#include "ppu.h" /* Copyright (c) 2021 Devine Lu Linvega Copyright (c) 2021 Andrew Alderwick Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE. */ static Uint8 blending[5][16] = { {0, 0, 0, 0, 1, 0, 1, 1, 2, 2, 0, 2, 3, 3, 3, 0}, {0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3}, {1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1}, {2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2}, {1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0}}; void ppu_frame(Ppu *p) { p->redraw = 0; p->i0 = p->width / PPW + p->height * p->stride; p->i1 = 0; } static void ppu_clear(Ppu *p) { unsigned int i; for(i = 0; i < p->stride * p->height; ++i) p->dat[i] = 0; } void ppu_pixel(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 color) { unsigned int v, i = x / PPW + y * p->stride, shift = x % PPW * 4; if(x >= p->width || y >= p->height) return; v = p->dat[i]; if(fg) shift += 2; p->dat[i] &= ~(3 << shift); p->dat[i] |= color << shift; if((v ^ p->dat[i]) != 0){ p->redraw = 1; p->i0 = p->i0 < i ? p->i0 : i; p->i1 = p->i1 > i ? p->i1 : i; } } void ppu_1bpp(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy) { Uint16 v, h; for(v = 0; v < 8; v++) for(h = 0; h < 8; h++) { Uint8 ch1 = (sprite[v] >> (7 - h)) & 0x1; if(ch1 || blending[4][color]) ppu_pixel(p, fg, x + (flipx ? 7 - h : h), y + (flipy ? 7 - v : v), blending[ch1][color]); } } void ppu_2bpp(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy) { Uint16 v, h; for(v = 0; v < 8; v++) for(h = 0; h < 8; h++) { Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1); Uint8 ch2 = ((sprite[v + 8] >> (7 - h)) & 0x1); Uint8 ch = ch1 + ch2 * 2; if(ch || blending[4][color]) ppu_pixel(p, fg, x + (flipx ? 7 - h : h), y + (flipy ? 7 - v : v), blending[ch][color]); } } /* output */ int ppu_set_size(Ppu *p, Uint16 width, Uint16 height) { p->width = width; p->stride = (width + PPW - 1) / PPW; p->height = height; p->dat = realloc(p->dat, p->stride * p->height * sizeof(unsigned int)); if(p->dat == NULL) return 0; ppu_clear(p); ppu_frame(p); return 1; }