( app/nasu : spritesheet editor arrows - move selection ctrl+arrows - change page left-click - add pixel right-click - remove pixel 1 2 3 - select brush TODO: Copy in 2 bits mode, copies 2 tiles Modify up to 4 pages Save/load/rename Select paint color for 2-bit mode ) %RTN { JMP2r } %STEP8 { #0033 SFT2 } %SFL { #40 SFT SFT } %MOD { DUP2 DIV MUL SUB } %TOB { SWP POP } %DEBUG { .Console/byte DEO #0a .Console/char DEO } %DEBUG2 { .Console/short DEO2 #0a .Console/char DEO } %LTS2 { #8000 ADD2 SWP2 #8000 ADD2 GTH2 } %GTS2 { #8000 ADD2 SWP2 #8000 ADD2 LTH2 } %SIZE-TO-RECT { STH2 STH2 OVR2 STH2r ADD2 OVR2 STH2r ADD2 } ( x y w h -- x1 y1 x2 y2 ) %SET-RECT { DUP2 ROT2 SWP2 #0006 ADD2 STA2 DUP2 ROT2 SWP2 #0004 ADD2 STA2 DUP2 ROT2 SWP2 #0002 ADD2 STA2 DUP2 ROT2 SWP2 STA2 POP2 } ( x1 y1 x2 y2 addr -- ) %BANK { #2000 } ( devices ) |00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |10 @Console [ &vector $2 &pad $6 &char $1 &byte $1 &short $2 &string $2 ] |20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] |80 @Controller [ &vector $2 &button $1 &key $1 ] |90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ] |a0 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ] ( variables ) |0000 @settings [ &blending $1 &depth $1 &brush $1 &page $2 &tile $2 ] @frame [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 &width $2 &height $2 ] ( interface ) @bankview [ &x $2 &y $2 &mode $1 &selection $1 ] @tileview [ &x $2 &y $2 ] @colorview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ] @blendview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ] @dataview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ] @preview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ] @rect [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ] @mouse [ &x $2 &y $2 ] @pt [ &x $1 &y $1 ] @addr [ &short $2 ] @pos [ &x $2 &y $2 ] @color $1 @i $1 @ratio $1 ( program ) |0100 ( theme ) #0efc .System/r DEO2 #03cc .System/g DEO2 #03ac .System/b DEO2 ( vectors ) ;on-button .Controller/vector DEO2 ;on-mouse .Mouse/vector DEO2 ;on-transfer .File/vector DEO2 ( set defaults ) #0130 .frame/width POK2 #00a8 .frame/height POK2 #01 .settings/brush POK .Screen/width DEI2 #0001 SFT2 .frame/width PEK2 #0001 SFT2 SUB2 .Screen/height DEI2 #0001 SFT2 .frame/height PEK2 #0001 SFT2 SUB2 #0010 ADD2 .frame/width PEK2 .frame/height PEK2 SIZE-TO-RECT ;frame SET-RECT .frame/x1 PEK2 #0010 ADD2 .bankview/x POK2 .frame/y1 PEK2 .bankview/y POK2 BANK .settings/page POK2 .frame/x2 PEK2 #0098 SUB2 .tileview/x POK2 .frame/y1 PEK2 .tileview/y POK2 BANK #0448 ADD2 .settings/tile POK2 .frame/x1 PEK2 #0010 ADD2 .frame/y2 PEK2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ;blendview SET-RECT .frame/x1 PEK2 #0038 ADD2 .frame/y2 PEK2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ;colorview