#include #include /* Copyright (c) 2021 Devine Lu Linvega Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE. */ #include "uxn.h" #define HOR 32 #define VER 18 #define PAD 2 #define RES (HOR * VER * 16) typedef struct { Uint8 bg[RES], fg[RES]; } Screen; int WIDTH = 8 * HOR + 8 * PAD * 2; int HEIGHT = 8 * VER + 8 * PAD * 2; int FPS = 30, GUIDES = 1, REQDRAW = 0, ZOOM = 2; Uint32 theme[] = { 0x000000, 0xFFFFFF, 0x72DEC2, 0x666666, 0x222222}; Uint8 icons[][8] = { {0x00, 0x3c, 0x46, 0x4a, 0x52, 0x62, 0x3c, 0x00}, {0x00, 0x18, 0x28, 0x08, 0x08, 0x08, 0x3e, 0x00}, {0x00, 0x3c, 0x42, 0x02, 0x3c, 0x40, 0x7e, 0x00}, {0x00, 0x3c, 0x42, 0x1c, 0x02, 0x42, 0x3c, 0x00}, {0x00, 0x08, 0x18, 0x28, 0x48, 0x7e, 0x08, 0x00}, {0x00, 0x7e, 0x40, 0x7c, 0x02, 0x42, 0x3c, 0x00}, {0x00, 0x3c, 0x40, 0x7c, 0x42, 0x42, 0x3c, 0x00}, {0x00, 0x7e, 0x02, 0x04, 0x08, 0x10, 0x10, 0x00}, {0x00, 0x3c, 0x42, 0x3c, 0x42, 0x42, 0x3c, 0x00}, {0x00, 0x3c, 0x42, 0x42, 0x3e, 0x02, 0x3c, 0x00}, {0x00, 0x3c, 0x42, 0x42, 0x7e, 0x42, 0x42, 0x00}, {0x00, 0x7c, 0x42, 0x7c, 0x42, 0x42, 0x7c, 0x00}, {0x00, 0x3c, 0x42, 0x40, 0x40, 0x42, 0x3c, 0x00}, {0x00, 0x78, 0x44, 0x42, 0x42, 0x44, 0x78, 0x00}, {0x00, 0x7e, 0x40, 0x7c, 0x40, 0x40, 0x7e, 0x00}, {0x00, 0x7e, 0x40, 0x40, 0x7c, 0x40, 0x40, 0x00}}; SDL_Window *gWindow; SDL_Renderer *gRenderer; SDL_Texture *gTexture; Uint32 *pixels; Screen screen; Device *devconsole, *devscreen, *devmouse, *devkey, *devsprite, *devcontroller, *devfg; #pragma mark - Paint Uint16 rowchr(Uint16 x, Uint16 y) { return (y % 8) + ((x / 8 + y / 8 * HOR) * 16); } void paintpixel(Uint8 *dst, Uint16 x, Uint16 y, Uint8 color) { Uint16 row = rowchr(x, y), col = x % 8; if(x >= HOR * 8 || y >= VER * 8 || row > RES - 8) return; if(color == 0 || color == 2) dst[row] &= ~(1UL << (7 - col)); else dst[row] |= 1UL << (7 - col); if(color == 0 || color == 1) dst[row + 8] &= ~(1UL << (7 - col)); else dst[row + 8] |= 1UL << (7 - col); } void painticn(Uint8 *dst, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 fg) { Uint16 v, h; for(v = 0; v < 8; v++) for(h = 0; h < 8; h++) paintpixel(dst, x + h, y + v, ((sprite[v] >> (7 - h)) & 0x1) ? fg : 0); } #pragma mark - Helpers void clear(Uint32 *dst) { int v, h; for(v = 0; v < HEIGHT; v++) for(h = 0; h < WIDTH; h++) dst[v * WIDTH + h] = theme[0]; } void putpixel(Uint32 *dst, int x, int y, int color) { if(x >= 0 && x < WIDTH - 8 && y >= 0 && y < HEIGHT - 8) dst[y * WIDTH + x] = theme[color]; } void drawchr(Uint32 *dst, int x, int y, Uint8 *sprite, Uint8 alpha) { int v, h; for(v = 0; v < 8; v++) for(h = 0; h < 8; h++) { Uint8 ch1 = ((sprite[v] >> h) & 0x1); Uint8 ch2 = (((sprite[v + 8] >> h) & 0x1) << 1); if(!alpha || (alpha && ch1 + ch2 != 0)) putpixel(dst, x + 7 - h, y + v, ch1 + ch2); } } void drawicn(Uint32 *dst, int x, int y, Uint8 *sprite, int fg, int bg) { int v, h; for(v = 0; v < 8; v++) for(h = 0; h < 8; h++) { int ch1 = (sprite[v] >> (7 - h)) & 0x1; putpixel(dst, x + h, y + v, ch1 ? fg : bg); } } #pragma mark - Core int error(char *msg, const char *err) { printf("Error %s: %s\n", msg, err); return 0; } void drawdebugger(Uint32 *dst, Uxn *u) { Uint8 i; for(i = 0; i < 0x10; ++i) { /* memory */ Uint8 x = (i % 8) * 3 + 3, y = i / 8 + 3, b = u->ram.dat[i]; drawicn(dst, x * 8, y * 8, icons[(b >> 4) & 0xf], 1, 0); drawicn(dst, x * 8 + 8, y * 8, icons[b & 0xf], 1, 0); y = i / 8 + 0x11, b = u->wst.dat[i]; drawicn(dst, x * 8, y * 8, icons[(b >> 4) & 0xf], 1 + (u->wst.ptr == i), 0); drawicn(dst, x * 8 + 8, y * 8, icons[b & 0xf], 1 + (u->wst.ptr == i), 0); } } void redraw(Uint32 *dst, Uxn *u) { int x, y; /* merge layers */ for(y = 0; y < VER; ++y) for(x = 0; x < HOR; ++x) { int key = (y * HOR + x) * 16; drawchr(dst, (x + PAD) * 8, (y + PAD) * 8, &screen.bg[key], 0); drawchr(dst, (x + PAD) * 8, (y + PAD) * 8, &screen.fg[key], 1); } if(GUIDES) drawdebugger(dst, u); SDL_UpdateTexture(gTexture, NULL, dst, WIDTH * sizeof(Uint32)); SDL_RenderClear(gRenderer); SDL_RenderCopy(gRenderer, gTexture, NULL, NULL); SDL_RenderPresent(gRenderer); REQDRAW = 0; } void quit(void) { free(pixels); SDL_DestroyTexture(gTexture); gTexture = NULL; SDL_DestroyRenderer(gRenderer); gRenderer = NULL; SDL_DestroyWindow(gWindow); gWindow = NULL; SDL_Quit(); exit(0); } int init(void) { if(SDL_Init(SDL_INIT_VIDEO) < 0) return error("Init", SDL_GetError()); gWindow = SDL_CreateWindow("Uxn", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH * ZOOM, HEIGHT * ZOOM, SDL_WINDOW_SHOWN); if(gWindow == NULL) return error("Window", SDL_GetError()); gRenderer = SDL_CreateRenderer(gWindow, -1, 0); if(gRenderer == NULL) return error("Renderer", SDL_GetError()); gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, WIDTH, HEIGHT); if(gTexture == NULL) return error("Texture", SDL_GetError()); if(!(pixels = (Uint32 *)malloc(WIDTH * HEIGHT * sizeof(Uint32)))) return error("Pixels", "Failed to allocate memory"); clear(pixels); SDL_ShowCursor(SDL_DISABLE); return 1; } void domouse(SDL_Event *event) { int x = (event->motion.x - PAD * 8 * ZOOM) / ZOOM; int y = (event->motion.y - PAD * 8 * ZOOM) / ZOOM; if(x < 0) x = 0; else if(x > WIDTH) x = WIDTH - 1; if(y < 0) y = 0; else if(y > HEIGHT) y = HEIGHT - 1; devmouse->mem[0] = (x >> 8) & 0xff; devmouse->mem[1] = x & 0xff; devmouse->mem[2] = (y >> 8) & 0xff; devmouse->mem[3] = y & 0xff; devmouse->mem[4] = event->button.button == SDL_BUTTON_LEFT; devmouse->mem[5] = 0x00; switch(event->type) { case SDL_MOUSEBUTTONUP: devmouse->mem[5] = 0x10; break; case SDL_MOUSEBUTTONDOWN: devmouse->mem[5] = 0x01; break; } } void doctrl(SDL_Event *event, int z) { Uint8 flag = 0x00; if(SDL_GetModState() & KMOD_LCTRL || SDL_GetModState() & KMOD_RCTRL) flag = 0x01; if(SDL_GetModState() & KMOD_LALT || SDL_GetModState() & KMOD_RALT) flag = 0x02; switch(event->key.keysym.sym) { case SDLK_ESCAPE: flag = 0x04; break; case SDLK_RETURN: flag = 0x08; break; case SDLK_UP: flag = 0x10; break; case SDLK_DOWN: