|00 @System &vector $2 &wst $1 &rst $1 &eaddr $2 &ecode $1 &pad $1 &r $2 &g $2 &b $2 &debug $1 &halt $1 |20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |0100 @on-reset ( -> ) ( | theme ) #6f0b .System/r DEO2 #7f0a .System/g DEO2 #8e0a .System/b DEO2 ( | screen size ) #00c0 ( ) DUP2 .Screen/width DEO2 ( ) .Screen/height DEO2 ( | vector ) ;on-frame .Screen/vector DEO2 BRK @on-frame ( -> ) [ LIT2 &f $2 ] STH2k INC2 DUP2 ,&f STR2 d2xy STH2r d2xy #01 BRK @d2xy ( d* -- x* y* ) ,&t STR2 #0000 ( ) DUP2 ,&x STR2 ( ) ,&y STR2 #2001 &l #00 OVR STH2 [ LIT2 &t $2 ] ( ) DUP2 DUP2 #01 SFT2 #0001 AND2 DUP2 ,&rx STR2 ( ) EOR2 #0001 AND2 ,&ry STR2 ( ) #02 SFT2 ,&t STR2 [ LIT2 &x $2 ] [ LIT2 &y $2 ] [ LIT2 &rx $2 ] [ LIT2 &ry $2 ] ( ) STH2kr rot ( ) STH2kr ,&ry LDR2 MUL2 ADD2 ,&y STR2 ( ) STH2r ,&rx LDR2 MUL2 ADD2 ,&x STR2 DUP ADD GTHk ?&l POP2 ( ) ,&x LDR2 #20 SFT2 #0020 ADD2 ( ) ,&y LDR2 #20 SFT2 #0020 ADD2 JMP2r @rot ( x* y* rx* ry* n* -- x* y* ) #0001 SUB2 STH2 SWP2 ,&rx STR2 ORA ?{ [ LIT2 &rx $2 ] #0001 NEQ2 ?{ ( rx-n-1 ) SWP2 STH2kr SWP2 SUB2 ( ry-n-1 ) SWP2 STH2kr SWP2 SUB2 } ( swap ) SWP2 } POP2r JMP2r @ ( x1* y1* x2* y2* color -- ) ,&color STR ,&y STR2 ,&x STR2 ,&y2 STR2 ,&x2 STR2 ,&x LDR2 ,&x2 LDR2 SUB2 abs2 ,&dx STR2 #0000 ,&y LDR2 ,&y2 LDR2 SUB2 abs2 SUB2 ,&dy STR2 #ffff [ LIT2 00 _&x2 ] LDR2 ,&x LDR2 lts2 DUP2 ADD2 ADD2 ,&sx STR2 #ffff [ LIT2 00 _&y2 ] LDR2 ,&y LDR2 lts2 DUP2 ADD2 ADD2 ,&sy STR2 [ LIT2 &dx $2 ] [ LIT2 &dy $2 ] ADD2 STH2 &while ( -- ) [ LIT2 &x2 $2 ] DUP2 .Screen/x DEO2 [ LIT2 &x $2 ] EQU2 [ LIT2 &y2 $2 ] DUP2 .Screen/y DEO2 [ LIT2 &y $2 ] EQU2 [ LIT2 &color $1 -Screen/pixel ] DEO AND ?&end STH2kr DUP2 ADD2 DUP2 ,&dy LDR2 lts2 ?&skipy STH2r ,&dy LDR2 ADD2 STH2 ,&x2 LDR2 [ LIT2 &sx $2 ] ADD2 ,&x2 STR2 &skipy ( -- ) ,&dx LDR2 gts2 ?&while STH2r ,&dx LDR2 ADD2 STH2 ,&y2 LDR2 [ LIT2 &sy $2 ] ADD2 ,&y2 STR2 !&while &end POP2r JMP2r @abs2 ( a* -- f ) DUP2 #0f SFT2 EQU ?{ #0000 SWP2 SUB2 } JMP2r @lts2 ( a* b* -- f ) #8000 STH2k ADD2 SWP2 STH2r ADD2 GTH2 JMP2r @gts2 ( a* b* -- f ) #8000 STH2k ADD2 SWP2 STH2r ADD2 LTH2 JMP2r