( controller ) &Screen { width 2 height 2 pad 4 y 2 x 2 color 1 } &Sprite { pad 8 x 2 y 2 addr 2 color 1 } &Controller { buttons 1 } &Point2d { x 2 y 2 } ;pos Point2d ;sprite 2 |0100 @RESET ( set origin ) ~dev/screen.width #0002 DIV2 =pos.x ~dev/screen.height #0002 DIV2 =pos.y #12 ,up_icn ~pos.y ~pos.x ,draw-sprite JSR BRK |c000 @FRAME ,default_icn =sprite ~dev/ctrl.buttons #10 NEQ ,next1 ROT JMP? POP2 ,up_icn =sprite ~pos.y #0001 SUB2 =pos.y @next1 ~dev/ctrl.buttons #20 NEQ ,next2 ROT JMP? POP2 ,down_icn =sprite ~pos.y #0001 ADD2 =pos.y @next2 ~dev/ctrl.buttons #40 NEQ ,next3 ROT JMP? POP2 ,left_icn =sprite ~pos.x #0001 SUB2 =pos.x @next3 ~dev/ctrl.buttons #80 NEQ ,end ROT JMP? POP2 ,right_icn =sprite ~pos.x #0001 ADD2 =pos.x @end ( redraw ) #13 ~sprite ~pos.y ~pos.x ,draw-sprite JSR BRK @default_icn [ 3c7e ffdb ffe7 7e3c ] @up_icn [ 2466 e7db ffff 7e3c ] @down_icn [ 3c7e ffff dbe7 6624 ] @left_icn [ 3c7e ef1f 1fef 7e3c ] @right_icn [ 3c7e f7f8 f8f7 7e3c ] @draw-sprite =dev/sprite.x =dev/sprite.y =dev/sprite.addr =dev/sprite.color RTS |d000 @ERROR BRK |FF10 ;dev/screen Screen |FF20 ;dev/sprite Sprite |FF30 ;dev/ctrl Controller |FFF0 [ 02ac 05bb 0b53 ] ( palette ) |FFFA .RESET .FRAME .ERROR