SET-RECT .frame/x1 PEK2 #0068 ADD2 .frame/y2 PEK2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ;preview SET-RECT .frame/x2 PEK2 #0010 SUB2 .frame/y1 PEK2 #0010 #0080 SIZE-TO-RECT ;dataview SET-RECT #01 .settings/blending POK ;filepath1 .File/name DEO2 #0800 .File/length DEO2 BANK .File/load DEO2 ;filepath2 .File/name DEO2 #0800 .File/length DEO2 BANK #0800 ADD2 .File/load DEO2 ;filepath3 .File/name DEO2 #1000 .File/length DEO2 BANK #1000 ADD2 .File/load DEO2 ;filepath4 .File/name DEO2 #1000 .File/length DEO2 BANK #2000 ADD2 .File/load DEO2 ;filepath5 .File/name DEO2 #1000 .File/length DEO2 BANK #2800 ADD2 .File/load DEO2 ;filepath6 .File/name DEO2 #1000 .File/length DEO2 BANK #3800 ADD2 .File/load DEO2 #40 DUP .bankview/selection POK ;select-tile JSR2 BRK @on-transfer ( -> ) ;redraw JSR2 BRK @on-button ( -> ) ( skip ) .Controller/button DEI #00 NEQ #01 JNZ [ BRK ] .Controller/button DEI #11 NEQ ,&no-pageup JNZ .settings/page PEK2 #0800 SUB2 .settings/page POK2 ;redraw JSR2 BRK &no-pageup .Controller/button DEI #21 NEQ ,&no-pagedown JNZ .settings/page PEK2 #0800 ADD2 .settings/page POK2 ;redraw JSR2 BRK &no-pagedown .Controller/button DEI #f0 AND DUP #04 SFT #01 AND #01 NEQ ,&no-up JNZ ( move ) .bankview/selection PEK #10 SUB .bankview/selection POK &no-up DUP #05 SFT #01 AND #01 NEQ ,&no-down JNZ ( move ) .bankview/selection PEK #10 ADD .bankview/selection POK &no-down DUP #06 SFT #01 AND #01 NEQ ,&no-left JNZ ( move ) .bankview/selection PEK #01 SUB .bankview/selection POK &no-left DUP #07 SFT #01 AND #01 NEQ ,&no-right JNZ ( move ) .bankview/selection PEK #01 ADD .bankview/selection POK &no-right POP .bankview/selection PEK ;select-tile JSR2 BRK @on-mouse ( -> ) ;draw-cursor JSR2 ( skip ) .Mouse/state DEI #00 NEQ #01 JNZ [ BRK ] ( toolbar ) .Mouse/y DEI2 .bankview/y PEK2 #0010 SUB2 SUB2 #0008 DIV2 #0000 NEQ2 ;&no-toolbar-click JNZ2 ( brush ) .Mouse/x DEI2 .bankview/x PEK2 SUB2 #0008 DIV2 #000d LTH2 ,&no-brush-click JNZ .Mouse/x DEI2 .bankview/x PEK2 SUB2 #0008 DIV2 #000f GTH2 ,&no-brush-click JNZ ( select ) .mouse/x PEK2 .bankview/x PEK2 SUB2 #0008 DIV2 #000d SUB2 TOB .bankview/mode POK &no-brush-click .Mouse/x DEI2 .bankview/x PEK2 SUB2 #0008 DIV2 #0005 NEQ2 ,&no-toggle-depth JNZ ;toggle-depth JSR2 &no-toggle-depth ( release ) #00 .Mouse/state DEO ;redraw JSR2 BRK &no-toolbar-click ( bankview ) .Mouse/x DEI2 .bankview/x PEK2 GTH2 .Mouse/x DEI2 .bankview/x PEK2 #0080 ADD2 LTH2 #0101 EQU2 .Mouse/y DEI2 .bankview/y PEK2 GTH2 .Mouse/y DEI2 .bankview/y PEK2 #0080 ADD2 LTH2 #0101 EQU2 #0101 EQU2 ;on-touch-bankview JNZ2 ( tileview ) .Mouse/x DEI2 .tileview/x PEK2 GTH2 .Mouse/x DEI2 .tileview/x PEK2 #0080 ADD2 LTH2 #0101 EQU2 .Mouse/y DEI2 .tileview/y PEK2 GTH2 .Mouse/y DEI2 .tileview/y PEK2 #0080 ADD2 LTH2 #0101 EQU2 #0101 EQU2 ;on-touch-tileview JNZ2 ( dataview ) .Mouse/x DEI2 DUP2 .dataview/x1 PEK2 GTH2 ROT ROT .dataview/x2 PEK2 LTH2 #0101 EQU2 .Mouse/y DEI2 DUP2 .dataview/y1 PEK2 GTH2 ROT ROT .dataview/y2 PEK2 LTH2 #0101 EQU2 #0101 EQU2 ;on-touch-dataview JNZ2 ( blendbiew ) .Mouse/x DEI2 DUP2 .blendview/x1 PEK2 GTH2 ROT ROT .blendview/x2 PEK2 LTH2 #0101 EQU2 .Mouse/y DEI2 DUP2 .blendview/y1 PEK2 GTH2 ROT ROT .blendview/y2 PEK2 LTH2 #0101 EQU2 #0101 EQU2 ;on-touch-blendview JNZ2 ( colorview ) .Mouse/x DEI2 DUP2 .colorview/x1 PEK2 GTH2 ROT ROT .colorview/x2 PEK2 LTH2 #0101 EQU2 .Mouse/y DEI2 DUP2 .colorview/y1 PEK2 GTH2 ROT ROT .colorview/y2 PEK2 LTH2 #0101 EQU2 #0101 EQU2 ;on-touch-colorview JNZ2 ( preview ) .Mouse/x DEI2 DUP2 .preview/x1 PEK2 GTH2 ROT ROT .preview/x2 PEK2 LTH2 #0101 EQU2 .Mouse/y DEI2 DUP2 .preview/y1 PEK2 GTH2 ROT ROT .preview/y2 PEK2 LTH2 #0101 EQU2 #0101 EQU2 ;on-touch-preview JNZ2 BRK @on-touch-bankview ( -> ) .bankview/mode PEK #01 NEQ ,¬-copy-mode JNZ #00 .i POK ©-loop ( load ) .settings/tile PEK2 .i PEK ADD LDA ( get touch addr ) .Mouse/x DEI2 .bankview/x PEK2 SUB2 STEP8 .Mouse/y DEI2 .bankview/y PEK2 SUB2 STEP8 #0010 MUL2 ADD2 ( 2-bit mode ) #00 .settings/depth PEK #01 ADD MUL2 .settings/page PEK2 ADD2 #00 .i PEK ADD2 STA ( incr ) .i PEK #01 ADD .i POK .i PEK #08 LTH ,©-loop JNZ ;redraw JSR2 BRK ¬-copy-mode .bankview/mode PEK #02 NEQ ,¬-erase-mode JNZ #00 .i POK &erase-loop #00 ( get touch addr ) .Mouse/x DEI2 .bankview/x PEK2 SUB2 STEP8 .Mouse/y DEI2 .bankview/y PEK2 SUB2 STEP8 #0010 MUL2 ADD2 ( 2-bit mode ) #00 .settings/depth PEK #01 ADD MUL2 .settings/page PEK2 ADD2 #00 .i PEK ADD2 STA ( incr ) .i PEK #01 ADD .i POK .i PEK #08 LTH ,&erase-loop JNZ ;redraw JSR2 BRK ¬-erase-mode ( select ) .Mouse/x DEI2 .bankview/x PEK2 SUB2 #0008 DIV2 TOB .Mouse/y DEI2 .bankview/y PEK2 SUB2 #0008 DIV2 TOB #40 SFT ADD DUP .bankview/selection POK ;select-tile JSR2 BRK @on-touch-tileview ( -> ) .Mouse/x DEI2 .tileview/x PEK2 SUB2 STEP8 #0040 DIV2 .Mouse/y DEI2 .tileview/y PEK2 SUB2 STEP8 #0040 DIV2 #0002 DIV2 ADD2 #0008 MUL2 .settings/tile PEK2 ADD2 .addr POK2 ( addr offset ) .Mouse/x DEI2 .tileview/x PEK2 SUB2 .Mouse/x DEI2 .tileview/x PEK2 SUB2 #0040 DIV2 #0040 MUL2 SUB2 .pos/x POK2 .Mouse/y DEI2 .tileview/y PEK2 SUB2 .Mouse/y DEI2 .tileview/y PEK2 SUB2 #0040 DIV2 #0040 MUL2 SUB2 .pos/y POK2 .Mouse/state DEI #10 NEQ ,&no-erase-mode JNZ ( load ) .addr PEK2 .pos/y PEK2 #0008 DIV2 ADD2 LDA ( mask ) #01 #07 .pos/x PEK2 #0008 DIV2 TOB SUB SFL #ff EOR AND ( save ) .addr PEK2 .pos/y PEK2 #0008 DIV2 ADD2 STA ;redraw JSR2 BRK &no-erase-mode ( load ) .addr PEK2 .pos/y PEK2 #0008 DIV2 ADD2 LDA ( mask ) #01 #07 .pos/x PEK2 #0008 DIV2 TOB SUB SFL ORA ( save ) .addr PEK2 .pos/y PEK2 #0008 DIV2 ADD2 STA ;redraw JSR2 BRK @on-touch-dataview ( -> ) .Mouse/y DEI2 .dataview/y1 PEK2 SUB2 STEP8 TOB #60 