( Dev/Controller ) %++ { #0001 ADD2 } %-- { #0001 SUB2 } %2/ { #0002 DIV2 } ( variables ) @slime $1 ( devices ) |0100 @System &vector $2 &pad $6 &r $2 &g $2 &b $2 |0110 @Console &pad $8 &char $1 &byte $1 &short $2 &string $2 |0120 @Screen &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 |0140 @Controller &vector $2 &button $1 &key $1 |0200 ( theme ) #0daf ;System/r STR2 #02ff ;System/g STR2 #035f ;System/b STR2 ( vectors ) ;on-frame ;Screen/vector STR2 ( set origin ) ;Screen/width LDR2 2/ ;Screen/x STR2 ;Screen/height LDR2 2/ ;Screen/y STR2 ;default_icn ;Screen/addr STR2 #31 ;Screen/color POK2 #2a .slime POK BRK @on-frame #2a .slime POK ;default_icn ;Screen/addr STR2 ( hold ctrl key to change slime color ) ;Controller/button PEK2 #0f AND DUP #01 NEQ ,&no-ctrl JNZ #25 .slime POK &no-ctrl DUP #02 NEQ ,&no-alt JNZ #2f .slime POK &no-alt POP ( clear ) #30 ;Screen/color POK2 ( detect movement ) ;Controller/button PEK2 #f0 AND DUP #04 SFT #01 AND #01 NEQ ,&no-up JNZ ( move ) ;Screen/y LDR2 -- ;Screen/y STR2 ;up_icn ;Screen/addr STR2 &no-up DUP #05 SFT #01 AND #01 NEQ ,&no-down JNZ ( move ) ;Screen/y LDR2 ++ ;Screen/y STR2 ;down_icn ;Screen/addr STR2 &no-down DUP #06 SFT #01 AND #01 NEQ ,&no-left JNZ ( move ) ;Screen/x LDR2 -- ;Screen/x STR2 ;left_icn ;Screen/addr STR2 &no-left DUP #07 SFT #01 AND #01 NEQ ,&no-right JNZ ( move ) ;Screen/x LDR2 ++ ;Screen/x STR2 ;right_icn ;Screen/addr STR2 &no-right POP ( draw face ) #31 ;Screen/color POK2 ( draw slime ) ;slime_icn ;Screen/addr STR2 .slime PEK ;Screen/color POK2 BRK @default_icn [ 3c7e ffdb ffe7 7e3c ] @up_icn [ 2466 e7db ffff 7e3c ] @down_icn [ 3c7e ffff dbe7 6624 ] @left_icn [ 3c7e ef1f 1fef 7e3c ] @right_icn [ 3c7e f7f8 f8f7 7e3c ] @slime_icn [ 0000 183c 3c18 0000 ]