( Dev/Controller ) %++ { #0001 ADD2 } %-- { #0001 SUB2 } %2/ { #0002 DIV2 } ( variables ) @slime [ &color 00 &end ] ( devices ) |0100 @System [ &vector 0000 &pad 0000 0000 0000 &r 0daf &g 02ff &b 035f &end ] |0110 @Console [ &pad 0000 0000 0000 0000 &char 00 &byte 00 &short 0000 &string 0000 &end ] |0120 @Screen [ &vector 0000 &width 0000 &height 0000 &pad 0000 &x 0000 &y 0000 &addr 0000 &color 00 &end ] |0140 @Controller [ &vector 0000 &button 00 &key 00 &end ] |0200 ( theme ) #0daf ,System/r STR2 #02ff ,System/g STR2 #035f ,System/b STR2 ( vectors ) ,on-frame ,Screen/vector STR2 ( set origin ) ,Screen/width LDR2 2/ ,Screen/x STR2 ,Screen/height LDR2 2/ ,Screen/y STR2 ,default_icn ,Screen/addr STR2 #31 ,Screen/color POK2 #2a ,slime/color POK2 BRK @on-frame #2a ,slime/color POK2 ,default_icn ,Screen/addr STR2 ( hold ctrl key to change slime color ) ,Controller/button PEK2 #0f AND DUP #01 NEQ ^&no-ctrl JNZ #25 ,slime/color POK2 &no-ctrl DUP #02 NEQ ^&no-alt JNZ #2f ,slime/color POK2 &no-alt POP ( clear ) #30 ,Screen/color POK2 ( detect movement ) ,Controller/button PEK2 #f0 AND DUP #04 SFT #01 AND #01 NEQ ^&no-up JNZ ( move ) ,Screen/y LDR2 -- ,Screen/y STR2 ,up_icn ,Screen/addr STR2 &no-up DUP #05 SFT #01 AND #01 NEQ ^&no-down JNZ ( move ) ,Screen/y LDR2 ++ ,Screen/y STR2 ,down_icn ,Screen/addr STR2 &no-down DUP #06 SFT #01 AND #01 NEQ ^&no-left JNZ ( move ) ,Screen/x LDR2 -- ,Screen/x STR2 ,left_icn ,Screen/addr STR2 &no-left DUP #07 SFT #01 AND #01 NEQ ^&no-right JNZ ( move ) ,Screen/x LDR2 ++ ,Screen/x STR2 ,right_icn ,Screen/addr STR2 &no-right POP ( draw face ) #31 ,Screen/color POK2 ( draw slime ) ,slime_icn ,Screen/addr STR2 ,slime/color PEK2 ,Screen/color POK2 BRK @default_icn [ 3c7e ffdb ffe7 7e3c ] @up_icn [ 2466 e7db ffff 7e3c ] @down_icn [ 3c7e ffff dbe7 6624 ] @left_icn [ 3c7e ef1f 1fef 7e3c ] @right_icn [ 3c7e f7f8 f8f7 7e3c ] @slime_icn [ 0000 183c 3c18 0000 ]