Optimized out #00 NEQ when used with JCN
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3109ca3bdd
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f407f1b426
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@ -79,7 +79,7 @@ BRK
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;move-head JSR2
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;draw-vu JSR2
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.head/pos LDZ #08 MOD #00 NEQ ,&skip JCN
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.head/pos LDZ #08 MOD ,&skip JCN
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;bang JSR2
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&skip
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@ -159,7 +159,7 @@ BRK
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@touch-ctl ( -- )
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.Mouse/x DEI2 .ctlframe/x1 LDZ2 SUB2 8- 8/ SWP POP #02 DIV
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DUP #00 NEQ ,&no-a JCN
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DUP ,&no-a JCN
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.Audio0/adsr .track/active LDZ #10 MUL ADD DEI
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#10 .Mouse/state DEI #10 EQU #e0 MUL ADD ADD
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.Audio0/adsr .track/active LDZ #10 MUL ADD DEO &no-a
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@ -279,7 +279,7 @@ RTN
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;font_hex .Screen/addr DEO2
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#0000 #0100
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&loop
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OVR2 SWP POP #02 DIV #0f AND #00 NEQ ,&skip JCN
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OVR2 SWP POP #02 DIV #0f AND ,&skip JCN
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OVR2 .trkframe/x1 LDZ2 ADD2 .Screen/x DEO2
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.trkframe/y1 LDZ2 #0010 SUB2 .Screen/y DEO2
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#22 .Screen/color DEO
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@ -456,7 +456,7 @@ RTN
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( draw ) DUP2 LDA #00 SWP 8* ;font ADD2 .Screen/addr DEO2 .label/color LDZ .Screen/color DEO
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( incr ) ++
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( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
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DUP2 LDA #00 NEQ ,&loop JCN
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DUP2 LDA ,&loop JCN
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POP2
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RTN
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@ -50,7 +50,7 @@ BRK
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@on-frame ( -> )
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.cat/timer LDZ #01 ADD [ DUP ] .cat/timer STZ
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DUP #00 NEQ ,&skip0 JCN #0000 ;draw-tail JSR2 &skip0
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DUP ,&skip0 JCN #0000 ;draw-tail JSR2 &skip0
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DUP #10 NEQ ,&skip1 JCN #0001 ;draw-tail JSR2 &skip1
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DUP #20 NEQ ,&skip2 JCN #0002 ;draw-tail JSR2 &skip2
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DUP #30 NEQ ,&skip3 JCN #0003 ;draw-tail JSR2 &skip3
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@ -70,7 +70,7 @@ BRK
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;draw-cursor JSR2
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.Mouse/state DEI #00 NEQ #01 JCN [ BRK ]
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.Mouse/state DEI #01 JCN [ BRK ]
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.Mouse/y DEI2 .window/y1 LDZ2 SUB2 STEP8
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DUP2 #0010 NEQ2 ,&no-touch-red JCN
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@ -330,7 +330,7 @@ RTN
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( draw ) STHkr .Screen/color DEO
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( incr ) ++
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( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
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DUP2 LDA #00 NEQ ,&loop JCN
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DUP2 LDA ,&loop JCN
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POP2 POPr
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RTN
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@ -19,7 +19,7 @@ BRK
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&loop
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( send ) LDAk .Console/char DEO
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( incr ) #0001 ADD2
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( loop ) LDAk #00 NEQ ,&loop JCN
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( loop ) LDAk ,&loop JCN
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POP2
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RTN
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@ -27,7 +27,7 @@ BRK
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@on-button ( -> )
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( skip ) .Controller/key DEI #00 NEQ #01 JCN [ BRK ]
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( skip ) .Controller/key DEI #01 JCN [ BRK ]
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.Controller/key DEI #0d NEQ ,&no-return JCN
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( draw ) #20 .Screen/color DEO
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@ -39,7 +39,7 @@ BRK
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.Mouse/state DEI #00 NEQ .pointer/state LDZ #00 EQU #0101 EQU2 ,on-mouse-down JCN
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( on drag )
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.Mouse/state DEI #00 NEQ ,on-mouse-drag JCN
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.Mouse/state DEI ,on-mouse-drag JCN
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.Mouse/state DEI .pointer/state STZ
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BRK
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@ -53,7 +53,7 @@ RTN
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( draw ) DUP2 LDA #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2 .label/color LDZ .Screen/color DEO
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( incr ) #0001 ADD2
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( incr ) .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
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DUP2 LDA #00 NEQ ,&loop JCN
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DUP2 LDA ,&loop JCN
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POP2
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RTN
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@ -67,7 +67,7 @@ RTN
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( draw ) DUP2 LDA #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2 .label/color LDZ .Screen/color DEO
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( incr ) #0001 ADD2
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( incr ) .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
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DUP2 LDA #00 NEQ ,&loop JCN
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DUP2 LDA ,&loop JCN
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POP2
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RTN
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@ -81,7 +81,7 @@ RTN
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( draw ) DUP2 LDA #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2 .label/color LDZ .Screen/color DEO
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( incr ) #0001 ADD2
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( incr ) .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
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DUP2 LDA #00 NEQ ,&loop JCN
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DUP2 LDA ,&loop JCN
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POP2
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RTN
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@ -91,7 +91,7 @@ RTN
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#0000 ( counter )
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&loop
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( incr ) #0001 ADD2 OVR2 OVR2 ADD2
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LDA #00 NEQ ,&loop JCN
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LDA ,&loop JCN
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SWP2 POP2
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RTN
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@ -237,7 +237,7 @@ BRK
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;document/body ;document/eof STA2
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&loop
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( incr ) ;document/eof LDA2 ++ ;document/eof STA2
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;document/eof LDA2 LDA #00 NEQ ,&loop JCN
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;document/eof LDA2 LDA ,&loop JCN
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RTN
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@ -305,7 +305,7 @@ RTN
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.selection/from LDZ2 -- LDA #0a EQU RTN?
