Removed second texture of PPU
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70edfce206
commit
ffe142ea91
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@ -41,11 +41,11 @@ readpixel(Uint8 *sprite, Uint8 h, Uint8 v)
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void
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clear(Ppu *p)
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{
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int i, sz = p->height * p->width;
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for(i = 0; i < sz; ++i) {
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p->fg.pixels[i] = p->fg.colors[0];
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p->bg.pixels[i] = p->bg.colors[0];
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}
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int i;
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for(i = p->height * p->width - 1; i >= 0; --i)
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p->rgba[i] = p->colors[0];
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for(i = p->height * p->width / 8 - 1; i >= 0; --i)
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p->index[i] = 0;
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}
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void
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@ -57,23 +57,28 @@ putcolors(Ppu *p, Uint8 *addr)
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r = (*(addr + i / 2) >> (!(i % 2) << 2)) & 0x0f,
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g = (*(addr + 2 + i / 2) >> (!(i % 2) << 2)) & 0x0f,
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b = (*(addr + 4 + i / 2) >> (!(i % 2) << 2)) & 0x0f;
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p->bg.colors[i] = 0xff000000 | (r << 20) | (r << 16) | (g << 12) | (g << 8) | (b << 4) | b;
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p->fg.colors[i] = 0xff000000 | (r << 20) | (r << 16) | (g << 12) | (g << 8) | (b << 4) | b;
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p->colors[i] = 0xff000000 | (r << 20) | (r << 16) | (g << 12) | (g << 8) | (b << 4) | b;
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}
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p->fg.colors[0] = 0;
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for(i = 4; i < 16; ++i) p->colors[i] = p->colors[i / 4];
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clear(p);
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}
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void
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putpixel(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 color)
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putpixel(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 color)
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{
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int rgba_i, index_i, shift_pixel, shift_layer;
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if(x >= p->width || y >= p->height)
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return;
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layer->pixels[y * p->width + x] = layer->colors[color];
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rgba_i = y * p->width + x;
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index_i = rgba_i >> 3;
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shift_pixel = (rgba_i & 0x7) * 4;
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shift_layer = shift_pixel + layer * 2;
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p->index[index_i] = (p->index[index_i] & ~(0x3 << shift_layer)) | (color << shift_layer);
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p->rgba[rgba_i] = p->colors[(p->index[index_i] >> shift_pixel) & 0xf];
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}
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void
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puticn(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
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puticn(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
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{
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Uint16 v, h;
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for(v = 0; v < 8; v++)
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@ -89,7 +94,7 @@ puticn(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uin
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}
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void
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putchr(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
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putchr(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
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{
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Uint16 v, h;
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for(v = 0; v < 8; v++)
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@ -112,16 +117,16 @@ inspect(Ppu *p, Uint8 *stack, Uint8 ptr)
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Uint8 i, x, y, b;
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for(i = 0; i < 0x20; ++i) { /* memory */
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x = ((i % 8) * 3 + 1) * 8, y = (i / 8 + 1) * 8, b = stack[i];
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puticn(p, &p->bg, x, y, font[(b >> 4) & 0xf], 1 + (ptr == i) * 0x7, 0, 0);
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puticn(p, &p->bg, x + 8, y, font[b & 0xf], 1 + (ptr == i) * 0x7, 0, 0);
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puticn(p, 0, x, y, font[(b >> 4) & 0xf], 1 + (ptr == i) * 0x7, 0, 0);
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puticn(p, 0, x + 8, y, font[b & 0xf], 1 + (ptr == i) * 0x7, 0, 0);
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}
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for(x = 0; x < 0x20; ++x) {
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putpixel(p, &p->bg, x, p->height / 2, 2);
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putpixel(p, &p->bg, p->width - x, p->height / 2, 2);
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putpixel(p, &p->bg, p->width / 2, p->height - x, 2);
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putpixel(p, &p->bg, p->width / 2, x, 2);
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putpixel(p, &p->bg, p->width / 2 - 16 + x, p->height / 2, 2);
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putpixel(p, &p->bg, p->width / 2, p->height / 2 - 16 + x, 2);
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putpixel(p, 0, x, p->height / 2, 2);
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putpixel(p, 0, p->width - x, p->height / 2, 2);
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putpixel(p, 0, p->width / 2, p->height - x, 2);
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putpixel(p, 0, p->width / 2, x, 2);
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putpixel(p, 0, p->width / 2 - 16 + x, p->height / 2, 2);
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putpixel(p, 0, p->width / 2, p->height / 2 - 16 + x, 2);
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}
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}
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@ -132,9 +137,9 @@ initppu(Ppu *p, Uint8 hor, Uint8 ver)
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p->ver = ver;
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p->width = 8 * p->hor;
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p->height = 8 * p->ver;
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if(!(p->bg.pixels = malloc(p->width * p->height * sizeof(Uint32))))
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if(!(p->index = malloc(p->width * p->height / 8 * sizeof(Uint32))))
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return 0;
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if(!(p->fg.pixels = malloc(p->width * p->height * sizeof(Uint32))))
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if(!(p->rgba = malloc(p->width * p->height * sizeof(Uint32))))
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return 0;
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clear(p);
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return 1;
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@ -18,17 +18,17 @@ typedef unsigned short Uint16;
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typedef unsigned int Uint32;
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typedef struct Layer {
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Uint32 *pixels, colors[4];
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Uint32 *pixels;
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} Layer;
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typedef struct Ppu {
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Uint32 *rgba, *index, colors[16];
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Uint16 hor, ver, width, height;
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Layer fg, bg;
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} Ppu;
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int initppu(Ppu *p, Uint8 hor, Uint8 ver);
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void putcolors(Ppu *p, Uint8 *addr);
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void putpixel(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 color);
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void puticn(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
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void putchr(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
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void putpixel(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 color);
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void puticn(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
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void putchr(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
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void inspect(Ppu *p, Uint8 *stack, Uint8 ptr);
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30
src/uxnemu.c
30
src/uxnemu.c
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@ -20,7 +20,7 @@ WITH REGARD TO THIS SOFTWARE.
