( Mouse: Paint with 3 colors with each mouse button. ) |00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 |20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &modx $2 &mody $2 |0000 @line &x $2 &y $2 &dx $2 &dy $2 &e1 $2 @length $2 @frame $2 @pen &x $2 &y $2 &x2 $2 &y2 $2 @pointer &x $2 &y $2 &lastx $2 &lasty $2 &state $1 |0100 ( -> ) ( theme ) #4cfd .System/r DEO2 #4cf3 .System/g DEO2 #dcf2 .System/b DEO2 ( vectors ) ;on-mouse .Mouse/vector DEO2 ;on-frame .Screen/vector DEO2 BRK @on-frame ( -> ) .Mouse/state DEI ?&skip ;run DUP2 JSR2 JSR2 &skip BRK @on-mouse ( -> ) ;pointer-icn .Screen/addr DEO2 ( clear last cursor ) .pointer/x LDZ2 .Screen/x DEO2 .pointer/y LDZ2 .Screen/y DEO2 [ LIT2 40 -Screen/sprite ] DEO ( draw new cursor ) .Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2 .Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2 #42 .Mouse/state DEI #00 NEQ ADD .Screen/sprite DEO ( on down ) .Mouse/state DEI #00 NEQ .pointer/state LDZ #00 EQU AND ?on-mouse-down ( on drag ) .Mouse/state DEI ?on-mouse-drag .Mouse/state DEI .pointer/state STZ BRK @on-mouse-down ( -> ) #0000 DUP2 .length STZ2 .frame STZ2 clear-screen ( record start position ) .Mouse/x DEI2 DUP2 .pointer/x STZ2 .pointer/lastx STZ2 .Mouse/y DEI2 DUP2 .pointer/y STZ2 .pointer/lasty STZ2 .Mouse/state DEI .pointer/state STZ BRK @on-mouse-drag ( -> ) ( record ) ;stroke .length LDZ2 #20 SFT2 ADD2 STH2 .pointer/x LDZ2 .pointer/lastx LDZ2 SUB2 STH2kr STA2 .pointer/y LDZ2 .pointer/lasty LDZ2 SUB2 STH2r INC2 INC2 STA2 ( move ptr ) .length LDZ2 INC2 .length STZ2 ( draw line ) .pointer/lastx LDZ2 .pointer/lasty LDZ2 .pointer/x LDZ2 .pointer/y LDZ2 #01 draw-line ( record last position ) .Mouse/x DEI2 DUP2 .pointer/lastx STZ2 DUP2 .pen/x STZ2 .pen/x2 STZ2 .Mouse/y DEI2 DUP2 .pointer/lasty STZ2 DUP2 .pen/y STZ2 .pen/y2 STZ2 .Mouse/state DEI .pointer/state STZ BRK @run ( -- ) ( read ) ;stroke .frame LDZ2 #20 SFT2 ADD2 STH2 .pen/x LDZ2 STH2kr LDA2 ADD2 .pen/x STZ2 .pen/y LDZ2 STH2r INC2 INC2 LDA2 ADD2 .pen/y STZ2 ( line ) .pen/x LDZ2 .pen/y LDZ2 .pen/x2 LDZ2 .pen/y2 LDZ2 .frame LDZ2 #01 SFT2 NIP #01 AND INC draw-line ( history ) .pen/x LDZ2 .pen/x2 STZ2 .pen/y LDZ2 .pen/y2 STZ2 ( incr frame ) .frame LDZ2 INC2 .length LDZ2 INC2 ( mod2 ) DIV2k MUL2 SUB2 .frame STZ2 JMP2r @draw-line ( x1* y1* x2* y2* color -- ) ( load ) STH ,&y STR2 ,&x STR2 .line/y STZ2 .line/x STZ2 ,&x LDR2 .line/x LDZ2 SUB2 abs2 .line/dx STZ2 #0000 ,&y LDR2 .line/y LDZ2 SUB2 abs2 SUB2 .line/dy STZ2 #ffff #00 .line/x LDZ2 ,&x LDR2 lts2 DUP2 ADD2 ADD2 ,&sx STR2 #ffff #00 .line/y LDZ2 ,&y LDR2 lts2 DUP2 ADD2 ADD2 ,&sy STR2 .line/dx LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2 &loop .line/x LDZ2 DUP2 .Screen/x DEO2 [ LIT2 &x $2 ] EQU2 .line/y LDZ2 DUP2 .Screen/y DEO2 [ LIT2 &y $2 ] EQU2 STHkr .Screen/pixel DEO AND ?&end .line/e1 LDZ2 DUP2 ADD2 DUP2 .line/dy LDZ2 lts2 ?&skipy .line/e1 LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2 .line/x LDZ2 [ LIT2 &sx $2 ] ADD2 .line/x STZ2 &skipy .line/dx LDZ2 gts2 ?&skipx .line/e1 LDZ2 .line/dx LDZ2 ADD2 .line/e1 STZ2 .line/y LDZ2 [ LIT2 &sy $2 ] ADD2 .line/y STZ2 &skipx !&loop &end POPr JMP2r @abs2 DUP2 #0f SFT2 EQU #05 JCN #0000 SWP2 SUB2 JMP2r @lts2 #8000 STH2k ADD2 SWP2 STH2r ADD2 GTH2 JMP2r @gts2 #8000 STH2k ADD2 SWP2 STH2r ADD2 LTH2 JMP2r @clear-screen ( -- ) .Screen/height DEI2 #03 SFT2 NIP #00 &y #00 OVR #30 SFT2 .Screen/y DEO2 .Screen/width DEI2 #03 SFT2 NIP #00 &x #00 OVR #30 SFT2 .Screen/x DEO2 [ LIT2 00 -Screen/sprite ] DEO INC GTHk ?&x POP2 INC GTHk ?&y POP2 JMP2r @pointer-icn 80c0 e0f0 f8e0 1000 @stroke