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.selection/from LDZ2 -- LDA #0d EQU RTN?
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( decr ) .selection/from LDZ2 DUP2 .selection/to STZ2 -- .selection/from STZ2
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.selection/from LDZ2 LDA #00 NEQ ,&loop JCN
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.selection/from LDZ2 LDA ,&loop JCN
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( clamp at document body )
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.selection/from LDZ2 ;document/body GTH2 RTN?
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;document/body DUP2 .selection/from STZ2 ++ .selection/to STZ2
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@ -318,7 +318,7 @@ RTN
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.selection/from LDZ2 LDA #0a EQU RTN?
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.selection/from LDZ2 LDA #0d EQU RTN?
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( incr ) .selection/from LDZ2 ++ DUP2 ++ .selection/to STZ2 .selection/from STZ2
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.selection/from LDZ2 LDA #00 NEQ ,&loop JCN
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.selection/from LDZ2 LDA ,&loop JCN
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( clamp at document body )
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.selection/from LDZ2 ;document/eof LTH2 RTN?
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;document/eof -- DUP2 .selection/from STZ2 ++ .selection/to STZ2
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@ -375,7 +375,7 @@ RTN
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( incr ) .pt/y LDZ2 ++ .pt/y STZ2
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&no-space
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( incr ) .j LDZ2 ++ .j STZ2
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.j LDZ2 LDA #00 NEQ ,&loop JCN
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.j LDZ2 LDA ,&loop JCN
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&end
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( return ) .j LDZ2
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@ -441,7 +441,7 @@ RTN
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&no-reached
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( incr ) .pt/x LDZ2 ++ .pt/x STZ2
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( incr ) .selection/from LDZ2 ++ .selection/from STZ2
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.selection/from LDZ2 LDA #00 NEQ ,&loop JCN
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.selection/from LDZ2 LDA ,&loop JCN
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RTN
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@ -522,7 +522,7 @@ RTN
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.textarea/addr LDZ2 LDA #0a NEQ .textarea/addr LDZ2 LDA #0d NEQ #0101 EQU2 ,&no-break JCN
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( incr ) .j LDZ2 ++ .j STZ2 &no-break
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( incr ) .textarea/addr LDZ2 ++ .textarea/addr STZ2
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.textarea/addr LDZ2 LDA #00 NEQ ,&find-offset JCN
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.textarea/addr LDZ2 LDA ,&find-offset JCN
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&find-offset-end
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#0018 .Screen/x DEO2 #0000 .Screen/y DEO2
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@ -575,7 +575,7 @@ RTN
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( incr ) .i LDZ2 ++ .i STZ2
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( incr ) .Screen/x DEI2 #0007 ADD2 .Screen/x DEO2
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.i LDZ2 LDA #00 NEQ ;&loop JCN2
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.i LDZ2 LDA ;&loop JCN2
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&end
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@ -619,7 +619,7 @@ RTN
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( draw ) DUP2 LDA #00 SWP #20 SUB 8* ;font ADD2 .Screen/addr DEO2 .label/color LDZ .Screen/color DEO
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( incr ) ++
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( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
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DUP2 LDA #00 NEQ ,&loop JCN
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DUP2 LDA ,&loop JCN
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POP2
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( selection )
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.selection/from LDZ2 ;document/body SUB2 ;draw-short JSR2
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@ -136,7 +136,7 @@ BRK
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.Mouse/x DEI2 .cursor/dx STZ2
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.Mouse/y DEI2 .cursor/dy STZ2
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&no-touch-ondown
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.Mouse/state DEI #00 NEQ ,&no-touch-onup JCN
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.Mouse/state DEI ,&no-touch-onup JCN
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( on up )
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.brush/tool LDZ #02 NEQ ,&no-touch-line JCN
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.cursor/dx LDZ2 .canvas/x1 LDZ2 SUB2 .cursor/dy LDZ2 .canvas/y1 LDZ2 SUB2 .Mouse/x DEI2 .canvas/x1 LDZ2 SUB2 .Mouse/y DEI2 .canvas/y1 LDZ2 SUB2 ;paint-line JSR2
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@ -153,7 +153,7 @@ BRK
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( drag )
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.Controller/button DEI #02 NEQ ;&no-drag JCN2
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.brush/drag LDZ #00 NEQ ,&no-drag-start JCN
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.brush/drag LDZ ,&no-drag-start JCN
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.canvas/x1 LDZ2 .origin/x1 STZ2
