Fixed balancing flags
This commit is contained in:
parent
b52417b66c
commit
f792684b44
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@ -47,7 +47,7 @@ Program p;
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char ops[][4] = {
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"BRK", "NOP", "LIT", "LDR", "STR", "---", "JMP", "JSR",
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"EQU", "NEQ", "GTH", "LTH", "AND", "XOR", "SHL", "SHR",
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"POP", "DUP", "SWP", "OVR", "ROT", "---", "CLN", "WSR",
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"POP", "DUP", "SWP", "OVR", "ROT", "---", "CLN", "STH",
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"ADD", "SUB", "MUL", "DIV", "---", "---", "---", "---"
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};
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2
build.sh
2
build.sh
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@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr
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# cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator
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# run
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./bin/assembler projects/software/left.usm bin/boot.rom
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./bin/assembler projects/software/nasu.usm bin/boot.rom
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./bin/emulator bin/boot.rom
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@ -1,29 +1,21 @@
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( blank )
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&Console { pad 8 stdio 1 }
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&Screen { width 2 height 2 pad 4 y 2 x 2 color 1 }
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&Sprite { pad 8 y 2 x 2 addr 2 color 1 }
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&Controller { buttons 1 }
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&Keyboard { key 1 }
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&Mouse { x 2 y 2 state 1 chord 1 }
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&File { rname 2 rlen 2 rbin 2 rtxt 2 wname 2 wlen 2 wbin 2 wtxt 2 }
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&Label2d { x 2 y 2 color 1 addr 2 }
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&Picture2d { x 2 y 2 width 2 height 2 color 1 addr 2 }
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&Rect2d { x1 2 y1 2 x2 2 y2 2 }
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&Point2d { x 2 y 2 }
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;label2d { x 2 y 2 color 1 addr 2 }
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;picture2d { x 2 y 2 width 2 height 2 color 1 addr 2 }
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;rect2d { x1 2 y1 2 x2 2 y2 2 }
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;point2d { x 2 y 2 }
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|0100 @RESET BRK
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|c000 @FRAME BRK
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|c000 @FRAME BRK
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|d000 @ERROR BRK
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|FF00 ;dev/console Console
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|FF10 ;dev/screen Screen
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|FF20 ;dev/sprite Sprite
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|FF30 ;dev/ctrl Controller
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|FF40 ;dev/key Keyboard
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|FF50 ;dev/mouse Mouse
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|FF60 ;dev/file File
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|FF00 ;Console { pad 8 char 1 byte 1 short 2 }
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|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
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|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|FF30 ;Controller { buttons 1 }
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|FF40 ;Keys { key 1 }
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|FF50 ;Mouse { x 2 y 2 state 1 chord 1 }
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|FF60 ;File { pad 8 name 2 length 2 load 2 save 2 }
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|FFF0 .RESET .FRAME .ERROR ( vectors )
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|FFF8 [ f2ac 35bb 2b53 ] ( palette )
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|FFF8 [ 13fd 1ef3 1bf2 ] ( palette )
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@ -697,7 +697,7 @@ RTN
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@load_icn [ feaa d6aa d4aa f400 ]
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@save_icn [ fe82 8282 848a f400 ]
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@filepath1 [ projects/examples/gui.hover.usm 00 ]
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@filepath [ projects/software/left.usm 00 ]
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@filepath [ projects/software/noodle.usm 00 ]
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|3000 ;document { eof 2 body 8000 }
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|c000 ;clip { len 2 body 256 }
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@ -709,7 +709,7 @@ RTN
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|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|FF30 ;Controller { buttons 1 }
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|FF40 ;Keys { key 1 }
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|FF50 ;Mouse { x 2 y 2 state 1 chord 1 xt 1 yt 1 }
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|FF50 ;Mouse { x 2 y 2 state 1 chord 1 }
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|FF60 ;File { pad 8 name 2 length 2 load 2 save 2 }
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|FFF0 .RESET .FRAME .ERROR ( vectors )
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@ -0,0 +1,92 @@
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(
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app/noodle : illustration program
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)
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%RTN { JMP2r }
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%RTN? { JMP2r? }
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%ABS { DUP #07 SHR #ff SWP MUL? } ( abs )
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%ABS2 { DUP2 #000f SHR2 #ffff SWP2 SWP POP MUL2? } ( abs2 )
