Mini cleanup
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d4981f4779
commit
f7dbfc6561
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@ -10,13 +10,10 @@
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( devices )
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( devices )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
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|30 @Audio [ &pad $8 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|30 @Audio [ &pad $8 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|40 @Controller [ &vector $2 &button $1 &key $1 ]
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|40 @Controller [ &vector $2 &button $1 &key $1 ]
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|60 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
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|60 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
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|70 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ]
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|a0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
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( variables )
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( variables )
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@ -25,17 +22,14 @@
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@last $1
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@last $1
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@octave $1
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@octave $1
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@addr $1
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@addr $1
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@pointer [ &x $2 &y $2 ]
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@color $1
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@color $1
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@pointer [ &x $2 &y $2 ]
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@knob [ &x $2 &y $2 &value $1 ]
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@center [ &x $2 &y $2 ]
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@adsr-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@adsr-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@wave-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@wave-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@octave-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@octave-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@center [ &x $2 &y $2 ]
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@knob [ &x $2 &y $2 &value $1 ]
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( program )
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( program )
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|0100 ( -> )
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|0100 ( -> )
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@ -55,13 +49,13 @@
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( place octave )
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( place octave )
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.center/x PEK2 #0050 SUB2 .octave-view/x1 POK2
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.center/x PEK2 #0050 SUB2 .octave-view/x1 POK2
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.center/y PEK2 #0008 ADD2 .octave-view/y1 POK2
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.center/y PEK2 8+ .octave-view/y1 POK2
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.octave-view/x1 PEK2 #0048 ADD2 .octave-view/x2 POK2
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.octave-view/x1 PEK2 #0048 ADD2 .octave-view/x2 POK2
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.octave-view/y1 PEK2 #0018 ADD2 .octave-view/y2 POK2
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.octave-view/y1 PEK2 #0018 ADD2 .octave-view/y2 POK2
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( place adsr )
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( place adsr )
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.center/x PEK2 .adsr-view/x1 POK2
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.center/x PEK2 .adsr-view/x1 POK2
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.center/y PEK2 #0008 ADD2 .adsr-view/y1 POK2
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.center/y PEK2 8+ .adsr-view/y1 POK2
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.adsr-view/x1 PEK2 #0058 ADD2 .adsr-view/x2 POK2
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.adsr-view/x1 PEK2 #0058 ADD2 .adsr-view/x2 POK2
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.adsr-view/y1 PEK2 #0018 ADD2 .adsr-view/y2 POK2
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.adsr-view/y1 PEK2 #0018 ADD2 .adsr-view/y2 POK2
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@ -88,19 +82,15 @@ BRK
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@on-mouse ( -> )
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@on-mouse ( -> )
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;draw-cursor JSR2
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;draw-cursor JSR2
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.Mouse/state DEI #00 NEQ ,&no-touch JNZ BRK &no-touch
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.Mouse/state DEI #00 NEQ ,&no-touch JNZ BRK &no-touch
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( wave-view )
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( wave-view )
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.Mouse/x DEI2 DUP2 .wave-view/x1 PEK2 GTH2 ROT ROT .wave-view/x2 PEK2 LTH2 #0101 EQU2
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.Mouse/x DEI2 DUP2 .wave-view/x1 PEK2 GTH2 ROT ROT .wave-view/x2 PEK2 LTH2 #0101 EQU2
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.Mouse/y DEI2 DUP2 .wave-view/y1 PEK2 GTH2 ROT ROT .wave-view/y2 PEK2 LTH2 #0101 EQU2
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.Mouse/y DEI2 DUP2 .wave-view/y1 PEK2 GTH2 ROT ROT .wave-view/y2 PEK2 LTH2 #0101 EQU2
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#0101 EQU2 ;on-touch-wave-view JNZ2
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#0101 EQU2 ;on-touch-wave-view JNZ2
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( adsr-view )
