( launcher ) %+ { ADD } %- { SUB } %* { MUL } %/ { DIV } %< { LTH } %> { GTH } %= { EQU } %! { NEQ } %++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 } %<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 } %AUTO-X { #01 .Screen/auto DEO } %AUTO-Y { #02 .Screen/auto DEO } %AUTO-YADDR { #06 .Screen/auto DEO } %HALT { #010f DEO } %EMIT { #18 DEO } %PRINT { ;print-str JSR2 #0a EMIT } %DEBUG { ;print-hex/byte JSR2 #0a EMIT } %DEBUG2 { ;print-hex JSR2 #0a EMIT } %MODALW { #0024 } %MODALH { #0009 } %RTN { JMP2r } %2// { #01 SFT2 } %8** { #30 SFT2 } %EADDR { #fd04 } %ECODE { #fd06 } ( devices ) |00 @System &vector $2 &wst $1 &rst $1 &eaddr $2 &ecode $1 &pad $1 &r $2 &g $2 &b $2 &debug $1 &halt $1 |20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ( variables ) |0000 @center &x $2 &y $2 @modal &x $2 &y $2 ( init ) |0100 ( -> ) .Screen/width DEI2 2// DUP2 .center/x STZ2 MODALW #31 SFT2 -- .modal/x STZ2 .Screen/height DEI2 2// DUP2 .center/y STZ2 MODALH #31 SFT2 -- .modal/y STZ2 ( vectors ) ;on-error .System/vector DEO2 ;on-frame .Screen/vector DEO2 BRK @on-frame ( -> ) ;draw-cross JSR2 ;draw-stacks JSR2 BRK @on-error ( -> ) ( background ) #00 .Screen/auto DEO ;bg-icn .Screen/addr DEO2 MODALH #0000 &ver DUP2 8** .modal/y LDZ2 ++ .Screen/y DEO2 MODALW #0000 &hor DUP2 8** .modal/x LDZ2 ++ .Screen/x DEO2 #42 .Screen/sprite DEO INC2 GTH2k ,&hor JCN POP2 POP2 INC2 GTH2k ,&ver JCN POP2 POP2 ( corners ) ;corner-icn .Screen/addr DEO2 .modal/x LDZ2 .Screen/x DEO2 .modal/y LDZ2 .Screen/y DEO2 #42 .Screen/sprite DEO .modal/x LDZ2 MODALW #0001 -- 8** ++ .Screen/x DEO2 #52 .Screen/sprite DEO .modal/y LDZ2 MODALH #0001 -- 8** ++ .Screen/y DEO2 #72 .Screen/sprite DEO .modal/x LDZ2 .Screen/x DEO2 #62 .Screen/sprite DEO ( text ) .modal/x LDZ2 #0010 ++ .Screen/x DEO2 .modal/y LDZ2 #0010 ++ .Screen/y DEO2 ;error-txts/0 #4f ;draw-str JSR2 ;at-txt #4f ;draw-str JSR2 EADDR LDA2 #47 ;draw-short JSR2 #0000 EADDR STA2 BRK @draw-stacks ( -- ) AUTO-YADDR #0010 #0000 &wst ( working stack ) #0010 .Screen/y DEO2 DUP2 #0018 ** #0010 ++ .Screen/x DEO2 DUP #fe00 LDA ( ptr ) EQU #41 + STH DUP2 #fe01 ++ LDA STHr ;draw-byte JSR2 ( return stack ) #0028 .Screen/y DEO2 DUP2 #0018 ** #0010 ++ .Screen/x DEO2 DUP #ff00 LDA ( ptr ) EQU #41 + STH DUP2 #ff01 ++ LDA STHr ;draw-byte JSR2 INC2 GTH2k ,&wst JCN POP2 POP2 RTN @draw-cross ( -- ) ( ver ) AUTO-Y #0000 .Screen/y DEO2 .center/x LDZ2 .Screen/x DEO2 .Screen/height DEI2 #0000 &ver #43 .Screen/pixel DEO .Screen/y DEI2k INC2 ROT DEO2 INC2 GTH2k ,&ver JCN POP2 POP2 ( hor ) AUTO-X #0000 .Screen/x DEO2 .center/y LDZ2 .Screen/y DEO2 .Screen/width DEI2 #0000 &hor #43 .Screen/pixel DEO .Screen/x DEI2k INC2 ROT DEO2 INC2 GTH2k ,&hor JCN POP2 POP2 RTN @draw-str ( text* color -- ) AUTO-YADDR STH &while LDAk STHkr ,draw-char JSR INC2 LDAk ,&while JCN POP2 POPr RTN @draw-short ( short* color -- ) STH SWP STHkr ,draw-byte JSR STHr ,draw-byte JSR RTN @draw-byte ( byte color -- ) STH DUP #04 SFT ,&parse JSR STHkr ,draw-char JSR #0f AND ,&parse JSR STHr ,draw-char JSR RTN &parse ( byte -- char ) DUP #09 GTH ,&above JCN #30 ADD JMP2r &above #57 ADD JMP2r @draw-char ( char color -- ) SWP [ #20 - #00 SWP #40 SFT2 ;font ++ ] .Screen/addr DEO2 .Screen/sprite DEOk DEO .Screen/x DEI2k #0008 ++ ROT DEO2 .Screen/y DEI2k #0010 -- ROT DEO2 JMP2r @print-hex ( value* -- ) SWP ,&byte JSR &byte ( byte -- ) STHk #04 SFT ,&parse JSR #18 DEO STHr #0f AND ,&parse JSR #18 DEO JMP2r &parse ( byte -- char ) DUP #09 GTH ,&above JCN #30 ADD JMP2r &above #57 ADD JMP2r JMP2r @error-txts &0 "Working-stack 20 "underflow $1 &1 "Return-stack 20 "underflow $1 &2 "Working-stack 20 "overflow $1 &3 "Return-stack 20 "overflow $1 &4 "Working-stack 20 "division 20 "by 20 "zero $1 &5 "Return-stack 20 "division 20 "by 20 "zero $1 @at-txt ', 20 "at 20 $1 @bg-icn ffff ffff ffff ffff @corner-icn 1f7f 7fff ffff ffff ~projects/assets/msx01x02.tal