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;cursor { x 2 y 2 }
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;a { x 2 y 2 }
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;b { x 2 y 2 }
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;d { x 2 y 2 }
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;s { x 2 y 2 }
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|0100 @RESET
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#0020 #0020 #0090 #0070 ,draw-line JSR2
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BRK
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@FRAME
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,draw-cursor JSR2
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BRK
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@draw-line ( x1 y1 x2 y2 )
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=b.y =b.x ( target, b )
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=a.y =a.x ( target, a )
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( dx = abs[bx - ax] )
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~b.x ~a.x SUB2 ABS2 =d.x
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( dx = abs[bx - ax] )
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~b.y ~a.y SUB2 ABS2 =d.y
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( sx = ax < bx ? 1 : -1; )
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#ffff #00 ~a.x ~b.x GTH2 #0002 MUL2 ADD2 =s.x
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( sy = ay < by ? 1 : -1; )
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#ffff #00 ~a.y ~b.y GTH2 #0002 MUL2 ADD2 =s.y
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#01 =Screen.color
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RTN
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@draw-cursor
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~cursor.x ~Mouse.x NEQU2
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~cursor.y ~Mouse.y NEQU2
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#0000 EQU2 RTN? ( Return if unchanged )
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( clear last cursor )
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~cursor.x =Sprite.x
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~cursor.y =Sprite.y
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,blank_icn =Sprite.addr
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#10 =Sprite.color
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( record cursor positions )
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~Mouse.x =cursor.x
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~Mouse.y =cursor.y
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( draw new cursor )
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~cursor.x =Sprite.x
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~cursor.y =Sprite.y
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,tool_pointer =Sprite.addr
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#12 =Sprite.color
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RTN
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@tool_pointer [ 80c0 e0f0 f8e0 1000 ]
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@tool_hand [ 4040 4070 f8f8 f870 ]
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@tool_eraser [ 2050 b87c 3e1c 0800 ]
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@blank_icn [ 0000 0000 0000 0000 ]
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|F000 @ERROR BRK
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|FF00 ;Console { pad 8 char 1 byte 1 short 2 }
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|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
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|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|FF30 ;Controller { buttons 1 }
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|FF40 ;Keys { key 1 }
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|FF50 ;Mouse { x 2 y 2 state 1 chord 1 }
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|FF60 ;File { pad 8 name 2 length 2 load 2 save 2 }
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|FFF0 .RESET .FRAME .ERROR ( vectors )
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|FFF8 [ 13fd 1ef3 1bf2 ] ( palette )
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5
uxn.c
5
uxn.c
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@ -103,12 +103,12 @@ void (*ops[])(Uxn *u) = {
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Uint8 opr[][4] = { /* wstack-/+ rstack-/+ */
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{0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {2,1,0,0}, {3,0,0,0}, {1,0,0,0}, {1,0,0,2}, {0,0,2,0},
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{2,1,0,0}, {2,1,0,0}, {2,1,0,0}, {2,1,0,0}, {2,1,0,0}, {2,1,0,0}, {2,1,0,0}, {2,1,0,0},
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{1,0,0,0}, {0,2,0,0}, {2,2,0,0}, {2,3,0,0}, {3,3,0,0}, {0,0,0,0}, {1,0,0,1}, {0,1,1,0},
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{1,0,0,0}, {0,2,0,0}, {2,2,0,0}, {2,3,0,0}, {3,3,0,0}, {0,0,0,0}, {0,0,0,1}, {0,1,1,0},
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{2,1,0,0}, {2,1,0,0}, {2,1,0,0}, {2,1,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,2,0,0},
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/* 16-bit */
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{0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {2,2,0,0}, {4,0,0,0}, {2,0,0,0}, {2,0,0,0}, {0,0,0,0}, /* TODO */
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{4,2,0,0}, {4,2,0,0}, {4,2,0,0}, {4,2,0,0}, {4,2,0,0}, {4,2,0,0}, {4,2,0,0}, {4,2,0,0}, /* TODO */
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{0,2,0,0}, {0,2,0,0}, {1,1,0,0}, {4,6,0,0}, {6,6,0,0}, {0,0,0,0}, {2,0,0,2}, {0,2,2,0}, /* TODO */
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{0,2,0,0}, {0,2,0,0}, {1,1,0,0}, {4,6,0,0}, {6,6,0,0}, {0,0,0,0}, {0,0,0,2}, {0,2,2,0}, /* TODO */
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{4,2,0,0}, {4,2,0,0}, {4,2,0,0}, {4,2,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,2,0,0}
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};
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@ -192,6 +192,7 @@ bootuxn(Uxn *u)
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char *cptr = (char *)u;
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for(i = 0; i < sizeof(*u); i++)
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cptr[i] = 0;
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return 1;
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}
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