( GUI Picture ) %RTN { JMP2r } %8+ { #0008 ADD2 } ;color { byte 1 } ;position { x 2 y 2 } ;size { width 2 height 2 } |0100 ;System { vector 2 pad 6 r 2 g 2 b 2 } |0110 ;Console { vector 2 pad 6 char 1 byte 1 short 2 string 2 } |0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 addr 2 color 1 } |0170 ;File { vector 2 success 2 offset 2 pad 2 name 2 length 2 load 2 save 2 } ( program ) |0200 ( theme ) #037a =System.r #032a =System.g #052a =System.b ( background ) ,checker_icn #22 ,cover-pattern JSR2 ( load ) ,icn1_path =File.name #1800 =File.length ,image =File.load ( draw ) #0008 #0008 #0100 #00c0 #27 ,image ,draw-icn JSR2 ( load ) ,icn2_path =File.name #0800 =File.length ,image =File.load ( draw ) #0010 #0078 #0080 #0080 #27 ,image ,draw-icn JSR2 ( load ) ,chr1_path =File.name #4000 =File.length ,image =File.load ( draw ) #00a8 #0010 #0100 #0100 #4f ,image ,draw-chr JSR2 ( load ) ,chr2_path =File.name #0900 =File.length ,image =File.load ( draw ) #0088 #0088 #0060 #0060 #41 ,image ,draw-chr JSR2 BRK @draw-icn ( x y width height color addr -- ) ( load ) =Screen.addr =color =size.height =size.width =position.y =position.x #0000 ~size.height $ver ( save ) OVR2 ~position.y ADD2 =Screen.y #0000 ~size.width $hor ( save ) OVR2 ~position.x ADD2 =Screen.x ( draw ) ~color =Screen.color ( incr ) ~Screen.addr 8+ =Screen.addr ( incr ) SWP2 8+ SWP2 OVR2 OVR2 LTH2 ^$hor JNZ POP2 POP2 ( incr ) SWP2 8+ SWP2 OVR2 OVR2 LTH2 ^$ver JNZ POP2 POP2 RTN @draw-chr ( x y width height color addr -- ) ( load ) =Screen.addr =color =size.height =size.width =position.y =position.x #0000 ~size.height $ver ( save ) OVR2 ~position.y ADD2 =Screen.y #0000 ~size.width $hor ( save ) OVR2 ~position.x ADD2 =Screen.x ( draw ) ~color =Screen.color ( incr ) ~Screen.addr #0010 ADD2 =Screen.addr ( incr ) SWP2 8+ SWP2 OVR2 OVR2 LTH2 ^$hor JNZ POP2 POP2 ( incr ) SWP2 8+ SWP2 OVR2 OVR2 LTH2 ^$ver JNZ POP2 POP2 RTN @cover-pattern ( addr color -- ) ( load ) =color =Screen.addr #0000 ~Screen.height $ver ( save ) OVR2 =Screen.y #0000 ~Screen.width $hor ( save ) OVR2 =Screen.x ( draw ) ~color =Screen.color ( incr ) SWP2 8+ SWP2 OVR2 OVR2 LTH2 ^$hor JNZ POP2 POP2 ( incr ) SWP2 8+ SWP2 OVR2 OVR2 LTH2 ^$ver JNZ POP2 POP2 RTN @checker_icn [ f0f0 f0f0 0f0f 0f0f ] @icn1_path [ projects/pictures/ergo100x0c0.bit 00 ] @icn2_path [ projects/pictures/dafu80x80.bit 00 ] @chr1_path [ projects/pictures/zerotwo2020.chr 00 ] @chr2_path [ projects/pictures/felix0cx0c.chr 00 ] @image [ ]