( Mouse: Paint with 3 colors with each mouse button. ) |00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 |20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &modx $2 &mody $2 |0000 @length $2 @frame $2 @pen &x $2 &y $2 &x2 $2 &y2 $2 @pointer &x $2 &y $2 &lastx $2 &lasty $2 &state $1 |0100 @on-reset ( -> ) ( | theme ) #48af .System/r DEO2 #59bf .System/g DEO2 #6ace .System/b DEO2 ( | vectors ) ;on-mouse .Mouse/vector DEO2 ;on-frame .Screen/vector DEO2 BRK ( @|vectors ) @on-frame ( -> ) .Mouse/state DEI ?{ ;run DUP2 JSR2 JSR2 } BRK @on-mouse ( -> ) ( | clear last cursor ) .pointer/x LDZ2 .Screen/x DEO2 .pointer/y LDZ2 .Screen/y DEO2 ;fill-icn .Screen/addr DEO2 [ LIT2 40 -Screen/sprite ] DEO ( | draw new cursor ) ;pointer-icn .Screen/addr DEO2 #00 .Screen/auto DEO .Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2 .Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2 #45 .Mouse/state DEI #00 NEQ #05 MUL ADD .Screen/sprite DEO ( | on down ) .Mouse/state DEI #00 NEQ .pointer/state LDZ #00 EQU AND ?&down ( | on drag ) .Mouse/state DEI ?&drag .Mouse/state DEI .pointer/state STZ BRK &down ( -> ) #0000 DUP2 .length STZ2 .frame STZ2 ( | record start position ) .Mouse/x DEI2 DUP2 .pointer/x STZ2 .pointer/lastx STZ2 .Mouse/y DEI2 DUP2 .pointer/y STZ2 .pointer/lasty STZ2 .Mouse/state DEI .pointer/state STZ BRK &drag ( -> ) ( | record ) ;stroke .length LDZ2 #20 SFT2 ADD2 STH2 .pointer/x LDZ2 .pointer/lastx LDZ2 SUB2 STH2kr STA2 .pointer/y LDZ2 .pointer/lasty LDZ2 SUB2 STH2r INC2 INC2 STA2 ( | move ptr ) .length LDZ2 INC2 .length STZ2 ( | draw line ) .pointer/lastx LDZ2 .pointer/lasty LDZ2 .pointer/x LDZ2 .pointer/y LDZ2 #01 ( | record last position ) .Mouse/x DEI2 DUP2 .pointer/lastx STZ2 DUP2 .pen/x STZ2 .pen/x2 STZ2 .Mouse/y DEI2 DUP2 .pointer/lasty STZ2 DUP2 .pen/y STZ2 .pen/y2 STZ2 .Mouse/state DEI DUP #01 NEQ INC ;run/color STA .pointer/state STZ BRK ( @|main ) @run ( -- ) ( | read ) ;stroke .frame LDZ2 #20 SFT2 ADD2 STH2 .pen/x LDZ2 STH2kr LDA2 ADD2 .pen/x STZ2 .pen/y LDZ2 STH2r INC2 INC2 LDA2 ADD2 .pen/y STZ2 ( | line ) .pen/x LDZ2 .pen/y LDZ2 .pen/x2 LDZ2 .pen/y2 LDZ2 .frame LDZ2 #01 SFT2 NIP #01 AND [ LIT &color $1 ] ADD INC ( | history ) .pen/x LDZ2 .pen/x2 STZ2 .pen/y LDZ2 .pen/y2 STZ2 ( | incr frame ) .frame LDZ2 INC2 .length LDZ2 INC2 ( mod2 ) DIV2k MUL2 SUB2 .frame STZ2 JMP2r @ ( -- ) ( | clear ) #0010 DUP2 .Screen/x DEO2 .Screen/y DEO2 #16 .Screen/auto DEO ;fill-icn .Screen/addr DEO2 #40 .Screen/sprite DEOk DEO ( | buttons ) #0300 &l ( -- ) #01 OVR #40 SFT SFT .Mouse/state DEI AND #00 EQU ?{ #0010 .Screen/y DEO2 #00 OVR #40 SFT2 ;button-icn ADD2 .Screen/addr DEO2 #45 .Screen/sprite DEO } INC GTHk ?&l POP2 ( | outline ) #0010 .Screen/y DEO2 ;mouse-icn .Screen/addr DEO2 #16 .Screen/auto DEO #4a .Screen/sprite DEOk DEO JMP2r @ ( x1* y1* x2* y2* color -- ) ,&color STR ,&y STR2 ,&x STR2 ,&y2 STR2 ,&x2 STR2 ,&x LDR2 ,&x2 LDR2 SUB2 abs2 ,&dx STR2 #0000 ,&y LDR2 ,&y2 LDR2 SUB2 abs2 SUB2 ,&dy STR2 #ffff [ LIT2 00 _&x2 ] LDR2 ,&x LDR2 lts2 DUP2 ADD2 ADD2 ,&sx STR2 #ffff [ LIT2 00 _&y2 ] LDR2 ,&y LDR2 lts2 DUP2 ADD2 ADD2 ,&sy STR2 [ LIT2 &dx $2 ] [ LIT2 &dy $2 ] ADD2 STH2 &while ( -- ) [ LIT2 &x2 $2 ] DUP2 .Screen/x DEO2 [ LIT2 &x $2 ] EQU2 [ LIT2 &y2 $2 ] DUP2 .Screen/y DEO2 [ LIT2 &y $2 ] EQU2 [ LIT2 &color $1 -Screen/pixel ] DEO AND ?&end STH2kr DUP2 ADD2 DUP2 ,&dy LDR2 lts2 ?&skipy STH2r ,&dy LDR2 ADD2 STH2 ,&x2 LDR2 [ LIT2 &sx $2 ] ADD2 ,&x2 STR2 &skipy ( -- ) ,&dx LDR2 gts2 ?&while STH2r ,&dx LDR2 ADD2 STH2 ,&y2 LDR2 [ LIT2 &sy $2 ] ADD2 ,&y2 STR2 !&while &end POP2r JMP2r @abs2 ( a* -- f ) DUP2 #0f SFT2 EQU ?{ #0000 SWP2 SUB2 } JMP2r @lts2 ( a* b* -- f ) #8000 STH2k ADD2 SWP2 STH2r ADD2 GTH2 JMP2r @gts2 ( a* b* -- f ) #8000 STH2k ADD2 SWP2 STH2r ADD2 LTH2 JMP2r @ ( -- ) #0000 DUP2 .Screen/x DEO2 .Screen/y DEO2 #80 .Screen/pixel DEO JMP2r @fill-icn [ ffff ffff ffff ffff ] @pointer-icn [ 80c0 e0f0 f8e0 1000 ] @mouse-icn [ 000d 1212 1212 121d 00b0 4848 4848 48b8 1010 1010 1008 0700 0808 0808 0810 e000 ] @button-icn [ 000c 1e1e 1e1e 1e0c 0000 0000 0000 0000 0001 0303 0303 0301 0080 c0c0 c0c0 c080 0000 0000 0000 0000 0030 7878 7878 7830 ] ( @|memory ) @stroke