( mandelbrot ) %+ { ADD } %- { SUB } %* { MUL } %/ { DIV } %< { LTH } %> { GTH } %= { EQU } %! { NEQ } %++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 } %<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 } %GTS2 { #8000 ++ SWP2 #8000 ++ << } %AUTO-X { #01 .Screen/auto DEO } %NEXT-LINE { #0000 .Screen/x DEO2 .Screen/y DEI2k INC2 ROT DEO2 } %WIDTH { #0280 } %HEIGHT { #01e0 } %XMIN { #de69 } ( -8601 ) %XMAX { #0b33 } ( 2867 ) %YMIN { #ecc7 } ( -4915 ) %YMAX { #1333 } ( 4915 ) %MAXI { #20 } ( 32 ) %DX { XMAX XMIN -- WIDTH // } ( (XMAX-XMIN)/W ) %DY { YMAX YMIN -- HEIGHT // } ( (YMAX-YMIN)/H ) %X { .x LDZ2 } %Y { .y LDZ2 } %X2 { .x2 LDZ2 } %Y2 { .y2 LDZ2 } |00 @System &vector $2 &wst $1 &rst $1 &eaddr $2 &ecode $1 &pad $1 &r $2 &g $2 &b $2 &debug $1 &halt $1 |20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |0000 ( zero-page ) @x $2 @y $2 @x2 $2 @y2 $2 |0100 ( -> ) ( theme ) #0f0f .System/r DEO2 #0ff0 .System/g DEO2 #00ff .System/b DEO2 WIDTH .Screen/width DEO2 ( 640 ) HEIGHT .Screen/height DEO2 ( 480 ) AUTO-X ;draw-mandel JSR2 BRK @draw-mandel ( -- ) YMAX YMIN &ver DUP2 ,&y STR2 XMAX XMIN &hor DUP2 ,&x STR2 #0000 DUP2 DUP2 DUP2 .x STZ2 .y STZ2 .x2 STZ2 .y2 STZ2 MAXI #00 &loop X Y ;smul2 JSR2 DUP2 ADD2 [ LIT2 &y $2 ] ++ .y STZ2 X2 Y2 -- [ LIT2 &x $2 ] ++ .x STZ2 X DUP2 ;smul2 JSR2 .x2 STZ2 Y DUP2 ;smul2 JSR2 .y2 STZ2 X2 Y2 ++ #4000 >> ,&end JCN INC GTHk ,&loop JCN &end NIP .Screen/pixel DEO DX ++ OVR2 OVR2 GTS2 ;&hor JCN2 POP2 POP2 NEXT-LINE DY ++ OVR2 OVR2 GTS2 ;&ver JCN2 POP2 POP2 JMP2r @smul2 ( a* b* -- c* ) LITr 00 DUP2 #8000 LTH2 ,&b-positive JCN INCr DUP2k EOR2 SWP2 SUB2 &b-positive SWP2 DUP2 #8000 LTH2 ,&a-positive JCN INCr DUP2k EOR2 SWP2 SUB2 &a-positive ( ahi alo bhi blo ) LITr 00 STH ( ahi alo bhi / blo* ) OVRr STH ( ahi alo / blo* bhi* ) OVRr STH ( ahi / blo* bhi* alo* ) OVRr STH ( asign / blo* bhi* alo* ahi* ) ROT2r MUL2kr STH2r ( asign ahi-bhi* / blo* alo* ahi* bhi* ) ROT2r MUL2kr STH2r ( asign ahi-bhi* alo-bhi* / blo* ahi* bhi* alo* ) NIP2r ( asign ahi-bhi* alo-bhi* / blo* ahi* alo* ) ROT2r MUL2kr STH2r ( asign ahi-bhi* alo-bhi* alo-blo* / ahi* alo* blo* ) ROT2r MUL2r STH2r POP2r ( asign ahi-bhi* alo-bhi* alo-blo* ahi-blo* ) SWP2 ( asign ahi-bhi* alo-bhi* ahi-blo* alo-blo* ) ( 32-bit result is [ r3 r2 r1 r0 ] ) POP #00 SWP ( asign ahi-bhi* alo-bhi* ahi-blo* r21* ) ( r21 max is 00fe, ahi-blo max is 7e81, max sum is 7f7f ) ADD2 ( asign ahi-bhi* alo-bhi* r21'* ) ( r21' max is 7f7f, alo-bhi max is 7e81, max sum is fe00 ) ADD2 ( asign ahi-bhi* r21"* ) ( The result we want is bits 27-12 due to the fixed point representation we use. ) #04 SFT2 SWP2 #40 SFT2 ADD2 STHr #01 EQU JMP JMP2r DUP2k EOR2 SWP2 SUB2 JMP2r