EQU ,&skip JNZ BRK &skip .Mouse/x DEI2 .dataview/x1 PEK2 SUB2 #0008 DIV2 TOB DUP #00 NEQ ,&no-move-up JNZ ;op_shiftup JSR2 ( release ) #00 .Mouse/state DEO ;redraw JSR2 POP BRK &no-move-up DUP #01 NEQ ,&no-move-down JNZ ;op_shiftdown JSR2 ( release ) #00 .Mouse/state DEO ;redraw JSR2 POP BRK &no-move-down POP BRK @on-touch-blendview ( -> ) .Mouse/x DEI2 .blendview/x1 PEK2 SUB2 #0008 DIV2 TOB .Mouse/y DEI2 .blendview/y1 PEK2 SUB2 #0008 DIV2 TOB #04 MUL ADD .settings/blending POK ( release ) #00 .Mouse/state DEO ;redraw JSR2 BRK @on-touch-colorview ( -> ) ( channel ) .Mouse/y DEI2 .colorview/y1 PEK2 SUB2 #0008 DIV2 TOB STH ( rgb ) .Mouse/x DEI2 .colorview/x1 PEK2 SUB2 #0008 DIV2 TOB DUP #00 NEQ ,&no-brush JNZ DUPr STHr .settings/brush POK &no-brush DUP #01 NEQ ,&no-red JNZ DUPr STHr .System/r ;set-color JSR2 &no-red DUP #02 NEQ ,&no-green JNZ DUPr STHr .System/g ;set-color JSR2 &no-green DUP #03 NEQ ,&no-blue JNZ DUPr STHr .System/b ;set-color JSR2 &no-blue POP POPr ( release ) #00 .Mouse/state DEO ;redraw JSR2 BRK @on-touch-preview ( -> ) ( y ) .Mouse/y DEI2 .preview/y1 PEK2 SUB2 #0008 DIV2 TOB ( x ) .Mouse/x DEI2 .preview/x1 PEK2 SUB2 #0008 DIV2 TOB #40 SFT ADD #11 ADD DEBUG ( release ) #00 .Mouse/state DEO ;redraw JSR2 BRK @set-color ( color rgb -- ) STH DUP #00 NEQ ,&no-red0 JNZ DUPr STHr DEI DUP #04 SFT #01 ADD ( add/sub ) .Mouse/state DEI #10 EQU #fe MUL ADD ( resume ) #40 SFT SWP #0f AND ADD DUPr STHr DEO &no-red0 DUP #01 NEQ ,&no-red1 JNZ DUPr STHr DEI DUP #0f AND #01 ADD ( add/sub ) .Mouse/state DEI #10 EQU #fe MUL ADD ( resume ) #0f AND SWP #f0 AND ADD DUPr STHr DEO &no-red1 DUP #02 NEQ ,&no-red2 JNZ DUPr STHr #01 ADD DEI DUP #04 SFT #01 ADD ( add/sub ) .Mouse/state DEI #10 EQU #fe MUL ADD ( resume ) #40 SFT SWP #0f AND ADD DUPr STHr #01 ADD DEO &no-red2 DUP #03 NEQ ,&no-red3 JNZ DUPr STHr #01 ADD DEI DUP #0f AND #01 ADD ( add/sub ) .Mouse/state DEI #10 EQU #fe MUL ADD ( resume ) #0f AND SWP #f0 AND ADD DUPr STHr #01 ADD DEO &no-red3 POP POPr RTN @select-tile ( pos -- ) ( x y ) DUP #0f AND SWP #04 SFT ( y ) #10 MOD #10 MUL #00 SWP #0008 MUL2 ( x ) ROT #10 MOD #00 SWP #0008 MUL2 ADD2 ( 2-bit mode ) #00 .settings/depth PEK #01 ADD MUL2 ( offset ) .settings/page PEK2 ADD2 .settings/tile POK2 ;redraw JSR2 RTN @toggle-depth ( -- ) .bankview/selection PEK .settings/depth PEK #00 EQU .settings/depth POK ;select-tile JSR2 RTN @op_shiftup .settings/tile PEK2 LDA .settings/tile PEK2 #0001 ADD2 LDA .settings/tile PEK2 STA .settings/tile PEK2 #0002 ADD2 LDA .settings/tile PEK2 #0001 ADD2 STA .settings/tile PEK2 #0003 ADD2 LDA .settings/tile PEK2 #0002 ADD2 STA .settings/tile PEK2 #0004 ADD2 LDA .settings/tile PEK2 #0003 ADD2 STA .settings/tile PEK2 #0005 ADD2 LDA .settings/tile PEK2 #0004 ADD2 STA .settings/tile PEK2 #0006 ADD2 LDA .settings/tile PEK2 #0005 