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( adsr-view )
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.Mouse/x DEI2 DUP2 .adsr-view/x1 PEK2 GTH2 ROT ROT .adsr-view/x2 PEK2 LTH2 #0101 EQU2
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.Mouse/x DEI2 DUP2 .adsr-view/x1 PEK2 GTH2 ROT ROT .adsr-view/x2 PEK2 LTH2 #0101 EQU2
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.Mouse/y DEI2 DUP2 .adsr-view/y1 PEK2 GTH2 ROT ROT .adsr-view/y2 PEK2 LTH2 #0101 EQU2
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.Mouse/y DEI2 DUP2 .adsr-view/y1 PEK2 GTH2 ROT ROT .adsr-view/y2 PEK2 LTH2 #0101 EQU2
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#0101 EQU2 ;on-touch-adsr-view JNZ2
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#0101 EQU2 ;on-touch-adsr-view JNZ2
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( octave-view )
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( octave-view )
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.Mouse/x DEI2 DUP2 .octave-view/x1 PEK2 GTH2 ROT ROT .octave-view/x2 PEK2 LTH2 #0101 EQU2
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.Mouse/x DEI2 DUP2 .octave-view/x1 PEK2 GTH2 ROT ROT .octave-view/x2 PEK2 LTH2 #0101 EQU2
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.Mouse/y DEI2 DUP2 .octave-view/y1 PEK2 GTH2 ROT ROT .octave-view/y2 PEK2 LTH2 #0101 EQU2
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.Mouse/y DEI2 DUP2 .octave-view/y1 PEK2 GTH2 ROT ROT .octave-view/y2 PEK2 LTH2 #0101 EQU2
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@ -118,8 +108,8 @@ BRK
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@on-touch-octave-view ( -> )
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@on-touch-octave-view ( -> )
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.Mouse/x DEI2 .octave-view/x1 PEK2 SUB2 #0008 DIV2 SWP POP #08 NEQ ,&no-mod JNZ
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.Mouse/x DEI2 .octave-view/x1 PEK2 SUB2 8/ SWP POP #08 NEQ ,&no-mod JNZ
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.Mouse/y DEI2 .octave-view/y1 PEK2 SUB2 #0008 DIV2 SWP POP
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.Mouse/y DEI2 .octave-view/y1 PEK2 SUB2 8/ SWP POP
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DUP #00 NEQ ,&no-incr JNZ
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DUP #00 NEQ ,&no-incr JNZ
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.octave PEK #01 ADD .octave POK &no-incr
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.octave PEK #01 ADD .octave POK &no-incr
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DUP #02 NEQ ,&no-decr JNZ
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DUP #02 NEQ ,&no-decr JNZ
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@ -130,7 +120,7 @@ BRK
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BRK
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BRK
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&no-mod
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&no-mod
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.Mouse/x DEI2 .octave-view/x1 PEK2 SUB2 #0008 DIV2 DUP2 SWP POP .last POK ;notes ADD2 GET ;play JSR2
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.Mouse/x DEI2 .octave-view/x1 PEK2 SUB2 8/ DUP2 SWP POP .last POK ;notes ADD2 GET ;play JSR2
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( release ) #00 .Mouse/state DEO
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( release ) #00 .Mouse/state DEO
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;draw-octave JSR2
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;draw-octave JSR2
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@ -176,7 +166,7 @@ BRK
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DUP #61 NEQ ,&no-c JNZ
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DUP #61 NEQ ,&no-c JNZ
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#00 .last POK ;notes GET ;play JSR2 &no-c
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#00 .last POK ;notes GET ;play JSR2 &no-c
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DUP #73 NEQ ,&no-d JNZ
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DUP #73 NEQ ,&no-d JNZ
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#01 .last POK ;notes #0001 ADD2 GET ;play JSR2 &no-d
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#01 .last POK ;notes ++ GET ;play JSR2 &no-d
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DUP #64 NEQ ,&no-e JNZ
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DUP #64 NEQ ,&no-e JNZ
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#02 .last POK ;notes #0002 ADD2 GET ;play JSR2 &no-e
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#02 .last POK ;notes #0002 ADD2 GET ;play JSR2 &no-e
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DUP #66 NEQ ,&no-f JNZ
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DUP #66 NEQ ,&no-f JNZ
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@ -199,7 +189,7 @@ BRK
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DUP #06 SFT #01 AND #01 NEQ ,&no-left JNZ
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DUP #06 SFT #01 AND #01 NEQ ,&no-left JNZ
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( move ) .Audio/addr DEI2 #0001 SUB2 .Audio/addr DEO2 &no-left
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( move ) .Audio/addr DEI2 #0001 SUB2 .Audio/addr DEO2 &no-left
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DUP #07 SFT #01 AND #01 NEQ ,&no-right JNZ
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DUP #07 SFT #01 AND #01 NEQ ,&no-right JNZ
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( move ) .Audio/addr DEI2 #0001 ADD2 .Audio/addr DEO2 &no-right
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( move ) .Audio/addr DEI2 ++ .Audio/addr DEO2 &no-right
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POP
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POP
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;draw-octave JSR2
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;draw-octave JSR2
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@ -236,7 +226,7 @@ RTN
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.octave-view/x1 PEK2 .octave-view/y1 PEK2
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.octave-view/x1 PEK2 .octave-view/y1 PEK2
