( dev/controller/buttons ) %++ { #0001 ADD2 } %-- { #0001 SUB2 } %2/ { #0002 DIV2 } %%^! { .% DEI } %%~! { .% DEO } %%*! { .% DEI2 } %%=! { .% DEO2 } %%^ { .% PEK } %%~ { .% POK } %%* { .% PEK2 } %%= { .% POK2 } ( devices ) |00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] |40 @Controller [ &vector $2 &button $1 &key $1 ] ( variables ) |0000 @slime $1 ( init ) |0100 ( -> ) ( theme ) #0daf System/r=! #02ff System/g=! #035f System/b=! ( vectors ) ;on-frame Screen/vector=! ( set origin ) Screen/width*! 2/ Screen/x=! Screen/height*! 2/ Screen/y=! ;default_icn Screen/addr=! #31 Screen/color~! #2a slime~ BRK @on-frame ( -> ) #2a slime~ ;default_icn Screen/addr=! ( hold ctrl key to change slime color ) Controller/button^! #0f AND DUP #01 NEQ ,&no-ctrl JNZ #25 slime~ &no-ctrl DUP #02 NEQ ,&no-alt JNZ #2f slime~ &no-alt POP ( clear ) #30 Screen/color~! ( detect movement ) Controller/button^! #f0 AND DUP #04 SFT #01 AND #01 NEQ ,&no-up JNZ ( move ) Screen/y*! -- Screen/y=! ;up_icn Screen/addr=! &no-up DUP #05 SFT #01 AND #01 NEQ ,&no-down JNZ ( move ) Screen/y*! ++ Screen/y=! ;down_icn Screen/addr=! &no-down DUP #06 SFT #01 AND #01 NEQ ,&no-left JNZ ( move ) Screen/x*! -- Screen/x=! ;left_icn Screen/addr=! &no-left DUP #07 SFT #01 AND #01 NEQ ,&no-right JNZ ( move ) Screen/x*! ++ Screen/x=! ;right_icn Screen/addr=! &no-right POP ( draw face ) #31 Screen/color~! ( draw slime ) ;slime_icn Screen/addr=! slime^ Screen/color~! BRK @default_icn [ 3c7e ffdb ffe7 7e3c ] @up_icn [ 2466 e7db ffff 7e3c ] @down_icn [ 3c7e ffff dbe7 6624 ] @left_icn [ 3c7e ef1f 1fef 7e3c ] @right_icn [ 3c7e f7f8 f8f7 7e3c ] @slime_icn [ 0000 183c 3c18 0000 ]