQU2 ~line.y ~line.y0 EQU2 #0101 EQU2 ^$end JNZ
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~line.e1 #0002 MUL2 =line.e2
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~line.e2 ~line.dy LTS2 ,$skipy JNZ2
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~line.e2 ~line.dy LTS2 ^$skipy JNZ
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~line.e1 ~line.dy ADD2 =line.e1
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~line.x ~line.sx ADD2 =line.x
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$skipy
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~line.e2 ~line.dx GTS2 ,$skipx JNZ2
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~line.e2 ~line.dx GTS2 ^$skipx JNZ
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~line.e1 ~line.dx ADD2 =line.e1
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~line.y ~line.sy ADD2 =line.y
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$skipx
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@ -76,13 +76,13 @@ RTN
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( incr ) ~Screen.x ++ =Screen.x
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( draw ) ~rect.y1 =Screen.y ~color =Screen.color
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( draw ) ~rect.y2 =Screen.y ~color =Screen.color
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~Screen.x ~rect.x2 LTH2 ,$hor JNZ2
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~Screen.x ~rect.x2 LTH2 ^$hor JNZ
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~rect.y1 =Screen.y
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$ver
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( draw ) ~rect.x1 =Screen.x ~color =Screen.color
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( draw ) ~rect.x2 =Screen.x ~color =Screen.color
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( incr ) ~Screen.y ++ =Screen.y
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~Screen.y ~rect.y2 ++ LTH2 ,$ver JNZ2
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~Screen.y ~rect.y2 ++ LTH2 ^$ver JNZ
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RTN
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@ -94,9 +94,9 @@ RTN
|
|||
$hor
|
||||
( draw ) ~color =Screen.color
|
||||
( incr ) ~Screen.x ++ =Screen.x
|
||||
~Screen.x ~rect.x2 LTH2 ,$hor JNZ2
|
||||
~Screen.x ~rect.x2 LTH2 ^$hor JNZ
|
||||
( incr ) ~Screen.y ++ =Screen.y
|
||||
~Screen.y ~rect.y2 LTH2 ,$ver JNZ2
|
||||
~Screen.y ~rect.y2 LTH2 ^$ver JNZ
|
||||
|
||||
RTN
|
||||
|
||||
|
@ -109,9 +109,9 @@ RTN
|
|||
( draw ) ~pict.color =Sprite.color
|
||||
( incr ) ~Sprite.x 8+ =Sprite.x
|
||||
( incr ) ~Sprite.addr 8+ =Sprite.addr
|
||||
~Sprite.x ~pict.width ~pict.x ADD2 LTH2 ,$hor JNZ2
|
||||
~Sprite.x ~pict.width ~pict.x ADD2 LTH2 ^$hor JNZ
|
||||
( incr ) ~Sprite.y 8+ =Sprite.y
|
||||
~Sprite.y ~pict.height ~pict.y ADD2 LTH2 ,$ver JNZ2
|
||||
~Sprite.y ~pict.height ~pict.y ADD2 LTH2 ^$ver JNZ
|
||||
|
||||
RTN
|
||||
|
||||
|
@ -123,7 +123,7 @@ RTN
|
|||
( draw ) ,$seg JSR2
|
||||
$loop
|
||||
( incr ) ~circle.x ++ =circle.x
|
||||
~circle.d #0000 #0001 ADD2 LTS2 ,$else JNZ2
|
||||
~circle.d #0000 #0001 ADD2 LTS2 ^$else JNZ
|
||||
( decr ) ~circle.y -- =circle.y
|
||||
~circle.x ~circle.y SUB2 #0004 MUL2 ~circle.d ADD2 #000a ADD2 =circle.d
|
||||
,$end JMP2
|
||||
|
@ -131,7 +131,7 @@ RTN
|
|||
~circle.x #0004 MUL2 ~circle.d ADD2 #0006 ADD2 =circle.d
|
||||
$end
|
||||
( draw ) ,$seg JSR2
|
||||
~circle.y ~circle.x #0001 SUB2 GTS2 ,$loop JNZ2
|
||||
~circle.y ~circle.x #0001 SUB2 GTS2 ^$loop JNZ
|
||||
RTN
|
||||
$seg
|
||||
~circle.xc ~circle.x ADD2 =Screen.x ~circle.yc ~circle.y ADD2 =Screen.y ~color =Screen.color
|
||||
|
|
Loading…
Reference in New Issue