( Dev/Time ) %+ { ADD } %- { SUB } %/ { DIV } %< { LTH } %> { GTH } %= { EQU } %! { NEQ } %++ { ADD2 } %-- { SUB2 } %// { DIV2 } %<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 } %8* { #30 SFT } %2// { #01 SFT2 } %4// { #02 SFT2 } %2** { #10 SFT2 } %DIAMETER { #0080 } %RADIUS { DIAMETER 2// } %TOS { #00 SWP } %RTN { JMP2r } %MOD { DUP2 DIV MUL SUB } %ABS2 { DUP2 #0f SFT2 EQU #05 JCN #0000 SWP2 -- } %SCALEX { 2// .Screen/width DEI2 2// ++ RADIUS -- } %SCALEY { 2// .Screen/height DEI2 2// ++ RADIUS -- } %12HOURS { DUP #0c GTH #0c MUL SUB } %LTS2 { #8000 ++ SWP2 #8000 ++ GTH2 } %GTS2 { #8000 ++ SWP2 #8000 ++ LTH2 } %GET-CHAR-SPRITE { 8* TOS ;font-hex ++ } ( devices ) |00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ] |20 @Screen [ &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ] |b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ] ( variables ) |0000 @color $1 @current $1 @center &x $2 &y $2 @needles [ &hx $2 &hy $2 &mx $2 &my $2 &sx $2 &sy $2 ] @line [ &x0 $2 &y0 $2 &x $2 &y $2 &sx $2 &sy $2 &dx $2 &dy $2 &e1 $2 &e2 $2 ] ( program ) |0100 ( -> ) ( theme ) #e0f8 .System/r DEO2 #e008 .System/g DEO2 #e008 .System/b DEO2 #00f0 .Screen/width DEO2 #00f0 .Screen/height DEO2 ( vectors ) ;on-frame .Screen/vector DEO2 DIAMETER SCALEX .center/x STZ2 DIAMETER SCALEY .center/y STZ2 BRK @on-frame ( -> ) ( only draw once per second ) .DateTime/second DEI .current LDZ = ,&skip JCN ;draw-clock JSR2 ;draw-display JSR2 &skip .DateTime/second DEI .current STZ BRK @draw-clock ( -- ) ( clear ) .center/x LDZ2 .center/y LDZ2 .needles/sx LDZ2 .needles/sy LDZ2 #00 ;draw-line JSR2 .center/x LDZ2 .center/y LDZ2 .needles/mx LDZ2 .needles/my LDZ2 #00 ;draw-line JSR2 .center/x LDZ2 .center/y LDZ2 .needles/hx LDZ2 .needles/hy LDZ2 #00 ;draw-line JSR2 ( place ) #00 .DateTime/second DEI 2** ;table ++ LDA2 TOS SCALEY .needles/sy STZ2 TOS SCALEX .needles/sx STZ2 #00 .DateTime/minute DEI 2** ;table ++ LDA2 TOS 4// DUP2k ++ ++ #0020 ++ SCALEY .needles/my STZ2 TOS 4// DUP2k ++ ++ #0020 ++ SCALEX .needles/mx STZ2 #00 .DateTime/hour DEI 12HOURS #20 SFTk NIP ADD 2** ;table ++ LDA2 TOS 2// RADIUS ++ SCALEY .needles/hy STZ2 TOS 2// RADIUS ++ SCALEX .needles/hx STZ2 ( needles ) .center/x LDZ2 .center/y LDZ2 .needles/sx LDZ2 .needles/sy LDZ2 #02 ;draw-line JSR2 .center/x LDZ2 .center/y LDZ2 .needles/mx LDZ2 .needles/my LDZ2 #01 ;draw-line JSR2 .center/x LDZ2 .center/y LDZ2 .needles/hx LDZ2 .needles/hy LDZ2 #03 ;draw-line JSR2 ( circle ) #3c #00 &loop ( load ) DUP TOS 2** ;table ++ LDA2 TOS SCALEY .Screen/y DEO2 TOS SCALEX .Screen/x DEO2 DUP #0f MOD #00 EQU INC .Screen/pixel DEO INC GTHk ,&loop JCN POP2 RTN @draw-display ( -- ) ( auto x ) #01 .Screen/auto DEO ( date ) .Screen/height DEI2 2// #0058 -- .Screen/y DEO2 .Screen/width DEI2 