( dev/screen ) %RTN { JMP2r } ( devices ) |00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ] |20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ] ( variables ) |0000 @count $2 @center &x $2 &y $2 ( init ) |0100 ( -> ) ( vector ) ;on-frame .Screen/vector DEO2 ( theme ) #f07f .System/r DEO2 #f0e0 .System/g DEO2 #f0c0 .System/b DEO2 ( find screen center ) .Screen/width DEI2 #01 SFT2 #0020 SUB2 .center/x STZ2 .Screen/height DEI2 #01 SFT2 .center/y STZ2 ( draw ) ;draw-table JSR2 ;draw-sprites JSR2 ;draw-1bpp JSR2 ;draw-2bpp JSR2 ;draw-pixels JSR2 BRK @on-frame ( -> ) .count LDZ2 #0001 ADD2 [ DUP2 ] .count STZ2 .center/x LDZ2 #0048 ADD2 .Screen/x DEO2 .center/y LDZ2 #0050 SUB2 .Screen/y DEO2 ( color ) #01 STH SWP DUP #04 SFT [ #00 SWP ] #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2 ( draw ) STHkr .Screen/sprite DEO #0f AND [ #00 SWP ] #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2 .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2 ( draw ) STHkr .Screen/sprite DEO DUP #04 SFT [ #00 SWP ] #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2 .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2 ( draw ) STHkr .Screen/sprite DEO #0f AND [ #00 SWP ] #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2 .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2 ( draw ) STHr .Screen/sprite DEO BRK @draw-table ( -- ) #10 #00 &loop DUP #30 SFT #00 SWP ;font-hex ADD2 .Screen/addr DEO2 ( x-axis ) DUP #30 SFT #00 SWP .center/x LDZ2 #0040 SUB2 ADD2 .Screen/x DEO2 .center/y LDZ2 #0050 SUB2 .Screen/y DEO2 ( draw ) #01 .Screen/sprite DEO ( y-axis ) DUP #30 SFT #00 SWP .center/y LDZ2 #0040 SUB2 ADD2 .Screen/y DEO2 .center/x LDZ2 #0050 SUB2 .Screen/x DEO2 ( draw ) #01 .Screen/sprite DEO #01 ADD GTHk ,&loop JCN POP2 RTN @draw-sprites ( -- ) ;preview_icn .Screen/addr DEO2 #00 #00 &loop ( move ) DUP #0f AND #40 SFT #02 DIV #00 SWP .center/x LDZ2 #0040 SUB2 ADD2 .Screen/x DEO2 ( move ) DUP #f0 AND #02 DIV #00 SWP .center/y LDZ2 #0040 SUB2 ADD2 .Screen/y DEO2 ( draw ) DUP .Screen/sprite DEO #01 ADD NEQk ,&loop JCN POP2 RTN @draw-1bpp ( -- ) #10 #00 &loop ( color ) STHk ( y ) DUP #04 DIV [ #00 SWP ] #40 SFT2 [ .center/y LDZ2 #0040 SUB2 ADD2 ] STH2 ( x ) DUP #03 AND [ #00 SWP ] #40 SFT2 #0040 ADD2 [ .center/x LDZ2 #0008 ADD2 ADD2 ] STH2r STHr #00 ;draw-circle JSR2 #01 ADD GTHk ,&loop JCN POP2 RTN @draw-2bpp ( -- ) #10 #00 &loop ( color ) STHk ( y ) DUP #04 DIV [ #00 SWP ] #40 SFT2 [ .center/y LDZ2 ADD2 ] STH2 ( x ) DUP #03 AND [ #00 SWP ] #40 SFT2 #0040 ADD2 [ .center/x LDZ2 #0008 ADD2 ADD2 ] STH2r STHr #80 ;draw-circle JSR2 #01 ADD GTHk ,&loop JCN POP2 RTN @draw-circle ( x* y* color depth -- ) ADD STH ;preview_icn .Screen/addr DEO2 .Screen/y DEO2 .Screen/x DEO2 #00 STHkr ADD .Screen/sprite DEO .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2 #10 STHkr ADD .Screen/sprite DEO .Screen/x DEI2 #0008 SUB2 .Screen/x DEO2 .Screen/y DEI2 #0008 ADD2 .Screen/y DEO2 #20 STHkr ADD .Screen/sprite DEO .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2 #30 STHr ADD .Screen/sprite DEO RTN @draw-pixels ( -- ) .center/y LDZ2 #0040 SUB2 .Screen/y DEO2 .center/x LDZ2 #0048 ADD2 .Screen/x DEO2 #00 .Screen/pixel DEO .center/x LDZ2 #0049 ADD2 .Screen/x DEO2 #01 .Screen/pixel DEO .center/x LDZ2 #004a ADD2 .Screen/x DEO2 #02 .Screen/pixel DEO .center/x LDZ2 #004b ADD2 .Screen/x DEO2 #03 .Screen/pixel DEO RTN @preview_icn [ 0f38 675f dfbf bfbf 0007 1820 2344 4848 @font-hex 007c 8282 8282 827c 0030 1010 1010 1010 007c 8202 7c80 80fe 007c 8202 1c02 827c 000c 1424 4484 fe04 00fe 8080 7c02 827c 007c 8280 fc82 827c 007c 8202 1e02 0202 007c 8282 7c82 827c 007c 8282 7e02 827c 007c 8202 7e82 827e 00fc 8282 fc82 82fc 007c 8280 8080 827c 00fc 8282 8282 82fc 007c 8280 f080 827c 007c 8280 f080 8080