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OVR2 OVR2 ;keys-left-icns #21 .last PEK #00 EQU ADD ;draw-key JSR2
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OVR2 OVR2 ;keys-left-icns #21 .last PEK #00 EQU ADD ;draw-key JSR2
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OVR2 #0008 ADD2 OVR2 ;keys-middle-icns #21 .last PEK #01 EQU ADD ;draw-key JSR2
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OVR2 8+ OVR2 ;keys-middle-icns #21 .last PEK #01 EQU ADD ;draw-key JSR2
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OVR2 #0010 ADD2 OVR2 ;keys-right-icns #21 .last PEK #02 EQU ADD ;draw-key JSR2
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OVR2 #0010 ADD2 OVR2 ;keys-right-icns #21 .last PEK #02 EQU ADD ;draw-key JSR2
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OVR2 #0018 ADD2 OVR2 ;keys-left-icns #21 .last PEK #03 EQU ADD ;draw-key JSR2
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OVR2 #0018 ADD2 OVR2 ;keys-left-icns #21 .last PEK #03 EQU ADD ;draw-key JSR2
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OVR2 #0020 ADD2 OVR2 ;keys-middle-icns #21 .last PEK #04 EQU ADD ;draw-key JSR2
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OVR2 #0020 ADD2 OVR2 ;keys-middle-icns #21 .last PEK #04 EQU ADD ;draw-key JSR2
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@ -248,13 +238,13 @@ RTN
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.octave-view/y1 PEK2 .Screen/y DEO2
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.octave-view/y1 PEK2 .Screen/y DEO2
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#21 .Screen/color DEO
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#21 .Screen/color DEO
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;arrow-icns #0008 ADD2 .Screen/addr DEO2
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;arrow-icns 8+ .Screen/addr DEO2
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.octave-view/y1 PEK2 #0010 ADD2 .Screen/y DEO2
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.octave-view/y1 PEK2 #0010 ADD2 .Screen/y DEO2
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#21 .Screen/color DEO
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#21 .Screen/color DEO
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;font-hex .octave PEK #03 ADD #00 SWP #0008 MUL2 ADD2 .Screen/addr DEO2
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;font-hex .octave PEK #03 ADD #00 SWP #0008 MUL2 ADD2 .Screen/addr DEO2
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.octave-view/x2 PEK2 #0008 SUB2 .Screen/x DEO2
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.octave-view/x2 PEK2 #0008 SUB2 .Screen/x DEO2
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.octave-view/y1 PEK2 #0008 ADD2 .Screen/y DEO2
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.octave-view/y1 PEK2 8+ .Screen/y DEO2
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#23 .Screen/color DEO
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#23 .Screen/color DEO
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RTN
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RTN
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@ -297,7 +287,7 @@ RTN
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.wave-view/x1 PEK2
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.wave-view/x1 PEK2
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.wave-view/y1 PEK2
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.wave-view/y1 PEK2
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.wave-view/x2 PEK2 #0001 ADD2
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.wave-view/x2 PEK2 ++
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.wave-view/y2 PEK2
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.wave-view/y2 PEK2
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#00 ;fill-rect JSR2
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#00 ;fill-rect JSR2
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@ -316,7 +306,7 @@ RTN
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OVR TOS .Audio/addr DEI2 ADD2 GET
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OVR TOS .Audio/addr DEI2 ADD2 GET
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#02 DIV #40 ADD DUP #07 SFT #80 MUL SUB
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#02 DIV #40 ADD DUP #07 SFT #80 MUL SUB
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TOS #0004 DIV2 .wave-view/y1 PEK2 ADD2 .Screen/y DEO2
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TOS #0004 DIV2 .wave-view/y1 PEK2 ADD2 .Screen/y DEO2
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.Screen/x DEI2 #0001 ADD2 .Screen/x DEO2
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.Screen/x DEI2 ++ .Screen/x DEO2
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( draw ) OVR .Audio/length DEI2 SWP POP GTH #02 MUL #01 ADD .Screen/color DEO
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( draw ) OVR .Audio/length DEI2 SWP POP GTH #02 MUL #01 ADD .Screen/color DEO
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( incr ) SWP #01 ADD SWP
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( incr ) SWP #01 ADD SWP
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DUP2 LTH ,&loop JNZ
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DUP2 LTH ,&loop JNZ
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@ -339,7 +329,7 @@ RTN
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&loop
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&loop
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OVR2 .Screen/y DEO2
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OVR2 .Screen/y DEO2
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( draw ) DUPr STHr .Screen/color DEO
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( draw ) DUPr STHr .Screen/color DEO
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( incr ) SWP2 #0001 ADD2 SWP2
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( incr ) SWP2 ++ SWP2
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OVR2 OVR2 LTH2 ,&loop JNZ
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OVR2 OVR2 LTH2 ,&loop JNZ
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POP2 POP2
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POP2 POP2
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POPr
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POPr
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