#include "ppu.h" /* Copyright (c) 2021 Devine Lu Linvega Copyright (c) 2021 Andrew Alderwick Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE. */ static Uint8 blending[5][16] = { {0, 0, 0, 0, 1, 0, 1, 1, 2, 2, 0, 2, 3, 3, 3, 0}, {0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3}, {1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1}, {2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2}, {1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0}}; static Uint16 ppu_row(Ppu *p, Uint16 x, Uint16 y) { return (y % 8) + ((x / 8 + y / 8 * p->width / 8) * 16); } static void ppu_clear(Ppu *p) { int x, y; for(y = 0; y < p->height; ++y) { for(x = 0; x < p->width; ++x) { ppu_write(p, p->bg, x, y, 0); ppu_write(p, p->fg, x, y, 0); } } } Uint8 ppu_read(Ppu *p, Uint16 x, Uint16 y) { Uint16 ch1, ch2, row = ppu_row(p, x, y); ch1 = (p->fg[row] >> (7 - x % 8)) & 1; ch2 = (p->fg[row + 8] >> (7 - x % 8)) & 1; if(!ch1 && !ch2) { ch1 = (p->bg[row] >> (7 - x % 8)) & 1; ch2 = (p->bg[row + 8] >> (7 - x % 8)) & 1; } return ch1 + (ch2 << 1); } void ppu_write(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 color) { Uint16 row = ppu_row(p, x, y), col = 7 - (x % 8); if(x >= p->width || y >= p->height) return; if(color == 0 || color == 2) layer[row] &= ~(1UL << col); else layer[row] |= 1UL << col; if(color == 0 || color == 1) layer[row + 8] &= ~(1UL << col); else layer[row + 8] |= 1UL << col; } void ppu_1bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy) { Uint16 v, h; for(v = 0; v < 8; v++) for(h = 0; h < 8; h++) { Uint8 ch1 = (sprite[v] >> (7 - h)) & 0x1; if(ch1 || blending[4][color]) ppu_write(p, layer, x + (flipx ? 7 - h : h), y + (flipy ? 7 - v : v), blending[ch1][color]); } } void ppu_2bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy) { Uint16 v, h; for(v = 0; v < 8; v++) for(h = 0; h < 8; h++) { Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1); Uint8 ch2 = ((sprite[v + 8] >> (7 - h)) & 0x1); Uint8 ch = ch1 + ch2 * 2; if(ch || blending[4][color]) ppu_write(p, layer, x + (flipx ? 7 - h : h), y + (flipy ? 7 - v : v), blending[ch][color]); } } /* output */ int ppu_set_size(Ppu *p, Uint16 width, Uint16 height) { ppu_clear(p); p->width = width; p->height = height; p->pixels = realloc(p->bg, p->width / 4 * p->height * sizeof(Uint8) * 2); p->bg = p->pixels; p->fg = p->pixels + (p->width / 4 * p->height * sizeof(Uint8)); ppu_clear(p); return p->bg && p->fg; }