( dev/controller/buttons ) %++ { #0001 ADD2 } %-- { #0001 SUB2 } %2// { #01 SFT2 } ( devices ) |00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ] |80 @Controller [ &vector $2 &button $1 &key $1 ] ( variables ) |0000 @slime $1 ( init ) |0100 ( -> ) ( theme ) #0daf .System/r DEO2 #02ff .System/g DEO2 #035f .System/b DEO2 ( vectors ) ;on-frame .Screen/vector DEO2 ( set origin ) .Screen/width DEI2 2// .Screen/x DEO2 .Screen/height DEI2 2// .Screen/y DEO2 ;default_icn .Screen/addr DEO2 #41 .Screen/sprite DEO #0a .slime STZ BRK @on-frame ( -> ) #0a .slime STZ ;default_icn .Screen/addr DEO2 ( hold ctrl key to change slime color ) .Controller/button DEI #0f AND DUP #01 NEQ ,&no-ctrl JCN #05 .slime STZ &no-ctrl DUP #02 NEQ ,&no-alt JCN #0f .slime STZ &no-alt POP ( clear ) #40 .Screen/sprite DEO ( detect movement ) .Controller/button DEI #f0 AND DUP #04 SFT #01 AND #01 NEQ ,&no-up JCN ( move ) .Screen/y DEI2 -- .Screen/y DEO2 ;up_icn .Screen/addr DEO2 &no-up DUP #05 SFT #01 AND #01 NEQ ,&no-down JCN ( move ) .Screen/y DEI2 ++ .Screen/y DEO2 ;down_icn .Screen/addr DEO2 &no-down DUP #06 SFT #01 AND #01 NEQ ,&no-left JCN ( move ) .Screen/x DEI2 -- .Screen/x DEO2 ;left_icn .Screen/addr DEO2 &no-left DUP #07 SFT #01 AND #01 NEQ ,&no-right JCN ( move ) .Screen/x DEI2 ++ .Screen/x DEO2 ;right_icn .Screen/addr DEO2 &no-right POP ( draw face ) #41 .Screen/sprite DEO ( draw slime ) ;slime_icn .Screen/addr DEO2 .slime LDZ .Screen/sprite DEO BRK @default_icn [ 3c7e ffdb ffe7 7e3c ] @up_icn [ 2466 e7db ffff 7e3c ] @down_icn [ 3c7e ffff dbe7 6624 ] @left_icn [ 3c7e ef1f 1fef 7e3c ] @right_icn [ 3c7e f7f8 f8f7 7e3c ] @slime_icn [ 0000 183c 3c18 0000 ]