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.canvas/y1 LDZ2 .origin/y1 STZ2
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.canvas/x2 LDZ2 .origin/x2 STZ2
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@ -205,7 +205,7 @@ BRK
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( clear ) .canvas/x1 LDZ2 #0002 SUB2 .canvas/y1 LDZ2 #0002 SUB2 .canvas/x2 LDZ2 #0002 ADD2 .canvas/y2 LDZ2 #0002 ADD2 #00 ;fill-rect JSR2
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;draw-background JSR2
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.Mouse/x DEI2 .viewpane/x1 LDZ2 SUB2 8/ SWP POP
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DUP #00 NEQ ,&no-incwidth JCN
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DUP ,&no-incwidth JCN
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.canvas/w LDZ2 ++ .canvas/w STZ2
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&no-incwidth
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DUP #01 NEQ ,&no-decwidth JCN
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@ -230,7 +230,7 @@ BRK
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( set cursor operation )
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;add-pixel .Mouse/state DEI #01 EQU ;&no-oper JCN2 POP2 ;remove-pixel &no-oper .brush/oper STZ2
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.brush/tool LDZ #00 NEQ ,&no-touch-pen JCN
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.brush/tool LDZ ,&no-touch-pen JCN
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.cursor/x0 LDZ2 .canvas/x1 LDZ2 SUB2 .cursor/y0 LDZ2 .canvas/y1 LDZ2 SUB2 .Mouse/x DEI2 .canvas/x1 LDZ2 SUB2 .Mouse/y DEI2 .canvas/y1 LDZ2 SUB2 ;paint-line JSR2
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;&touch-end JMP2
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&no-touch-pen
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@ -254,7 +254,7 @@ BRK
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( background interface )
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.Mouse/y DEI2 STEP8 .Screen/height DEI2 #0010 SUB2 NEQ2 ,&no-touch-background JCN
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.Mouse/x DEI2 .Screen/width DEI2 #0028 SUB2 SUB2 8/ SWP POP
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DUP #00 NEQ ,&no-eye-button JCN
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DUP ,&no-eye-button JCN
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;present JSR2
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( release ) #00 .Mouse/state DEO
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&no-eye-button
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@ -388,7 +388,7 @@ RTN
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.document/presentation LDZ #00 EQU .document/presentation STZ
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.document/presentation LDZ
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DUP #00 NEQ ,&skip0 JCN
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DUP ,&skip0 JCN
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.theme/r0 LDZ2 .System/r DEO2 .theme/g0 LDZ2 .System/g DEO2 .theme/b0 LDZ2 .System/b DEO2
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&skip0
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DUP #01 NEQ ,&skip1 JCN
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@ -514,7 +514,7 @@ RTN
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@patternize ( -- )
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.brush/patt LDZ #00 NEQ ,&noplain JCN
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.brush/patt LDZ ,&noplain JCN
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#01 RTN &noplain
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.brush/patt LDZ #01 NEQ ,¬one1 JCN
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@ -856,7 +856,7 @@ RTN
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( draw ) .color LDZ #20 ADD .Screen/color DEO
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( incr ) #0001 ADD2
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( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
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( loop ) DUP2 LDA #00 NEQ ,&loop JCN
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( loop ) DUP2 LDA ,&loop JCN
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POP2
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RTN
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@ -889,7 +889,7 @@ RTN
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( copy src->dst ) OVR2 OVR2 SWP2 LDA ROT ROT STA
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( incr dst ) ++
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( incr src ) SWP2 ++ SWP2
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OVR2 LDA #00 NEQ ,&loop JCN
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OVR2 LDA ,&loop JCN
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#00 ROT ROT STA POP2
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RTN
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@ -304,7 +304,7 @@ RTN
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STH
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( limit )
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DUP #00 NEQ ,¬-edge JCN
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DUP ,¬-edge JCN
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#2a SET-CELL POP STHr RTN
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¬-edge
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( collide )
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@ -373,7 +373,7 @@ RTN
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STH
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( limit )
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OVR #00 NEQ ,¬-edge JCN
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OVR ,¬-edge JCN
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#2a SET-CELL POP STHr RTN
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¬-edge
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( collide )
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