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static SDL_AudioDeviceID audio_id;
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static SDL_Window *gWindow;
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static SDL_Renderer *gRenderer;
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static SDL_Texture *fgTexture, *bgTexture;
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static SDL_Texture *gTexture;
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static SDL_Rect gRect;
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static Ppu ppu;
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static Apu apu[POLYPHONY];
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@ -60,11 +60,9 @@ redraw(Uxn *u)
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{
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if(debug)
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inspect(&ppu, u->wst.dat, u->wst.ptr);
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SDL_UpdateTexture(bgTexture, &gRect, ppu.bg.pixels, ppu.width * sizeof(Uint32));
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SDL_UpdateTexture(fgTexture, &gRect, ppu.fg.pixels, ppu.width * sizeof(Uint32));
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SDL_UpdateTexture(gTexture, &gRect, ppu.rgba, ppu.width * sizeof(Uint32));
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SDL_RenderClear(gRenderer);
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SDL_RenderCopy(gRenderer, bgTexture, NULL, NULL);
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SDL_RenderCopy(gRenderer, fgTexture, NULL, NULL);
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SDL_RenderCopy(gRenderer, gTexture, NULL, NULL);
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SDL_RenderPresent(gRenderer);
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reqdraw = 0;
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}
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@ -87,13 +85,11 @@ togglezoom(Uxn *u)
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void
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quit(void)
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{
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free(ppu.fg.pixels);
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free(ppu.bg.pixels);
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free(ppu.rgba);
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free(ppu.index);
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SDL_UnlockAudioDevice(audio_id);
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SDL_DestroyTexture(bgTexture);
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bgTexture = NULL;
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SDL_DestroyTexture(fgTexture);
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fgTexture = NULL;
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SDL_DestroyTexture(gTexture);
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gTexture = NULL;
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SDL_DestroyRenderer(gRenderer);
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gRenderer = NULL;
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SDL_DestroyWindow(gWindow);
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@ -123,14 +119,10 @@ init(void)
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if(gRenderer == NULL)
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return error("Renderer", SDL_GetError());
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SDL_RenderSetLogicalSize(gRenderer, ppu.width + PAD * 2, ppu.height + PAD * 2);
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bgTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, ppu.width + PAD * 2, ppu.height + PAD * 2);
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if(bgTexture == NULL || SDL_SetTextureBlendMode(bgTexture, SDL_BLENDMODE_NONE))
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gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, ppu.width + PAD * 2, ppu.height + PAD * 2);
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if(gTexture == NULL)
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return error("Texture", SDL_GetError());
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fgTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, ppu.width + PAD * 2, ppu.height + PAD * 2);
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if(fgTexture == NULL || SDL_SetTextureBlendMode(fgTexture, SDL_BLENDMODE_BLEND))
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return error("Texture", SDL_GetError());
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SDL_UpdateTexture(bgTexture, NULL, ppu.bg.pixels, 4);
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SDL_UpdateTexture(fgTexture, NULL, ppu.fg.pixels, 4);
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SDL_UpdateTexture(gTexture, NULL, ppu.rgba, 4);
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SDL_StartTextInput();
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SDL_ShowCursor(SDL_DISABLE);
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SDL_zero(as);
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@ -232,7 +224,7 @@ screen_talk(Device *d, Uint8 b0, Uint8 w)
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Uint16 x = mempeek16(d->dat, 0x8);
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Uint16 y = mempeek16(d->dat, 0xa);
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Uint8 *addr = &d->mem[mempeek16(d->dat, 0xc)];
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Layer *layer = d->dat[0xe] >> 4 & 0x1 ? &ppu.fg : &ppu.bg;
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Uint8 layer = (d->dat[0xe] >> 4) & 0x1;
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Uint8 mode = d->dat[0xe] >> 5;
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if(!mode)
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putpixel(&ppu, layer, x, y, d->dat[0xe] & 0x3);
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