flag = 0x20; break; case SDLK_LEFT: flag = 0x40; break; case SDLK_RIGHT: flag = 0x80; break; } setflag(&devcontroller->mem[0], flag, z); } #pragma mark - Devices Uint8 defaultrw(Device *d, Memory *m, Uint8 b) { (void)m; return d->mem[b]; } Uint8 consolew(Device *d, Memory *m, Uint8 b) { if(b) printf("%c", b); fflush(stdout); (void)d; (void)m; return 0; } Uint8 screenr(Device *d, Memory *m, Uint8 b) { switch(b) { case 0: return (WIDTH >> 8) & 0xff; case 1: return WIDTH & 0xff; case 2: return (HEIGHT >> 8) & 0xff; case 3: return HEIGHT & 0xff; } (void)m; return d->mem[b]; } Uint8 screenw(Device *d, Memory *m, Uint8 b) { d->mem[d->ptr++] = b; if(d->ptr > 5) { putpixel(pixels, (d->mem[2] << 8) + d->mem[3], (d->mem[0] << 8) + d->mem[1], d->mem[4]); if(d->mem[5] == 1) REQDRAW = 1; d->ptr = 0; } (void)m; return 0; } Uint8 spritew(Device *d, Memory *m, Uint8 b) { d->mem[d->ptr++] = b; if(d->ptr == 6) { int i; Uint16 x = (d->mem[2] << 8) + d->mem[3]; Uint16 y = (d->mem[0] << 8) + d->mem[1]; Uint16 a = (d->mem[4] << 8) + d->mem[5]; Uint16 key = (x + y * HOR) * 16; for(i = 0; i < 16; ++i) screen.bg[key + i] = m->dat[a + i]; REQDRAW = 1; d->ptr = 0; } return 0; } Uint8 /* TODO: merge this device into screen/sprite */ fgw(Device *d, Memory *m, Uint8 b) { d->mem[d->ptr++] = b; if(d->ptr == 7) { Uint16 x = (d->mem[2] << 8) + d->mem[3]; Uint16 y = (d->mem[0] << 8) + d->mem[1]; Uint16 a = (d->mem[4] << 8) + d->mem[5]; Uint8 clr = d->mem[6] & 0xf; Uint8 layer = d->mem[6] >> 4 & 0xf; painticn(layer ? screen.fg : screen.bg, x, y, &m->dat[a], clr); REQDRAW = 1; d->ptr = 0; } return 0; } #pragma mark - Generics int start(Uxn *u) { int ticknext = 0; evaluxn(u, u->vreset); if(REQDRAW) redraw(pixels, u); while(1) { int tick = SDL_GetTicks(); SDL_Event event; if(tick < ticknext) SDL_Delay(ticknext - tick); ticknext = tick + (1000 / FPS); while(SDL_PollEvent(&event) != 0) { switch(event.type) { case SDL_QUIT: quit(); break; case SDL_MOUSEBUTTONUP: case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEMOTION: domouse(&event); break; case SDL_KEYDOWN: doctrl(&event, 1); break; case SDL_KEYUP: doctrl(&event, 0); break; case SDL_WINDOWEVENT: if(event.window.event == SDL_WINDOWEVENT_EXPOSED) redraw(pixels, u); break; } } evaluxn(u, u->vframe); if(REQDRAW) redraw(pixels, u); } } int main(int argc, char **argv) { Uxn u; if(argc < 2) return error("Input", "Missing"); if(!bootuxn(&u)) return error("Boot", "Failed"); if(!loaduxn(&u, argv[1])) return error("Load", "Failed"); if(!init()) return error("Init", "Failed"); devconsole = portuxn(&u, "console", defaultrw, consolew); devscreen = portuxn(&u, "screen", screenr, screenw); devsprite = portuxn(&u, "sprite", defaultrw, spritew); devcontroller = portuxn(&u, "controller", defaultrw, defaultrw); devkey = portuxn(&u, "key", defaultrw, consolew); devmouse = portuxn(&u, "mouse", defaultrw, defaultrw); devfg = portuxn(&u, "fg", defaultrw, fgw); start(&u); quit(); return 0; }