( tests/draw ) %RTN { JMP2r } %RTN? { JMP2r? } %ABS { DUP #07 SHR #ff SWP MUL? } %ABS2 { DUP2 #000f SFT2 #ffff SWP2 SWP POP MUL2? } ;cursor { x 2 y 2 } ;a { x 2 y 2 } ;b { x 2 y 2 } ;s { x 2 y 2 } ;d { x 2 y 2 } ;err { short 2 } ;err2 { short 2 } ;i { byte 1 } ;color { byte 1 } |0100 @RESET #0020 #0020 #0070 #0080 #01 ,draw-line JSR2 #0020 #0080 #0070 #0030 #02 ,draw-line JSR2 #00a0 #0020 #0050 #00b0 #03 ,draw-line JSR2 #00b0 #0090 #0030 #0010 #01 ,draw-line JSR2 BRK @draw-line ( x1 y1 x2 y2 ) =color =b.y =b.x =a.y =a.x ~b.x ~a.x SUB2 ABS2 =d.x ~b.y ~a.y SUB2 ABS2 #0000 SWP2 SUB2 =d.y #ffff #00 ~a.x ~b.x LTS2 #0002 MUL2 ADD2 =s.x #ffff #00 ~a.y ~b.y LTS2 #0002 MUL2 ADD2 =s.y ~d.x ~d.y ADD2 =err $loop ~a.x =Screen.x ~a.y =Screen.y ~color =Screen.color ,$end ~a.x ~b.x EQU2 ~a.y ~b.y EQU2 #0101 EQU2 JMP2? ~err #0002 MUL2 =err2 ,$skipy ~err2 ~d.y LTS2 JMP2? ~err ~d.y ADD2 =err ~a.x ~s.x ADD2 =a.x $skipy ,$skipx ~err2 ~d.x GTS2 JMP2? ~err ~d.x ADD2 =err ~a.y ~s.y ADD2 =a.y $skipx ,$loop JMP2 $end RTN |c000 @FRAME |d000 @ERROR |FF00 ;Console { pad 8 char 1 byte 1 short 2 } |FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 } |FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 } |FF30 ;Controller { buttons 1 } |FF40 ;Keys { key 1 } |FF50 ;Mouse { x 2 y 2 state 1 chord 1 change 1 } |FF60 ;File { pad 8 name 2 length 2 load 2 save 2 } |FFF0 .RESET .FRAME .ERROR ( vectors ) |FFF8 [ 13fd 1ef3 1bf2 ] ( palette )