ADD2 STA .settings/tile PEK2 #0007 ADD2 LDA .settings/tile PEK2 #0006 ADD2 STA .settings/tile PEK2 #0007 ADD2 STA RTN @op_shiftdown .settings/tile PEK2 #0007 ADD2 LDA .settings/tile PEK2 #0006 ADD2 LDA .settings/tile PEK2 #0007 ADD2 STA .settings/tile PEK2 #0005 ADD2 LDA .settings/tile PEK2 #0006 ADD2 STA .settings/tile PEK2 #0004 ADD2 LDA .settings/tile PEK2 #0005 ADD2 STA .settings/tile PEK2 #0003 ADD2 LDA .settings/tile PEK2 #0004 ADD2 STA .settings/tile PEK2 #0002 ADD2 LDA .settings/tile PEK2 #0003 ADD2 STA .settings/tile PEK2 #0001 ADD2 LDA .settings/tile PEK2 #0002 ADD2 STA .settings/tile PEK2 LDA .settings/tile PEK2 #0001 ADD2 STA .settings/tile PEK2 STA RTN @redraw ;draw-bankview JSR2 ;draw-tileview JSR2 ;draw-blendview JSR2 ;draw-colorview JSR2 ;draw-dataview JSR2 ;draw-preview JSR2 RTN @draw-bankview .bankview/x PEK2 #0002 SUB2 .bankview/y PEK2 #0002 SUB2 .bankview/x PEK2 #0081 ADD2 .bankview/y PEK2 #0081 ADD2 #03 ;line-rect JSR2 ( position ) .bankview/x PEK2 .Screen/x DEO2 .bankview/y PEK2 #0010 SUB2 .Screen/y DEO2 .settings/page PEK2 ;draw-short JSR2 ( toolbar ) .bankview/y PEK2 #0010 SUB2 .Screen/y DEO2 .bankview/x PEK2 #0028 ADD2 .Screen/x DEO2 ;depth_icns #00 .settings/depth PEK #0008 MUL2 ADD2 .Screen/addr DEO2 #23 .Screen/color DEO .bankview/x PEK2 #0068 ADD2 .Screen/x DEO2 ;tool_selector .Screen/addr DEO2 #21 .bankview/mode PEK #00 EQU ADD .Screen/color DEO .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2 ;tool_hand .Screen/addr DEO2 #21 .bankview/mode PEK #01 EQU ADD .Screen/color DEO .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2 ;tool_eraser .Screen/addr DEO2 #21 .bankview/mode PEK #02 EQU ADD .Screen/color DEO ( guides ) .bankview/x PEK2 #0010 SUB2 .Screen/x DEO2 .bankview/y PEK2 .Screen/y DEO2 ;font_hex .Screen/addr DEO2 #00 #10 &guides ( draw ) OVR .bankview/selection PEK #04 SFT EQU #22 ADD .Screen/color DEO .Screen/addr DEI2 #0008 ADD2 .Screen/addr DEO2 .Screen/y DEI2 #0008 ADD2 .Screen/y DEO2 SWP #01 ADD SWP DUP2 LTH ,&guides JNZ POP2 ( draw page ) ( load ) .settings/page PEK2 .Screen/addr DEO2 .bankview/y PEK2 DUP2 #0080 ADD2 &ver ( save ) OVR2 .Screen/y DEO2 .bankview/x PEK2 DUP2 #0080 ADD2 &hor ( save ) OVR2 .Screen/x DEO2 ( get selected ) .Screen/addr DEI2 .settings/tile PEK2 EQU2 ( get blending ) .settings/blending PEK ( get depth ) .settings/depth PEK #20 MUL ( draw ) #20 ADD ADD ADD .Screen/color DEO ( incr ) SWP2 #0008 ADD2 SWP2 ( incr ) .Screen/addr DEI2 #0008 ADD2 #00 .settings/depth PEK #0008 MUL2 ADD2 .Screen/addr DEO2 OVR2 OVR2 LTH2 ,&hor JNZ POP2 POP2 ( incr ) SWP2 #0008 ADD2 SWP2 OVR2 OVR2 LTH2 ,&ver JNZ POP2 POP2 RTN @draw-tileview .tileview/x PEK2 #0002 SUB2 .tileview/y PEK2 #0002 SUB2 .tileview/x PEK2 #0080 ADD2 .tileview/y PEK2 #0081 ADD2 #03 ;line-rect JSR2 .tileview/x PEK2 #0028 ADD2 .Screen/x DEO2 .tileview/y PEK2 #0010 SUB2 .Screen/y DEO2 .settings/tile PEK2 .Screen/addr DEO2 ( get blending ) .settings/blending PEK ( get depth ) .settings/depth PEK #20 MUL ( draw ) #20 ADD ADD .Screen/color DEO ( position ) .tileview/x PEK2 .Screen/x DEO2 .tileview/y PEK2 #0010 SUB2 .Screen/y DEO2 .settings/tile PEK2 ;draw-short JSR2 ( body ) .tileview/x PEK2 .Screen/x DEO2 .tileview/y PEK2 .Screen/y DEO2 .settings/tile PEK2 .settings/tile POK2 ;draw-tileview-icn JSR2 .tileview/x PEK2 #0040 ADD2 .Screen/x DEO2 .tileview/y PEK2 .Screen/y DEO2 .settings/tile PEK2 #0008 ADD2 .settings/tile POK2 ;draw-tileview-icn JSR2 .tileview/x PEK2 .Screen/x DEO2 .tileview/y PEK2 #0040 ADD2 .Screen/y DEO2 .settings/tile PEK2 #0008 ADD2 .settings/tile POK2 ;draw-tileview-icn JSR2 .tileview/x PEK2 #0040 ADD2 .Screen/x DEO2 .tileview/y PEK2 #0040 ADD2 .Screen/y DEO2 .settings/tile PEK2 #0008 ADD2 .settings/tile POK2 ;draw-tileview-icn JSR2 ( line hor ) .tileview/y PEK2 #003f ADD2 .Screen/y DEO2 .tileview/x PEK2 .Screen/x DEO2 &line-hor ( draw ) #03 .Screen/color DEO ( incr ) .Screen/x DEI2 #0002 ADD2 .Screen/x DEO2 .Screen/x DEI2 .tileview/x PEK2 #0082 ADD2 LTH2 ,&line-hor JNZ ( line ver ) .tileview/y PEK2 .Screen/y DEO2 .tileview/x PEK2 #003f ADD2 .Screen/x DEO2 &line-ver ( draw ) #03 .Screen/color DEO ( incr ) .Screen/y DEI2 #0002 ADD2 .Screen/y DEO2 .Screen/y DEI2 .tileview/y PEK2 #0081 ADD2 LTH2 ,&line-ver JNZ ( rewind ) .settings/tile PEK2 #0018 SUB2 .settings/tile POK2 RTN @draw-tileview-icn #00 .pt/x POK #00 .pt/y POK &ver #00 .pt/x POK &hor ( get bit ) ;blank_icn #00 .settings/tile PEK2 #00 .pt/y PEK ADD2 LDA #07 .pt/x PEK SUB SFT #01 AND ( get bit ) #0008 MUL2 ADD2 .Screen/addr DEO2 ( add *8 ) ( draw ) #21 .Screen/color DEO ( incr ) .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2 ( incr ) .pt/x PEK #01 ADD .pt/x POK .pt/x PEK #08 LTH ;&hor JNZ2 ( incr ) .Screen/y DEI2 #0008 ADD2 .Screen/y DEO2 ( incr ) .pt/y PEK #01 ADD .pt/y POK .Screen/x DEI2 #0040 SUB2 .Screen/x DEO2 .pt/y PEK #08 LTH ;&ver JNZ2 RTN @draw-blendview ( -- ) .blendview/x1 PEK2 #0002 SUB2 .blendview/y1 PEK2 #0002 SUB2 .blendview/x2 PEK2 #0001 ADD2 .blendview/y2 PEK2 #0001 ADD2 #03 ;line-rect JSR2 .settings/tile PEK2 .Screen/addr DEO2 #00 #10 &loop OVR #04 MOD #00 SWP #0008 MUL2 .blendview/x1 PEK2 ADD2 .Screen/x DEO2 OVR #04 DIV #00 SWP #0008 MUL2 .blendview/y1 PEK2 ADD2 .Screen/y DEO2 #20 .Screen/color DEO OVR #20 ADD .settings/depth PEK #20 MUL ADD .Screen/color DEO SWP #01 ADD SWP DUP2 LTH ,&loop JNZ POP2 .blendview/x1 PEK2 #0002 SUB2 .blendview/y2 PEK2 #0001 ADD2 .blendview/x1 PEK2 #000e ADD2 .blendview/y2 PEK2 #0009 ADD2 #03 ;line-rect JSR2 .blendview/x1 PEK2 #0001 SUB2 .Screen/x DEO2 .blendview/y2 PEK2 #0001 ADD2 .Screen/y DEO2 ( get blending ) .settings/blending PEK ( get depth ) .settings/depth PEK #20 MUL ( draw ) #20 ADD ADD #2c ;draw-byte JSR2 RTN @draw-dataview ( -- ) ( bytes ) .tileview/y PEK2 #0018 ADD2 .Screen/y DEO2 #00 .i POK &bytes .tileview/x PEK2 #0088 ADD2 .Screen/x DEO2 .settings/tile PEK2 #00 .i PEK ADD2 LDA #22 ;draw-byte JSR2 ( incr ) .i PEK #01 ADD .i POK ( incr ) .Screen/y DEI2 #0008 ADD2 .Screen/y DEO2 .i PEK #08 LTH ;&bytes JNZ2 ( operations ) .Screen/y DEI2 #0008 ADD2 .Screen/y DEO2 ;movedown_icn .Screen/addr DEO2 #21 .Screen/color DEO .Screen/x DEI2 #0008 SUB2 .Screen/x DEO2 ;moveup_icn .Screen/addr DEO2 #21 .Screen/color DEO ( draw tiles 2x2 ) .tileview/y PEK2 .Screen/y DEO2 #00 .pt/x POK #00 .pt/y POK .settings/tile PEK2 .Screen/addr DEO2 &tiles-ver #00 .pt/x POK .tileview/x PEK2 #0088 ADD2 .Screen/x DEO2 &tiles-hor ( draw ) #23 .Screen/color DEO ( incr ) .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2 ( incr ) .Screen/addr DEI2 #0008 ADD2 .Screen/addr DEO2 ( incr ) .pt/x PEK #01 ADD .pt/x POK .pt/x PEK #02 LTH ;&tiles-hor JNZ2 ( incr ) .pt/y PEK #01 ADD .pt/y POK ( incr ) .Screen/y DEI2 #0008 ADD2 .Screen/y DEO2 .pt/y PEK #02 LTH ;&tiles-ver JNZ2 RTN @draw-colorview ( -- ) .colorview/y1 PEK2 #18 ADD .Screen/y DEO2 .colorview/x1 PEK2 #08 ADD .Screen/x DEO2 .System/r DEI2 ;draw-color-code JSR2 .colorview/y1 PEK2 #18 ADD .Screen/y DEO2 .colorview/x1 PEK2 #10 ADD .Screen/x DEO2 .System/g DEI2 ;draw-color-code JSR2 .colorview/y1 PEK2 #18 ADD .Screen/y DEO2 .colorview/x1 PEK2 #18 ADD .Screen/x DEO2 .System/b DEI2 ;draw-color-code JSR2 .colorview/x1 PEK2 .Screen/x DEO2 ;circle_icns .Screen/addr DEO2 #00 #04 &loop OVR .settings/brush PEK EQU #00 SWP #0008 MUL2 ;circle_icns ADD2 .Screen/addr DEO2 OVR .colorview/y1 PEK2 ROT #00 SWP #0008 MUL2 ADD2 .Screen/y DEO2 OVR #20 ADD .Screen/color DEO SWP #01 ADD SWP DUP2 LTH ,&loop JNZ POP2 RTN @draw-preview ( -- ) .preview/x1 PEK2 #0002 SUB2 .preview/y1 PEK2 #0002 SUB2 .preview/x2 PEK2 #0001 ADD2 .preview/y2 PEK2 #0001 ADD2 #03 ;line-rect JSR2 RTN @draw-color-code ( color* -- ) DUP ;font_hex ROT #0f AND #08 MUL #00 SWP ADD2 .Screen/addr DEO2 ( draw ) #22 .Screen/color DEO .colorview/y1 PEK2 #10 ADD .Screen/y DEO2 ;font_hex ROT #04 SFT #08 MUL #00 SWP ADD2 .Screen/addr DEO2 ( draw ) #22 .Screen/color DEO .colorview/y1 PEK2 #08 ADD .Screen/y DEO2 DUP ;font_hex ROT #0f AND #08 MUL #00 SWP ADD2 .Screen/addr DEO2 ( draw ) #22 .Screen/color DEO .colorview/y1 PEK2 .Screen/y DEO2 ;font_hex ROT #04 SFT #08 MUL #00 SWP ADD2 .Screen/addr DEO2 ( draw ) #22 .Screen/color DEO RTN @draw-cursor ( clear last cursor ) .mouse/x PEK2 .Screen/x DEO2 .mouse/y PEK2 .Screen/y DEO2 #30 .Screen/color DEO ( record mouse positions ) .Mouse/x DEI2 .mouse/x POK2 .Mouse/y DEI2 .mouse/y POK2 ( draw new cursor ) .mouse/x PEK2 .Screen/x DEO2 .mouse/y PEK2 .Screen/y DEO2 ;tool_selector #00 .bankview/mode PEK #08 MUL ADD2 .Screen/addr DEO2 #32 .Mouse/state DEI #00 NEQ ADD .Screen/color DEO RTN @draw-byte ( byte color -- ) .color POK STH ;font_hex #00 DUPr STHr #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2 ( draw ) .color PEK .Screen/color DEO .