2// #0014 -- .Screen/x DEO2 .DateTime/month DEI INC DUP #0a DIV GET-CHAR-SPRITE .Screen/addr DEO2 #03 .Screen/sprite DEO #0a MOD GET-CHAR-SPRITE .Screen/addr DEO2 #03 .Screen/sprite DEO .Screen/x DEI2 #0008 ++ .Screen/x DEO2 .DateTime/day DEI DUP #0a DIV GET-CHAR-SPRITE .Screen/addr DEO2 #03 .Screen/sprite DEO #0a MOD GET-CHAR-SPRITE .Screen/addr DEO2 #03 .Screen/sprite DEO ( time ) .Screen/height DEI2 2// #0050 ++ .Screen/y DEO2 .Screen/width DEI2 2// #0020 -- .Screen/x DEO2 .DateTime/hour DEI DUP #0a DIV GET-CHAR-SPRITE .Screen/addr DEO2 #01 .Screen/sprite DEO #0a MOD GET-CHAR-SPRITE .Screen/addr DEO2 #01 .Screen/sprite DEO ;spacer-icn .Screen/addr DEO2 .DateTime/second DEI #01 AND .Screen/sprite DEO .DateTime/minute DEI DUP #0a DIV GET-CHAR-SPRITE .Screen/addr DEO2 #01 .Screen/sprite DEO #0a MOD GET-CHAR-SPRITE .Screen/addr DEO2 #01 .Screen/sprite DEO ;spacer-icn .Screen/addr DEO2 .DateTime/second DEI #01 AND .Screen/sprite DEO .DateTime/second DEI DUP #0a DIV GET-CHAR-SPRITE .Screen/addr DEO2 #01 .Screen/sprite DEO #0a MOD GET-CHAR-SPRITE .Screen/addr DEO2 #01 .Screen/sprite DEO ( auto none ) #00 .Screen/auto DEO RTN @draw-line ( x1 y1 x2 y2 color -- ) ( load ) .color STZ .line/y0 STZ2 .line/x0 STZ2 .line/y STZ2 .line/x STZ2 .line/x0 LDZ2 .line/x LDZ2 -- ABS2 .line/dx STZ2 .line/y0 LDZ2 .line/y LDZ2 -- ABS2 #0000 SWP2 -- .line/dy STZ2 #ffff #00 .line/x LDZ2 .line/x0 LDZ2 LTS2 2** ++ .line/sx STZ2 #ffff #00 .line/y LDZ2 .line/y0 LDZ2 LTS2 2** ++ .line/sy STZ2 .line/dx LDZ2 .line/dy LDZ2 ++ .line/e1 STZ2 &loop .line/x LDZ2 .Screen/x DEO2 .line/y LDZ2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO [ .line/x LDZ2 .line/x0 LDZ2 == ] [ .line/y LDZ2 .line/y0 LDZ2 == ] #0101 == ,&end JCN .line/e1 LDZ2 2** .line/e2 STZ2 .line/e2 LDZ2 .line/dy LDZ2 LTS2 ,&skipy JCN .line/e1 LDZ2 .line/dy LDZ2 ++ .line/e1 STZ2 .line/x LDZ2 .line/sx LDZ2 ++ .line/x STZ2 &skipy .line/e2 LDZ2 .line/dx LDZ2 GTS2 ,&skipx JCN .line/e1 LDZ2 .line/dx LDZ2 ++ .line/e1 STZ2 .line/y LDZ2 .line/sy LDZ2 ++ .line/y STZ2 &skipx ;&loop JMP2 &end RTN @table ( 60 positions on a circle in bytes ) 8000 8d00 9a02 a706 b40b c011 cb18 d520 df2a e734 ee40 f44b f958 fd65 ff72 ff80 ff8d fd9a f9a7 f4b4 eec0 e7cb dfd5 d5df cbe7 c0ee b4f4 a7f9 9afd 8dff 80ff 72ff 65fd 58f9 4bf4 40ee 34e7 2adf 20d5 18cb 11c0 0bb4 06a7 029a 008d 0080 0072 0265 0658 0b4b 113f 1834 202a 2a20 3418 3f11 4b0b 5806 6502 7200 @spacer-icn 0000 0010 0010 0000 @font-hex ( 0-F ) 007c 8282 8282 827c 0030 1010 1010 1010 007c 8202 7c80 80fe 007c 8202 1c02 827c 000c 1424 4484 fe04 00fe 8080 7c02 827c 007c 8280 fc82 827c 007c 8202 1e02 0202 007c 8282 7c82 827c 007c 8282 7e02 827c 007c 8202 7e82 827e 00fc 8282 fc82 82fc 007c 8280 8080 827c 00fc 8282 8282 82fc 007c 8280 f080 827c 007c 8280 f080 8080