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2 ;font_hex #00 STHr #0f AND #08 MUL ADD2 .Screen/addr DEO2 ( draw ) .color PEK .Screen/color DEO RTN @draw-short ( short -- ) .addr POK2 ;font_hex #00 ;addr LDA #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2 ( draw ) #22 .Screen/color DEO .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2 ;font_hex #00 ;addr LDA #0f AND #08 MUL ADD2 .Screen/addr DEO2 ( draw ) #22 .Screen/color DEO .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2 ;font_hex #00 ;addr #0001 ADD2 LDA #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2 ( draw ) #22 .Screen/color DEO .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2 ;font_hex #00 ;addr #0001 ADD2 LDA #0f AND #08 MUL ADD2 .Screen/addr DEO2 ( draw ) #22 .Screen/color DEO RTN ( Utils ) @line-rect ( x1 y1 x2 y2 color -- ) ( load ) .color POK DUP2 STH2 .rect/y2 POK2 .rect/x2 POK2 DUP2 STH2 .rect/y1 POK2 .rect/x1 POK2 STH2r STH2r &ver ( save ) OVR2 .Screen/y DEO2 ( draw ) .rect/x1 PEK2 .Screen/x DEO2 .color PEK DUP .Screen/color DEO ( draw ) .rect/x2 PEK2 .Screen/x DEO2 .Screen/color DEO ( incr ) SWP2 #0001 ADD2 SWP2 OVR2 OVR2 LTS2 ,&ver JNZ POP2 POP2 .rect/x1 PEK2 .rect/x2 PEK2 &hor ( save ) OVR2 .Screen/x DEO2 ( draw ) .rect/y1 PEK2 .Screen/y DEO2 .color PEK DUP .Screen/color DEO ( draw ) .rect/y2 PEK2 .Screen/y DEO2 .Screen/color DEO ( incr ) SWP2 #0001 ADD2 SWP2 OVR2 OVR2 #0001 ADD2 LTS2 ,&hor JNZ POP2 POP2 RTN @circle_icns [ 0038 7cfe fefe 7c38 ] ( full ) [ 0038 4482 8282 4438 ] ( line ) @eye_icns [ 0038 4492 2810 0000 ] ( open ) [ 0000 0082 4438 0000 ] ( closed ) @tool_selector [ 80c0 e0f0 f8e0 1000 ] @tool_hand [ 2020 20b8 7c7c 3838 ] @tool_eraser [ 2050 b87c 3e1c 0800 ] @moveup_icn [ 0010 387c fe10 1000 ] @movedown_icn [ 0010 1010 fe7c 3810 ] @blank_icn [ 0000 0000 0000 0000 7cfe fefe fefe 7c00 ] @depth_icns [ 00fe 8282 fe82 82fe 00fe 9292 fe92 92fe ] @filepath1 [ "projects/fonts/specter8.bit 00 ] @filepath2 [ "projects/pictures/cibo.bit 00 ] @filepath3 [ "projects/pictures/zerotwo10x10.chr 00 ] @filepath4 [ "projects/fonts/katahira8.bit 00 ] @filepath5 [ "projects/pictures/ako10x10.chr 00 ] @filepath6 [ "projects/pictures/cyr4x4.chr 00 ] @font_hex ( 0-F ) [ 007c 8282 8282 827c 0030 1010 1010 1010 007c 8202 7c80 80fe 007c 8202 1c02 827c 000c 1424 4484 fe04 00fe 8080 7c02 827c 007c 8280 fc82 827c 007c 8202 1e02 0202 007c 8282 7c82 827c 007c 8282 7e02 827c 007c 8202 7e82 827e 00fc 8282 fc82 82fc 007c 8280 8080 827c 00fc 8282 8282 82fc 007c 8280 f080 827c 007c 8280 f080 8080 ]